Omelite wrote:
well C is the case. Since B and C are same really so long as he is in the wildshape. Because once he leaves wildshape he looses the benfit of the Magic Fang unless that shape also has a natural weapon attack.
BigJohn42 wrote:
The "Entice" part is yes the acid is good. Druid1 : Cast spell
Not too hard to understand. People reading way way way too much into this. When you over think a something its bad. This spell is funny, and potentally one of the best spells i have seen since I saw a Bard spell back in 3.0 I belive. Was like 2nd level spell called Zev's Epic Song .. all i remeber is anyone in area that heard playing gave away to the bard all their money. The stipulation is after the song the people still felt good about decision and did not want money back. Bards need nice fun spells that are unique. iT makes them more playable.
Noah Fentz wrote:
That is why I think a good GM should explain that the helpless and unwilling creature is not subject to the penalty because like a God for clerics and paladins, the Spirit of Nature, etc, see the act as being forced upon and therfore as long as they take their action to remvoe the items they would not be subject. Yes it is not RAW... but RAW is BS when you consider that not every single action can be thought of and put into a book. I am confident that the writers of the books never took into consideration a person putting armor onto a knocked out druid. As for the bard spell. This spell unfortunatly will bypass this and only this spell. because you have "Entice" the person and they use it knowingly, its only after they use it do they realize the mistake and penalty. If a GM really wanted to be nice they could allow a Int/Wis check to allow the Druid a final chance to become aware that they are about to break their edict. But again this is 1 spell and I dont know many bards or witches.
FarmerBob wrote:
Yeah I was just trying to show that charged wonderous items exist. I know alot were trying to appear to argue that nothing like a wand exists in wonderous item category.. Gem of Brightness is another idea.. since its command work daylight spell...
The warrior Drops the sword he was holding... the spell description says he drops everything he was carrying. This includes a 1 hand sword board fighter letting go of the shield as well to take the new 1 hand sword. think of it as a gift where you accept it with both hands open type of action. This could be dangerous in case of an alchemist because him dropping a bomb or a splash weapon could cause it to go off when he drops it.
FarmerBob wrote:
But its similar enough that it warrants into part of the discussion. It has charges and is a level 1 spell, yes it is continous but it can be viewed as am example of using wonderous item creation and a level 1 spell in a way to create a charge item much like a wand.Yes it is not 100% but the book tells you to look for similar items and use them as a basis to go about creating new items. Dont forget this part of the chart
This while not perfect is a good basis and should suffice to argue that a charged item is able to be done. Brooch of Shielding It also is a great way to look at cost as well because the formula it uses here is the break down. (spell level 1 x caster level 1 x 2000 gp for being continous)x 2 because its a minutes/level spell is 4000gp now because the spell is not 100% (no ac)can you now take into account reduction in base price of 25% (which looks like middle ground for price reduction options 10% or 30% that was chosen) so your price is 4000gp -25% = 3000gp then take 1/2 off because it is charged giving final price of item at 1500GP. which it appears is how the creators of book came up with the price. Now for most spells you would not need to reduce the price by 25% because the spell would be working as normal. SO why not use this as an argument? I mean you have option of Command Word charged item. For level 1 spell that would be (1x1x1800) divided by 1/2 for 50 charges. which is cheaper than wand and be used by anyone. Or you can allow player to make item using spell completion so (1x1x750) and it is usable only by those with spell unless a UMD check.
Robb Smith wrote:
Again arguments sake, uncoincess and helpless creatures and people lieing prone still have to add ac from armor. regardless of intent to have it on, it is there and counts toward ac, unless they have an armor bonus from another source that is overriding the ac. At that point it can get grey. I mean really, I do not want to ask a fighter every time I attack "Are you currently using your armor or is it just being held by your body?". I mean really how much rules lawyer'ing do we need to create for a Fantasy Game? I mean this is crap that ties up games for hours while the Raw player acts like the lawyer because he read the book and therefore "knows" the intent, while the players who are trying to have fun have to sit back and watch the Gm who is the only judge/jury/lawyer/etc tries to get the guy to shut up and understand they are playing a game, and its not real life.
