Carmilla Caliphvaso

Willow Hopgood's page

143 posts. Alias of DSXMachina.


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We just have a bit of chill blustery conditions.... so very dull.


Not in my limited experience, but one can but hope.


I'd heard there was some stuffing involved and lots of pie. Pumping pie or something....


"Dahling aren't they all? I've heard it can get quite lonely upon a farm, but live and let live. Especially with the pastoral movement and some nice gingham."


"I don't believe so. Certainly I wouldn't try to squeeze a pixie, I've heard they bite."

"A transfarmer, don't believe I've heard of them....perhaps I could summon one?"


*looks to floor*

"What's this? I do believe these pieces belong to Reese. And Pixie sticks? I do hope they know where they have dropped their wands. Hmm, it seems the tops come off and they are filled with some sort of dust.....tasty dust....oh it's empty, good thing there a few more of these wands....."


Certainly for it is a sweet time for one and all. Just don't play any tricks on peaople.

*waggles finger*


Waggling her head slightly to nod at the blind man, a strawberry lock slips across her face dislodged from the once ostentatious display. "Nope, I'm fine." She says trying to leave the 'but' hanging in the air....


Willow opens her eyes wide, a hissing sound coming from her teeth at Ionnia. She nods her head at the blind man beside her in admonition at the knights faux-pas....

Then she points out forward up the passage they are going down: "It's certainly dark and we should be cautious with that forthcoming tunnel, for the footing is trecherous."


"Thanks." Willow adds for the warning for Cernan. "Are these caverns natural? Or some constructed aquifer?" She asks as she moves across the rubble her wicker basket in one hand.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


"That's Miss Kipka's fragrant candle, Arashnial." Willow informs him, to try and assuage any perturbed feelings. She nods to Kipka for her forward thinking and glances to Ionnia with a wary nod for the warrior.


'Well let us hope, left is the right direction....we don't want to be left behind.' Willow mumbles softly before remembering her manners and her duty.

"So forward we go Arashnial, before us are some rocks over which Rel just came a cropper, so I'd advise high steps of about 3 foot stride as a maximum. Much like the Varisian dancers of the Flamisensa." she adds recalling watching the colourful troop that once visited her homestead.


So I'm gonna be away at a music festival from Thursday am until Monday am, I don't believe I'll have any internet access. So feel free to NPC me and use any abilities/spells as necessary.


Willow gives a slight shrug to Anevia, unseen by Aravashnial, in a wry manner as an attempt not too alienate the lady. Whilst she glances to Cernan and the child, a lump in her throat. 'At least that should keep him out of trouble. she thinks though about which she's not sure.

Taking up her wicker basket in one hand and putting out the crook of her arm for Aravashnial to take. She gently leans slightly into him, to prevent him stumbling. "The cavern is littered with the rubble of the square, cobbles and rocks are strewn across the area. The area isn't open to the sky, which is fortuitous in it's own way. What you right foot." she says as they move around a boulder, as she keeps him on the level. "For who knew of the caverns or maybe sewers beneath the city?"


Well I usually work by the law of 1 pint an hour and I don't get too drunk.


To the archer she puts out a hand; "Willow." her words are plain, but filled with respect for the courageous manner of the other. "We'll get you a splint and stick, so you can put the weight on that. Save putting too much pressure on the leg. Best way to keep you mobile."

Just as she opens her mouth to reply to the sage, Aravashnial, the merchant interrupts. Willow waits and puts her hand reassuringly around the toddlers shoulders, knowing the raised voices must be frightening - along with lack of parents.

"Well we're all going upto the surface, see what it's like up there. Talk to what authorities remain and if necessary travel to the nearest safe haven - the only reward I require is your safety, not fiscal recompense." Her voice holds more surety and steel than she feels deep down inside as the burning knot tells her it'll not be alright, but she has to try.


"Ensorcell, no. However I did embroider the carnations." she adds a trifle proudly. "However I do believe the healing comes through the Goddess, the handkerchief is merely a conduit."

Looking around a trifle embarrassed, she adds; "Well we'd best get cracking and find a way out of here. Cannot keep dilly-dallying around all day." Her mind tries to blank out what's just occurred upon the surface and it's ramifications. Thus instead she glances around for exits.


"Here...." Willow says softly picking her way across the ground and bustling over to the gnome. Getting a slightly dusty hanky from her pocket, she rubs the rangers cheek. She focusses on her healing powers and lets the warmth flow into Kipka.

Healing Hex (CLW): 1d8 + 1 ⇒ (7) + 1 = 8 healing to Kipka & that removes the other status effect?


Willow softly pats the elf on the back of the hand in a reassuring manner, trying not to startle him. "Yes, it's all over now." She throws a smile to the worried child too.

Turning her head she calls out; "Kipka!" whether a warning or simply a call, it's uncertain.


