Belkar Bitterleaf

William A.'s page

8 posts. Alias of Belkar.


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csouth154 wrote:
Wait! With Ilsoari, you don't just have Arcane Or Diplo as you choices! You also have Intelligence or Charisma.

Ok so my wife is right (naturally, and cue all jokes about wives always being right).


Then why even list the "if you don't have a skill, roll a d4"? Can someone show me a card that says that the only way to defeat it is say Disable and not Dexterity or Disable. So far in the base set I haven't run across a card like that once and I've sleeved every card so I've looked at them all. Is there one in an adventure in RotRL that is only Disable (or any other skill)?


csouth154 wrote:

Assume that there is an "or" between the skills listed as an option for the check. You can choose any ONE skill that's listed. THERE ARE NO SUBSKILLS IN THIS GAME. If your options are Dexterity or Disable, you can choose either. IF DISABLE WAS YOUR ONLY CHOICE, AND IT'S NOT LISTED ON YOUR CHARACTER CARD, YOU MAY NOT USE DEXTERITY.

Any character can attempt a check with any skill that is not listed on their card, but they must use a d4 as their base die. The exception is recharge checks. If you don't have the skill required for a recharge check on your card, you may not attempt to recharge.

You either have a skill on your character card or you don't. If you don't you must use a d4. It makes no difference that something like Disable would traditionally fall under Dexterity in other RPGs. Throw the idea of subskills out the window when you play this game.

Those closest thing to the concept of subskills this game has goes like this...and this is important! If, on YOUR card, one skill refers to another (Disable: Dexterity + 2, for example), then any check made with that skill can be modified by cards that modify either skill.

Please see my most recent post as I may not have been clear in my first post.


Ok so setting up an example here. Card to acquire is Ilsoari Gandethus and the character I'm playing is Harsk.

I have a choice of either Arcane or Diplomacy to acquire. Since I don't have either of those, do I roll 1d4 OR do I roll a flat intelligence and attempt with a 1d6 since my charisma is already a d4?

I ask this cause the answers so far are confusing, sorry guys, and the rules do state that if you don't have a skill then roll a d4. I have yet to run into a card that doesn't have some kind of ability associated with it and every single character will have every single ability (str, dex, con, int, wis, cha) but not every character will have a particular skill (such as Harsk not having Disable).


My wife and I just got the game. We've run across a question that doesn't seem to have a clear cut answer in the rule book. I've checked the forums and the FAQ for this and it still isn't completely clear.

What die do you use for a skill check? For example say Lem is exploring and comes across a barrier that has Dexterity Disable listed to defeat it. I'm thinking that since Disable isn't listed under his Dexterity that he doesn't have it and should roll a d4. My wife thinks he should roll a d8 since it is Dexterity.

The FAQ says "For example, if a check lists Dexterity, Disable, Strength, and Melee, you may use any one of those skills to attempt your check." Is that a potential Dexterity check, Disable check, Strength check, or Melee check? Or is it a potential "Disable check (Dex based) or Melee check (Str based)?

Thanks for any answers.


1 person marked this as FAQ candidate.

Possible errata found on page 64. Under the 6th level spells it says that the Summoner can cast "Summon Monster IV" while under 5th level it says it is "Summon Monster VII". Should this be Summon Monster IX?


Stuart,

I'd like all four files please.

acreman (at) gmail (dot) com


Ian Ford 66 wrote:

I had a question regarding the Fighter's Armor Training Class feature.

Namely, does it also apply to shields, or simply to actual armor?

Thank you.

From my understanding of this, it is only for armor and not shields. The class feature states:

Quote:

Armor Training (Ex)

Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Source

Since it specifically mentions medium/heavy armor and your speed. No shield that exists in Pathfinder, so far, reduces your speed for carrying it.

So I'd say no it doesn't count for shields.