Diego Rossi wrote:
I think the grey area of the spell is the Entice part. The entice part can allow you to hand a flask of acid and "entice" the person to consume it has a potion. (Bard says :Hey you look hurt take my Cure light) Because hand a person a cure light or potion means nothing because unless they can identify it as such they wouldnt consume it till they looked. So the Entice part will trick the person into doing something, like drinking acid. They accept the gift beliving it to be beneficial and therefore use it accordingly.
FarmerBob wrote:
It may be true to some extent. But there are several different options to have wand inside an item and it function without having to be held. And the brooch of shielding
wombatkidd wrote:
correct and the price on that ring follows the magic item creation. I just dont see why mage armor or shield should be treated different. But I dont care anymore, after posting I have decided I will go with wands, no point in trying to come up with a magic item since it appears its a random choice on which spells somehow are different, even though they are not. regardless of rules in the book.
Robb Smith wrote:
Any GM who uses RAW only as there rules is going to find themselves in trouble. Again I have said it before, the books cannot come up with every scenario that can occur in a game, and this is what a Good GM has to consider. IF you want a great example, grab the core book and find rules on missing with splash weapons, it somehow was left out, so you have to grab a 3.5 book to get the little chart showing how to calculate misses. And this is just 1 of many errors or missing info that should be there.
wombatkidd wrote:
Sorry but even with Combat Reflexes, only 1 AOO on a person per round. the Combat Reflex feat allows you to hit mulitple targets that are provoking AOO. But you can never hit same person more than once in a round because of AOO.
Now here is where I love my wife. Her opinion on this is simple, in the case of the druid being knocked out or helpless when you "Don" the items. or being cohersed into using it, (charm person etc.). The Nature spirit would most likely see the actions and no harm would befall the Druid so long as they removed those items on their action (once they get one). Same goes for Paldins that are forced to break their codes because of spells that are mentally affecting them that is why there is the whole Willingly clause for them. I think its something that has always been Ommitted from the Druid. I mean really its hard to get a person to do something they wouldnt normally do.. most mind control spells actually say that if doing something that they would not normally do (like wear metal) they get another save etc.. That is why most people on this subject are discussing helpless foes. A GM is the final say so. If they rule the Nature spirit saw through the ruse and does not penalize that is their choice. if they rule it stops druid.. then it stops. I would use the rule that it will not work..except for the 1 bard spell that is broken.
I think people also forget. Being knocked out or helpless is not actually 100% the case. A person who is knocked out and laying on the ground does not change the ac of the person other than dex and the negatives etc for being prone. A person trying to stike or attack that person will have to hit an ac that calculates the armor being worn. So as soon as it is Donned and in the case of a shield, held, it adds ac. period and therefore is being used. Now the shield laying on the ground in a persons hand is not being used since a shield has to be held and manipulated to get ac. That is why you cant just strap a shield to your back and get its effect. The only execeptions would be Place a hand on a Tower shields straps so as to holding it while at the same time positioning shield to have cover. Again these are the only really passive use of a shield. Which that in itself can be interesting if a GM really wanted to dick a player druid, penalize him for ducking behind a tower shield since it could be inertpreted as using it,(to get cover) regardless of the person actually holding it. (if that works.. why go through trouble of knocking guy out and then giving him items, could theoretically just run up to him turn shield on everyone else and have team member fire an attack which would be affected by the shields cover.) The problem with rules is they are never 100% clear because you can never anticipate what the players may do.
Jeff1964 wrote: Wands may be cheaper, but only someone with the spell on their spell list can use them easily, and even with UMD, it takes a pretty good roll to activate at low levels. Whereas a ring can be worn by anybody, always works, and doesn't need to be activated (unless it has charges, which just requires speaking the right word or phrase to do so). correct for low levels it is harder.. but this is for a wizard and at level 6 or 7.. so the issue is trying to find the most cost effective way. Personally I have always felt wands were to easy to use. That is why I was looking at a magic item other than wand. But after seeing all the posts on the idea of using the craft magic items and it working differently for those 2 spells, (even though truthfully its way to gray, I mean you could make almost any other spell command word and not change cost) I think wands will be the best way to go. Its cheaper and I get same effect.