So this Saturday, I'm nipping over to France for a week-long holiday. Hopefully we'll be rolling by the time I get back, but Willow will healing hex Kipka. And otherwise feel free to NPC her as required.


Subconsciously Willow nods in agreement with Hiro's statement of her correctness, however she stops herself as she bustles towards the hurt gnome.

"Anyone else injured or hurt? I still have some ability to heal..." she says looking wide-eyed at the horrific maggots.


"Buck up and hold in there everyone." her tone firm but encouraging; "Don't let the blighters strike you and repost. Like Hiro's swipe."


"On my way!" she calls hitching up what tattered remains of her skirts and moving towards the action. The slingshot lost in the once-elegant folds.


Cool, sounds like it'll be fun if tiring. Hope everything goes as planned*, that you have a good time too.

*yep, fat chance of that I know. ;)


'Why should I not be surprised, that my power hasn't worked. Have I lost touch with the spirits that guide me? My family. Or are these just demonic mindless spawn that feel nothing - not even the sting of Cernan's blade?' Willow thinks keeping silent and a straight face, to ensure she doesn't frighten the child or those around her.


Nope, unfortunately not. I took Craft (Painting) instead.


Her eyes dart to the merchant, there's a dark promise to them. "A weapon....?" There's a pale twinkle to them as her head flick across to the vile creature that's attempting to hurt the gnome. Casting out her will, the artist tries to force the insect to expose it's fleshy underbelly.

Standard Action: Evil Eye Vs Maggot by Kipka. -2 to AC, Will Save DC15 (succeed it's 1 round, otherwise 7 rounds) - Mind affecting!


Kajehase wrote:
Kajehase wrote:
Get better.

Stupid phone making me talk like a Finn. What I meant was: "I hope you not only get well, but that your health will make like the form of Liverpool FC and turn from bad to world class."

You might have wanted to wait until 4pm to post that (blasted Chelski).

Anyway hope you're feeling better, Jess (even more than 'mostly better').


At least it's only your legs, darling. But sounds like it's a lot of fun, if hard work.


Yeah, although people tend not to use it - it could have been a nice little variation to 3rd Ed/ Pathfinder. Where either certain classes or weapons add an initiative modifier, although maybe the minutiae could have been tricky.


Actually 1 round is 1 minute in AD&D (1e) so each d20 attack is more of a series of parries and feints doing damage. Hence how you can have significantly greater HP at level 2 & iterative attacks.

Then 10 rounds (minutes) = 1 turn, so useful for many spells. And each round is split into 10 segments for your initiative, with spells and weapon speed slowing you down. (Daggers & Magic Missile being 1 segment, whilst Greatswords & Burning hands were more)

Ahh so you ran if you attacked on segment 11, you had to wait a round....interesting.

*DSX plays in a weekly 1e / 2e game*


Unfortunately you need a +1 BAB to draw as part of a move :(
But you can do that next level, if we survive long enough to learn stuff like that ;)

(Plus 6 second rounds, shocking! We use the 10 segments as a second each.:))


I believe unless Cernan had his rapier to hand, or has Quick Draw - that'd have been his Standard action and his Move taken by the advancement.


"It's alright everyone, I'll be right here beside you." Willow steps forward, putting herself between the injured and the far side of the cave. "Everything will be fine, the warriors are fixing it."

She slips out her sling and retrieves a bullet from her belt pouch, letting fly as an annoyance rather than a serious threat. 'Wish I could aid them properly, but combat's not my forte.'

5' step forward (unless it's difficult terrain?)
Move: Draw Sling
Standard: Fire Sling: 1d20 - 3 ⇒ (19) - 3 = 16 Targeting one of the unengaged maggots, -2 for range.
Damage!!: 1d4 + 1 ⇒ (2) + 1 = 3


Despite Willow's concentration is focussed solely upon the elven wizard, though she cannot help but raise an eyebrow to Cernan's bold monologue. However Hiro's shout draws her back into the moment with startling (for her) rapidity.

Initiative: 1d20 - 1 ⇒ (15) - 1 = 14


Yeah, sorry about that :blush:
But at least the hex is 1/day per person, so not as consumable as Cernan's healing (barring Channelling).


Well Bernard Cribbins would be jolly good. Since he was a companion in the film and to Mr Tennant. :D

I <3 Healing Hex....


Upon hearing the elf, Willow bustles over to the man - a scowl upon her brow. "Now listen here, you silly boy. Don't you know to give into despair is what they want. Where there is life there is hope!" she trots out the trite adage, however she acts like a cross school-mistress.

"Now do you think I'm so weak as to not be able to help you too?" she challenges, hoping that he'll respond with positively - especially to her assertive tone. Although that slowly fades as she sees his injuries, she bends down to the wizard laying her hands softly upon his shoulder, reacting to his unseen wince at the unexpected touch. "Even the child is brave enough to carry on, I'm sure you can show us some of your spirit?" she gives it a reassuring squeeze and starts drawing upon her ancestral heritage to bind his wounds with magic. Tears well in her eyes at the pain that's been caused, brought only to real in front of her.

