Male Human Gunslinger (Musket Master) 2
William grunted. 'Why do Ah always hafta carry the heavy stuff?' He didn't say that out loud of course. He was a courier after all, this kind of thing came with the territory. He allowed himself to relax though as it seems the tense situation had mostly resolved itself and all that was left was the bargaining. Even better, it looked like Mr. Gulch would be the handler for the mission instead of Alistair. He didn't know much about the man -Mr. Gulch mostly kept to himself and let Alistair do the talking- but but he couldn't be much worse than the other man.
Male Human Gunslinger (Musket Master) 2
"Oh. That's a shame," he said quietly. Although he didn't know the dwarf outside of an incomplete contract correspondence, William was sad to hear that his potential employer had died on his way here. And from the sounds of things, Mr. Kincaid was now reneging on a business deal they had even though the obvious successor was sitting in front of them. He frowned and unconsciously started rubbing the hammer of his flintlock with his thumb, a nervous tick of his. He was starting to like his own deal with this shifty man less and less. What's to say Kincaid wouldn't back out at the last second with him too.
Male Human Gunslinger (Musket Master) 2
William grimaced as he saw the man trying to sneak around the back lot. 'Least he don't seem to be lookin' fer a fight,' he thought as the man put up his hands. "C'mon," he said as he motioned the man to go through the door, then followed the man inside, musket trained on him the whole way, "And no funny business, awlright? Mr. Kincaid ain't a good mood." --- Back indoors, William lead him to a seat near the lady. "Found this one skulking 'round back, sir," he said as he motioned for the man to sit. "Came quietly at least." He stepped back, still keeping an eye on the man, but had his musket relaxed in his hands as he continued listening in on the conversation between Kincaid and the lady. He startled when he heard the lady mention Vincente. He was supposed to meet the gnome here for a job, but he'd been late. Then Kincaid had roped him into being a bodyguard not soon after. "You know Vincente?" he blurted out, then immediately shrank back sheepishly as he realized that he'd just drawn attention to himself with the outburst.
Male Human Gunslinger (Musket Master) 2
Sorry boss, been busy the past couple of days and wasn't able to finish with the bean counting. I've cleaned it up now. William stops looking about for the source of the noise when Mr. Kincaid orders him to investigate. "Um, yes Sir," he replies quietly. He quickly stands up from his chair, secretly glad for the distraction from the current standoff. Drawing his musket, he heads towards the back. Once at the door leading out into the back-lot, he slowly pushes the door open -musket first- wary of any strangers trying to skulk around back there. Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Male Human Gunslinger (Musket Master) 2
William was not a happy man, which was an odd state for him to be in. Usually all smiles, he stared into his drink and barely gave Mal an acknowledging glance as she walked in. The source of said discomfort sat across from him, smiling lecherously at the new bar patron. Alistair was just bad news written all over and if it weren't for the fact that the man supposedly held information useful to him, William would have left a long time ago. As it was, he was performing a stint as the man's hired muscle, something that rankled him greatly. So far though, he hadn't been asked to do anything particularly objectionable, but he knew it was only a matter of time. Sensing the tension between the two, Will ever-so-slightly slid his chair away from Alistair. Wouldn't do to get caught in the exchange early on, be they words or lead. First time I've ever been introduced into a game as a faceless mook. Kinda terrifying to be honest.
Male Human Gunslinger (Musket Master) 2
GoogleDoc link is up on my profile, GM. Dr. Miguelito Loveless wrote:
Safe? Now where's the fun in that? Besides, this is an adventuring group. Everyone here's either missing enough screws to restock an IKEA store or harbor's enough issues to put TIME magazine to shame. I'm sure William will fit right in. After all, he's clearly insane enough to voluntarily join up with you guys. :D Dr. Miguelito Loveless wrote:
Yeah, that was a fun, but sadly short run. I was essentially the JARVIS to his Tony Stark. Or Alfred to Batman, if you want to go classic. Had a lot of fun being a deadpan snarking bodyguard. I'm hoping the GM there will pick it up again someday.
