Okay, this time I'll post this is the right thread... Sorry all others.
I have this AP, I'm planning on running it soonly, and frantically spending the last few days of summer reading these books as fast as I can (including the book on Chilax and the Campaign book (Golarian CS, not just the AP book that is). One of my players is rather old school D&D, and from what I've told him (and what he's gathered from reading the main book) he wishes to continue after the AP on to take out the leadership of Chilax... I don't know if I'm cool with that, but I'm pretty big on letting the PC's do wicked earth shattering and world changing things. So I'm not opposed to doing it, either.
However, do the folks here who have ran it think that it can be modified that way... and how would you go about developing that tangent... Also if this were to be done, I'd obviously be changing Golarian considerably... I like continuing later adventures in the same world with the effects from the last major story arc. How would I go about this "new world" Or fast forward a bit, and have a new group have shown up and taken things back to the way they were...
I guess I'm just looking for people to spitball with, because obviously I can't talk to my players about this. And I'd like to put some of the stuff into the AP as it's building, and not tacked on at the end.
Do you guys think that you could take the Children of Westcrown from the AP's end and move on the leadership of Chilax? I'm sure that might be what they would be thinking, but man that's a lot to do.