You spend five hours building a kickass rogue, only to find yourself in an undead doomsday capmaign.
And Pathfinder Fixed it.
But then we get to the ranger, who faces the similar problem of enemy specification instead. Especially if you wnat to grab some juicy 'favored enemy' -feats that may never see the light of day.
So let's list some of the basix fixes;
1- Ask your DM.
Playing City of the Spider Queen? Pile up the Drow/Undead bonuses. I actually dislike this option. Yes, a small heads up might be OK, but turning not only does the Ranger get remarkably better in this type of monogamous campaigns, it also negates some of the games tension. Further it doesn’t address the real issue, rock in encounter A, backseat in B.
2- Reduce the Favored Enemy List.(*Credits to Greg Trombley)
Aberation (This would include some Monstrous Humanoids)
Beasts (This includes Animals, Dragons, Magical Beasts, and Vermin)
Celestial (This basicly makes up all good Outsiders)
Construct (This would include Oozes and some Plants)
Elemental (This makes up all Outsiders with an Elemental type)
Fey (This would include Giants and some Plants)
Fiend (This would include all Evil Outsiders)
Savages (Giant, Goblinoid, Gnoll, Orc, …)
Humanoid (Dwarf, Elf, Gnome, Halfling, Human, …)
Outsider (This would include all Outsiders that are not in the Celestial, Elemental, or Fiend categories)
Undead (Remains Unchanged)
Bumps the whole feature up a notch, with an easy branching out to cover a lot of enemies.
Good option for those who like the ability, but then again, we can go a bit further.
3- Sneak Attack
Personal favorite of mine;
Every Favorite Enemy is replaced with +1d6 Sneak Attack.
Every Favorite Terrain is replaced with ‘Hunters Eye’ (+30 Ft Sneak Range)
Comment, suggestions or other alternatives for both favored enemy and Terrain are more then welcome.
W