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William Nova's page
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The way I read it, if I enter an opponent's square without an adjacent ally I can invoke Underfoot, but if there is an ally adjacent to my opponent I can invoke both Underfoot and Scurrying Swarmer.
One bonus is Flanking, the other is what I think folks call Untyped, so to me these to-hit bonuses would stack. I'm new to PF, so I'm not sure if this is how it works or not.
Dirty Tactics Toolbox wrote: Scurrying Swarmer (Combat)
You abandon all notion of personal space when in danger, scurrying about your allies in search of the best vantage point from which to strike at your foes.
Prerequisites: Ratfolk, swarming racial trait.
Benefit: You can use your swarming racial trait to enter the square of any willing ally that is the same size as you or up to one size category larger, granting you the benefits of the swarming racial trait as if your ally were also a ratfolk with the swarming racial trait. Your ally gains no benefits from sharing its space with you unless it also has the swarming racial trait. Additionally, you treat any ally who shares its space with you as having the same teamwork feats that you do for the purpose of determining whether you gain a bonus from teamwork feats. Your ally doesn’t gain any of the bonuses from these feats unless she actually has the teamwork feats. You and your ally’s positioning and actions must still meet the prerequisites listed in a teamwork feat’s description in order to gain the teamwork feat’s listed bonus, but your ally is considered to be adjacent to you while you share her space for the purpose of determining whether you or your ally gains a benefit.
ARG wrote: If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. Blood of the Beast wrote: Underfoot (Combat)
You clamber in and around your enemies’ personal space to devastating effect.
Prerequisites: Dodge, swarming racial trait.
Benefit: You are able to share a space with a hostile creature at least one size category larger than you. You gain a +2 shield bonus to your AC while occupying an opponent’s space, as well as a +2 bonus on all attack rolls against the creature whose space you share. Creatures you share a square with take a –2 penalty on all concentration checks. Entering a space occupied by an opponent provokes an attack of opportunity. This ability does not stack with similar abilities providing a creature benefits for being in another creature’s space, such as a mouser ACG swashbuckler’s underfoot attack deed.
Special: This feat counts as the Disruptive feat for the purpose of qualifying for other feats that have Disruptive as a prerequisite.[/quote

New player here, I'm considering where my level 3 Wizard is going, which leads me to Eldritch Knight.
Anyway, Looking way into the future, I take 5 levels of Wizard, 1 level of Fighter, and from 7 to 16 I take Eldritch Knight levels.
What happens once I hit level 17? Do I just stop leveling before the pure classes, like an OSR Demi-Human?
If I keep leveling, how does that work? If I were to go back to, say, Wizard; would I be starting at level 6? That doesn't seem possible, since my Arcane spell level from EK will be at that point high enough to cast 9th Level Spells.
Or am I reading the EK's "+1 level of existing arcane spellcasting class" too strictly? Would I continue as an 15th level Wizard? I just don't see a path forward, yet I saw Zolthux's Guide to the EK it reads "and after hitting level 10 will go back to your casting class of choice."
An ancillary question to this would be do I qualify for Wizard Bonus Feats from those "+1 level of existing arcane spellcasting class" the same way I qualify for Combat Feats using the Diverse Training Class Feature?
I would think no, but since there are a lot of high BAB Combat Feats I can see adding the EK and Fighter levels together, however in the Core book I can't find anything really with a high enough Caster Level Prerequisite that would need me to add my EK level to my Wizard level other than Item Creation Feats, which only a Wizard can take as Bonus Feats. So this has me confused.

New player here, I'm considering where my level 3 Wizard is going, which leads me to Eldritch Knight.
Anyway, Looking way into the future, I take 5 levels of Wizard, 1 level of Fighter, and from 7 to 16 I take Eldritch Knight levels.
What happens once I hit level 17? Do I just stop leveling before the pure classes, like an OSR Demi-Human?
If I keep leveling, how does that work? If I were to go back to, say, Wizard; would I be starting at level 6? That doesn't seem possible, since my Arcane spell level from EK will be at that point high enough to cast 9th Level Spells.
Or am I reading the EK's "+1 level of existing arcane spellcasting class" too strictly? Would I continue as an 18th level Wizard? I just don't see a path forward beyond 18, yet I saw Zolthux's Guide to the EK it reads "and after hitting level 10 will go back to your casting class of choice."
An ancillary question to this would be do I qualify for Wizard Bonus Feats from those "+1 level of existing arcane spellcasting class" the same way I qualify for Combat Feats using the Diverse Training Class Feature?
I would think no, but since there are a lot of high BAB Combat Feats I can see adding the EK and Fighter levels together, however in the Core book I can't find anything really with a high enough Caster Level Prerequisite that would need me to add my EK level to my Wizard level other than Item Creation Feats, which only a Wizard can take as Bonus Feats. So this has me confused.