Jeff1964 wrote: First off, the price for a continuous Ring of Mage Shield should be 32000, as it is an AC (deflection) bonus, not a continuous spell effect. The continuous Ring of Shielding should be at least 10,000 because it provides a shield bonus to AC as well as stopping Magic Missiles cold. As for combining them into one ring with 3 charges each, that would be 19,200 for the Mage Armor, plus 6,000 for the Shield, plus another 3,000 for an additional (similar) effect on an existing item, for a grand total cost of 28,200 gp, slightly cheaper than a Ring of Protection +4. still seems rather dumb math.. since wands are so cheap.. for same effects.. and more uses.. and even if they run out of charges. I can get new wands or craft my own even cheaper... this is the problem with magic items.... why cant we just go back to 2nd edition..
UltimaGabe wrote:
Ok so what would you see as a price for say this item but charges per day.. say 3 charges per day.. of course per spell.. so 3 charges shield and 3 charges mage armor... would something like this be under same rules... since math wise it would be around 3000gp. Or is this still doing something that while within rules is considered "overpowered".. i mean I can get 2 wands with 50charges each and do same thing..and for half the cost..
I have a simple question. I am horrible at pricing magic items. I am trying to figure out if it goes against the rules to Create for instance a Ring with Continous Mage armor and Ring of Continous Shield?. Now I have tried to follow the rules in back of book and the price I keep coming up with is Base price 4000gp (spell level 1 x caster level 1 x 2000)x2 for the Shield and 2000gp for the Mage armor since its duration is hours there is no added multiplier. (x4 to price for rounds/level, x2 for minutes/level, x1.5 for 10minutes/level and half price for effects last 24hours or more). I also thought about combineing both onto one ring since they are similar effects that add ac, so one ring would have price 5500 (4000 for first effect and 75% for second effect or 1500). Is my math correct? or should I consider command word effect? help is needed, I want to get this right and I hate the magic item creation.
Well after reading this I now know of a spell that I will keep handy if I ever come across a time when a druid encounter may occur. Also after reading the spell i am also considering a Bard/Alchemist idea. since Alchemist can make poisons easy and to top it off there is Always the Mutagen and its rule "A non-alchemist who drinks a mutagen must make a Fortitude save (DC 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier) or become nauseated for 1 hour—" This would be really evil way to take care of foes. --here drink this.
Davick wrote:
Now im going with the idea that You still must meet all other requirements like spells so would need the level neccesarry to cast the spells (unless you add +5 to dc or pay to have spell cast from someone else). however I do not see how caster level plays into the cost of the item. when you look at the magic item creation rules it only indicates that creating rings is hard to come up with price and to use the Table: Estimating Magic Item Gold Piece Values to come up with costs of rings not listed in the magic items section for rings. So changing the Caster level I dont think would change any prices. All this will do is allow my Wizard to use his Forge Ring Feat when he gets it. And not have a feat that takes 5 levels before I can use it.
Ok I have been going over the change to Forge Ring in Pathfinder Core book and on the website http://www.d20pfsrd.com/feats/item-creation-feats/forge-ring-item-creation- --final which have Forge Ring now caster level 7 to make. However I notice that they did not change the caster level requirments of the rings themselves. So my question is, would it be unreasonable to request that the caster level be dropped on rings to indicate the new requirement for feat?. so example: Ring of Wizardry1 will be Caster level 6 not 11 as it is (old forge ring 12 - new forge ring 7 = 5 level drop) so (all caster level requirments drop by 5 to a minimum of 1). The prices will not change. Just the caster level to make. Is this unreasonable to request this to a GM?. |