Cure Light Wounds (Wizard): 1d8 + 1 ⇒ (7) + 1 = 8

Never in her life had she encountered such death and pain, even after losing her parents at such a young age.


Whoop. I am a Doctor, of course given my limited skills. :D


With a relieved thanks to Ionnia and Hiro for their efforts, Willow continues to try and help.

Willow blocks out the merchant and concentrates on the injured person before her. Before she was sure that the woman wouldn't walk without the most powerful of magicks, now the artist is just concentrating on keeping her alive and mitigating the damage.

Heal Check: 1d20 + 4 ⇒ (16) + 4 = 20
2nd Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

From her hamper she gets a waterskin and tears a strip off her petticoats, being the cleanest material she can find. "Anyone happen to have some... Cernan give her some of your wine." she orders, attempting to take charge. Then with the roustabouts help, she'll try to splint the leg and using the damp cloth wadding keep any bandage away from the protruding bone.


"Guard it certainly, but no untoward prodding." Willow adds. 'Not the first time I've said that.'

Making sure that the archer is slightly more comfortable, she worries about the other injured fellows - particularly the blinded mage.


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Sweat instantly beading upon her brow, her arms burst with pin-pricks of fire as she tries to even take some of the weight of the rock. Glad of Cernan's suggestion that they only raise the boulder (at least it feels that to her) a fraction, for she cannot hoist it any more.

Scrunching her face in strain, bright spots flash in front of her eyes. Nearly collapsing as the boulder is lowered, she only barely hears Kipka past the rushing of blood in her ears. "What?? Don't do anything experimental my dear." she warns breathy.


Willow will cast her CLW now.

"There's little more I can do, I did prepare another light curing spell and I'll try to give you a hand." she says concerned and kneeling over the injured woman.

Str Roll: 1d20 + 1 ⇒ (13) + 1 = 14

Positioning herself in the practised manner she'd seen her uncle take many times when re-wheeling the cart, Willow attempts to help the others lift the cart. 'If only we had a block & tackle.'


When (if :P) Ionnia and Cernan lift the obstruction, Willow grasps the lady under the arm-pits and pulls lifts her out as carefully as she is able. With a glance down to the mangled legs, Willow whispers; "It's going to be fine, just hold on." attempting to reassure the archer.

Placing the woman down safely nearby, Willow draws upon her connection to her ancestors and the intrinsic strength that wells up deep inside her. Gently she lays her hands upon the powerful shoulders of the bowman, channelling the healing essences - or at least attempting to - in the desperate hopes of relieving some of the pain of the injuries.

Cure Light Wounds (Hex): 1d8 + 1 ⇒ (8) + 1 = 9

From her crouched position, wide eyed she looks to Cernan and Ionnia; "This isn't good, but it could be worse. We could be up there!"


Moving over to help Cernan, she looks at the lady trapped underneath the rocks. Deep down, she's glad of the holy man's boisterous attitude and hopefully it'll reassure the injured elf.

After checking upon the condition of the archer, Willow turns to her friend. "Ionnia, can you help Cernan lift the boulder.... I'll get a tourniquet on first and then see if I can drag her out and heal her."

Heal: 1d20 + 4 ⇒ (15) + 4 = 19


Adhering to Cernan's advise, now that the area is illuminated Willow glances around the casualties assessing the most immediate injuries.

"Cernan, is your mercantile friend alright?" the artist asks in earnest. To the elven wizard, Willow adds softly; "I can see some. Thought you elves could see better than my poor eyes." her tone is soft and jovial -trying to reassure the elf.

With her basket in hand she moves north (C6) to see what else she can spot. Uncaring of the heavy rubble, her lithe legs clamber over the loose rocks.


"Generally, my dear, generally." she pats Kipka consolingly upon the back. "Or do you mean what you saw beneath the shirt?" her mind boggles.


Do you have these in your kitchen, Kajehase? :O


From the hewn floor, the art scrambles around with the wicker basket. Opening it cautiously and with an uneasy feeling, checking it's contents - she lets out a soft sigh to see the ball of prickles all rolled up, however there's a cerulean patch upon the hedgehogs spines from where they have pierced a tube of paint during all the buffeting. Her fingers brush across Erina's spikes leaving a blue trail.

Finally her eyes start to properly adjust to their surroundings, "Where are we? What happened? Was it all a dream? A prophecy?" spotting the abrasions upon the group; "No? Are we dead or have been transported somewhere?" Blinking she finally realises how hurt little Kipka is.

She gets unsteadily to her feet, trying to totter over to the gnome; "Here, let me help you."


*whispers* here.