Per topic, this was also posted in Rules Questions, so if cross posting is frowned upon I apologize in advance, I'm just not sure where this belongs. I've seen longer build discussions in this forum than Rules Questions so it makes me tink perhaps this belongs here.
Newb PF player, 3rd level, so I'm updating my Familiar, and taking the opportunity to go over the rules for the Familiar and some of it isn't so clear.
As a general rule, I'm taking the creature (Raven) base stats, and layering the Familiar changes over the top, but there's a few odd things, so I'm trying to reverse engineer how they come to be. Hopefully PF is using static rules for everything, 4e D&D as an example was utterly broken in this case.
So if anybody would be so kind as to let me know if I've got this right, thanks in advance! I'm going to throw up the block and my guesses are in CAPS and parentheses with some questions at the bottom. I hope this post isn't too involved, but this has had me guessing from day 1.
Raven CR 1/6
XP 65
Neutral Tiny animal
Init +2 (DEX 15 +2); Senses low-light vision; Perception +6 (WIS +2,RANK 1, SKILL FOCUS +3)
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 DEX, +2 SIZE)
hp 3 (1d8–1) (HALF OF 1D8, CON -1)
Fort +1, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0;
CMB +0; (BAB 0, DEX +2, -2 SIZE)
CMD 6 (10 + BAB 0, STR -4, DEX +2, SIZE -2)
Feats: Skill Focus (Perception), Weapon Finesse
Skills: Fly +6 (DEX 15 +2, TINY +4, NO RANKS?),
Perception +6 (WIS 15 +2, RANK 1, SKILL FOCUS +3)
Here's a few questions:
1. Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills are only for Familiars? So in this case the Raven takes that +6 Perception from the stat block, and adds another +3 for becoming a Familiar and getting it as a Class Skill for a total of 9? (I know I can use my Wizard's Ranks here, but I'm just trying to calculate the Familiar's score here.)
2. I can't see how the Fly score is +6, even taking into account the Dex and Size modifier, it would mean the Raven has no ranks in Fly, but 1 Rank in Perception? It seems inconsistent.
3. Why is the Melee bite at +4? With Weapon Finesse you use your Dex on Natural Weapons, so +2 there, but where's the rest of the bonus coming from?
4. Why are the Raven base Saves +1, +4, +2, but the Familiar is +2, +2, 0? I know I can choose either the Familiar or the Wizard's Class Base Save, but can I take the Raven's +4 Reflex Save instead of the Familiar's +2? Is there an actual rule for how Animal/Monster Saves are calculated? IDK why the Save would get worse as soon as the Raven became a Familiar, is the TL;DR of this.
Last but not least, the Familiar uses either its own Skill Ranks or the Wizard Ranks, modified by its own stat mods. What about Class Skills? I don't think the Raven gets to add the +3 for the Wizard's Class Skills, since Familiar has its own Class Skills, and it isn't a Wizard, but a Familiar. Do most folks add the +3 or not?

Newb PF player, 3rd level, so I'm updating my Familiar, and taking the opportunity to go over the rules for the Familiar and some of it isn't so clear.
As a general rule, I'm taking the creature (Raven) base stats, and layering the Familiar changes over the top, but there's a few odd things, so I'm trying to reverse engineer how they come to be. Hopefully PF is using static rules for everything, 4e D&D as an example was utterly broken in this case.
So if anybody would be so kind as to let me know if I've got this right, thanks in advance! I'm going to throw up the block and my guesses are in CAPS and parentheses with some questions at the bottom. I hope this post isn't too involved, but this has had me guessing from day 1.
Raven CR 1/6
XP 65
Neutral Tiny animal
Init +2 (DEX 15 +2); Senses low-light vision; Perception +6 (WIS +2,RANK 1, SKILL FOCUS +3)
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 DEX, +2 SIZE)
hp 3 (1d8–1) (HALF OF 1D8, CON -1)
Fort +1, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0;
CMB +0; (BAB 0, DEX +2, -2 SIZE)
CMD 6 (10 + BAB 0, STR -4, DEX +2, SIZE -2)
Feats: Skill Focus (Perception), Weapon Finesse
Skills: Fly +6 (DEX 15 +2, TINY +4, NO RANKS?),
Perception +6 (WIS 15 +2, RANK 1, SKILL FOCUS +3)
Here's a few questions:
1. Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills are only for Familiars? So in this case the Raven takes that +6 Perception from the stat block, and adds another +3 for becoming a Familiar and getting it as a Class Skill for a total of 9? (I know I can use my Wizard's Ranks here, but I'm just trying to calculate the Familiar's score here.)
2. I can't see how the Fly score is +6, even taking into account the Dex and Size modifier, it would mean the Raven has no ranks in Fly, but 1 Rank in Perception? It seems inconsistent.
3. Why is the Melee bite at +4? With Weapon Finesse you use your Dex on Natural Weapons, so +2 there, but where's the rest of the bonus coming from?
4. Why are the Raven base Saves +1, +4, +2, but the Familiar is +2, +2, 0? I know I can choose either the Familiar or the Wizard's Class Base Save, but can I take the Raven's +4 Reflex Save instead of the Familiar's +2? Is there an actual rule for how Animal/Monster Saves are calculated? IDK why the Save would get worse as soon as the Raven became a Familiar, is the TL;DR of this.
Last but not least, the Familiar uses either its own Skill Ranks or the Wizard Ranks, modified by its own stat mods. What about Class Skills? I don't think the Raven gets to add the +3 for the Wizard's Class Skills, since Familiar has its own Class Skills, and it isn't a Wizard, but a Familiar. Do most folks add the +3 or not?
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