Male Human Gunslinger (Musket Master) 2
Okay, I've got a decent idea of my character's personality and backstory will be and am in the process of typing them out in detail. I also have an idea of what my character will be thematically (musket dragoon), but there are two ways I'm looking at mechanically to go about it. Both involve multiclassing Gunslinger(Musket Master) with Cavalier, but there is a Pathfinder 3rd party archetype for the cavalier I'm looking at that would work better thematically than the Luring Cavalier I currently have lined up. I put it in spoiler tags for the GM to look at it:
Spoiler:
Excerpt for Tome of Munitions by Red Goblin Games DRAGOON Alternate Class for the Cavalier While many cavaliers hung up their shields with the advent of guns, some incorporated the new with the old. The dragoon rides into battle atop their trusty steed, to become a more perfect warrior of the new age. Often eschewing heavier armor, they specialize in combat at a range, but can still draw steel when the fighting grows close. Weapon and Armor Proficiency: Dragoons are proficient with all simple and martial weapons, pistols and muskets (or rifles, if advanced firearms are available), and with light and medium armor, but not with shields. Dragoon Challenge (Ex): Once per day, a dragoon can challenge a foe to combat. As a swift action, the dragoon chooses a one target within sight to challenge. The dragoon’s melee and ranged attacks deal extra damage against the target of his challenge. This extra damage is equal to half the dragoon’s level, rounded up. The dragoon gains an additional use of this challenge at each level that the cavalier would normally gain a use of his challenge. Gunman’s Order (Ex): At 1st level, the dragoon selects one method by which he takes the fight to his foes with gun and sword. This ability functions as the cavalier’s order class feature, except that the dragoon may only select from one of the orders found below. Run Down (Ex): At 3rd level, the dragoon learns to incorporate his firearms with his more conventional weaponry in a skillful charge. The dragoon may make a charge as a full-round action while mounted. He makes a single ranged attack with his gun at the start of a charge at the target of the charge without the charge bonus to his attack roll. If he hits, movement during the charge does not provoke attacks of opportunity from the target. He makes a melee attack at the end of the charge, either with his gun or a melee weapon. He may draw a weapon during the charge as normal. This ability replaces cavalier’s charge. Gun Training (Ex): Starting at 5th level, the dragoon gains gun training, as the gunslinger class feature (see Pathfinder’s Ultimate Combat). Every 4 levels thereafter (9th, 13th, and 17th), the benefits of this ability apply to an additional type of firearm. This ability replaces banner, greater tactician, and master tactician. Orders
Edicts: The dragoon may not flee from a worthy opponent, unless they are clearly outmatched or the battle is hopeless. They must assist allies who need it on the field of battle, using their body as a shield if necessary. He must avoid appearing cowardly through his words or actions. Challenge: Whenever an order of the pistol dragoon issues a challenge, he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the dragoon possesses. In addition, his target may not make attacks of opportunity on the dragoon for using ranged attacks in a threatened square. Skills: An order of the pistol dragoon adds Knowledge (history) (Int) and Acrobatics (Dex) to his list of class skills. If he has ranks in Knowledge (history), he receives a bonus on the check equal to 1/2 his dragoon level (minimum +1) as long as the check involves a battle. Order Abilities: A dragoon belonging to the order of the pistol gains the following abilities as he increases in level.
Vanguard Shot (Ex): At 8th level, an order of the pistol dragoon can time a pistol shot expertly, allowing his allies to cut the stunned enemy to ribbons. He may make a single attack with a pistol against a single creature as a standard action. If the attack hits, the target provokes an attack of opportunity from all adjacent creatures. This ability may be used once per combat. Cavalry Charge (Ex): At 15th level, an order of the pistol dragoon can reinforce his allies with a brilliantly timed charge. He may make a charge attack against a single enemy who is threatened by at least one of his allies. As long as he ends his movement in a square adjacent to the enemy, his allies gain a circumstance bonus equal to the dragoon’s Cha modifier to their AC, attack rolls, damage rolls, saving throws and skill checks until the end of the dragoon’s next turn. This ability may be used once per combat. ----- Order of the Musket
Edicts: The dragoon must remain calm and collected, even in the face of certain death. He must not act rashly, but neither must he hesitate to strike down his enemies. He is always a gentleman, and may not use his weaponry on those who pose no threat to him, nor those who cannot rightly defend themselves. Challenge: Whenever an order of the musket dragoon issues a challenge, he receives a +1 bonus to his damage rolls from ranged attacks against the target of his challenge. This bonus increases by +1 for every four levels the dragoon possesses. Skills: An order of the musket dragoon adds Knowledge (nobility) (Int) and Perception (Wis) to his list of class skills. If he has ranks in Perception, he receives a bonus on the check equal to 1/2 his dragoon level (minimum +1) as long as the check involves vision and is an attempt to spot a hidden foe. Order Abilities: A dragoon belonging to the order of the musket gains the following abilities as he increases in level.
Marksman’s Aim (Ex): At 8th level, an order of the musket dragoon can make a single ranged touch attack with his gun at any range increment as a full-round action. Allies who make a ranged attack while adjacent to him during the round after he does so may add the dragoon’s Charisma modifier to their first ranged attack roll. Peerless Shot (Ex): At 15th level, an order of the musket dragoon can focus his shots so perfectly that they strike unerringly. Once per day, before rolling an attack, he may declare an attack with his gun a peerless shot. On a successful hit, the attack is an automatic critical hit.
Let me know if you'll allow it GM or if it needs revisions first.
Male Human Gunslinger (Musket Master) 2
Howdy! First, a thank you to Dr. Loveless for directing me over to this game. He and I played in another game together when it, sadly, went on hiatus. I hope I'll be a suitable replacement for Ira and that the story will continue to be as excellent as I've read so far. I can't tell you how hard it was to find a suitable male human avatar that isn't: a) grizzled, b) have full facial hair, c)screaming at something off-screen, d)evil.
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