M Human (undead) Gymnast-6 Logician-3 Fighter 2
Shantare wrote:
You hear many hushed conversations all inteligable, all in a language you have no knowledge of. Seeing your puzzled look a stranger walks forward and introduces himself with a name that you can not pronounce, he then smiles and says you wont understand until you buy an item he calls a Synater, he also mintions he hhappens to have 2 in stock in his shop accross the street.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
During a planar battle your are transported from an intense battle to a quiet sea on a small barge you both know how to use the barge, in the distance is visible a large and sprawling port town, a smattering of small sailing and fishing vessles float by their ocupants silent in their duties,on the barge you are on is a small man who is about his buisness hauling in his net with amazing strength for what seems to be an old hermit. He says you may go where you want on his ship but when he reaches the dock, he says which will be in a few minutes you must leave and not speak to him again. When you reach the dock the barge stops making you all stop to steady your self, as your momentum throws you off ballance, but the man seems unfased, as he continues to haul in the lines and go about prepareing to disembark from the ship. As you get off the man sets a large chest filled with gutted fish from todays catch then he unties the boat from the dock and begins to move out into the water toward a small ramshakle cottage with a small thrown together dock(a poorly hewn pole protruding out of the sand with two ropes tied to it, to tie up the boat possibly.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Will Trev Oli wrote: 4 Player Campaign looking for PC's 2 slots left. ECL 11 Takes place on a large island.Ill aswer as much as I can without divulgeing the story. K Im startin now that we are officially ready. The next post has the story this is just some advisories from the DM.Recently I have been into system of a down and especially the lead singer and his new project elect the dead, so I recomend listening to both Starwars music( a clasic, for D&D there is nothing better) and the song empty walls by my new favs. AL is very important in this campaign, when you comit an act even slightly against you AL grain you must make a will save, the DC to stay at your chosen AL is based on how drastic the act is, to drastic and I will deny the ability to comit the act I.E. totally against grain LG commiting an extremely evil and chaotic act(killing an innocent in spite or hate and obviouslly on purpose). As you go thru te campaign you will come accross opprotunities based on your AL and NPCs will join your group based upon your AL. Dieties will not come into play other then WeeJas and Hextor which will play a back ground role until much later(pending on your actions in the campaign). Other then that you may experience some NPCs and monsters I created but most the rest is normal D&D so good luck, you'll need it. : ] Will T
M Human (undead) Gymnast-6 Logician-3 Fighter 2
I am very sorry to say that i am post poning the game, I will start a revised edition of the game sometime this fall, I will notify you all when I do, there are a few things coming up that are hard for me to get accross to you in this method, my life is very busy at the moment, I have a final in school coming up and it has taken up almost all my time since mid april, I appologise for not conveying this sooner, and hope to restart the campaign again soon.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Interesting decision, not bad, its not like I am gona kill ya but you, shall we say intersepted. You see the minings shaft was about 4 miles form the mountains between anarauche, the nation holding the city of shade. You are brought to a vally between mountains, there is no pass visible to the naked eye, ( there is no pass, so dont try true seeing, nothing will happen) However before you lays the ruins of an ancient Nethril city, the rubble is strewn in this vally and all vallies within 3 miles, on one mountain top you see a tall spire of the once great city perched, magicaly held in place, it looks vaguely like those of the taj majal in real life. from the balcony you see what seems to be a reflection of blue light.You are at the bottom of a vally, approximately in the middle of the mountain range, gazing at the ground you see what seems to be some broken and some non broken magical items, the horizon is stormy, and night is setting in, it will take you many hours to get to another flat spot of land, do you set up camp and travel during the day, cast a spell to leave, go to the light, travel during night, explore the ruins searching for burried treasure or what?..........
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Will Trev Oli wrote:
see above
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Londer Cross wrote:
OOOOK, then every one here level up... 2 due to absence.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
oh well, lets assume that 9 and kaz are following,
M Human (undead) Gymnast-6 Logician-3 Fighter 2
The good cleric hands you a map and vanishes telling you that he will meet you around the same time as your guide in Cormyr.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
The four of you are transported to a quiet and dusty street out side of a dark pub with the same sign as in that previous encouter with this area, The Pig.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Nym Hassan wrote:
Teleportation will work at such short distances.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Nym Hassan wrote:
Meh, he is just not your friend, you are against Chaos.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Sorry Nym, I didnt have much time to create something more dramatic, I had just returned from a trip and was about to leave and go do arends when I wrote that. The Pig is the pub that the good cleric of Kelemvor asked you to meet him at, it is about 5 miles away,and you are close enough to teleport,I rented Lords of darkness for the Colorado Springs Library and it has some info on Cyric and his following so I apposogise to those who have that book and are questioning the authenticity of the recent encounters. Here is a better end to the barbaric evil ogres life,
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Nym Hassan wrote: O ever vigilant DM, where are you? Sorry guys I went on a camp out with my BS troop. Back to the action, as the evil ogre dies he releases all his evil... infernal explosion... any way the battle field grows calm and the sun comes out from behind the clouds and brightens the entire area, revealing a strugling evil warior crawling slowly away about 30 ft from you, moaning in pain, Nym as you see this man using your clerical link to your diety you sence a slight unease but however Kelemvor speaks to you telling you that this man has done nothing to cut short a life in a brutal or any other way, and Kelemvor tells you this man has a gift that can help you on your journey and in the end to attempt to kill the great cleric of Kelemvor. Sorry I didnt say the ogre is dead D, your hit will count on your next enemy.BTW the man is at 0 hp and dying fast(-3)per turn, due to some unknown affects on his moral character. Init doesnt mater, you may do what you wish but remember that your needed in 5 minutes in the Pig.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Nym Hassan wrote:
NOOOO, the lich was there hiden and recently left, and the ogre is still there, I just called him by his job title, body guard to the lich, which was the great cleric of cyric, and here is the turn order, OgreNym D (I am making small nick names for every one so I can type everything faster) 9 Kaz lets try to keep it that way though the campaign.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Twisting in inferel rage at this halt in his retreat he lashes out, attack, 48 dammage 36 48 if C or G. He then screams to the heavens in a strange planar dialect calling for a strange ally, a portal is riped out of the killside before you and an army of strange axiomatic supernatural beings pour forth each one undeniably undead and decaying on the spot. Then sudenly you feel a presence that has been there for the entire battle leave and see the great and powerful Lich cleric leave the seen in a dark wormhole, he seemed ot be satasfied that the new plarnar allies should do the job of DESTROYING YOU, BTW this message is for Kazir, I recomend that you use meteor swarm, these new enemies are weak enough to be killed in one casting of MS.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Yo I thought you left, well welcome back, i guess, as you ceep pounding and pounding on the asailant he seems to get angrier and angrier and to get more and more powerful. Seeing a newcomer he seems to see that his predicement is an impossible one and begins to flee, he is now 190ft away.
M Human (undead) Gymnast-6 Logician-3 Fighter 2
Since the pauses are getting so long recently I will, and since valen hasn't corresponded in a long time, my friend will be added as another PC in his place in 3 rounds, this doesn't mean Valen is out just that he is not active and when he is he will join the campaign at that time, kind of like he's frozen.
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