Lassiviren

Will Trev Oli's page

207 posts (220 including aliases). No reviews. No lists. No wishlists. 6 aliases.


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M Human (undead) Gymnast-6 Logician-3 Fighter 2
Shantare wrote:

shantare looks suspicious, but decides to check out this Synater. She stands up, and warily follows the stranger.

our other player still hasn't got a character. We have been extremely busy and he hasn't had much time to work on it. So it might just be me for a while, then he can enter in when he is ready

Ill wait, I have my boyscout Court of Honor (awards cerimony) tomorow, so Ill be busy all day. Email or post me when your ready


M Human (undead) Gymnast-6 Logician-3 Fighter 2

If you want you guys can create a different alias for each of your characters, so we dont get mixed up.


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Shantare wrote:

Shantare walkes over to the pub, and quietly slips in the door. She takes a seat at an empty table, in a place where she can overhear the most conversations.

listen check 21

You hear many hushed conversations all inteligable, all in a language you have no knowledge of.

Seeing your puzzled look a stranger walks forward and introduces himself with a name that you can not pronounce, he then smiles and says you wont understand until you buy an item he calls a Synater, he also mintions he hhappens to have 2 in stock in his shop accross the street.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

During a planar battle your are transported from an intense battle to a quiet sea on a small barge you both know how to use the barge, in the distance is visible a large and sprawling port town, a smattering of small sailing and fishing vessles float by their ocupants silent in their duties,on the barge you are on is a small man who is about his buisness hauling in his net with amazing strength for what seems to be an old hermit. He says you may go where you want on his ship but when he reaches the dock, he says which will be in a few minutes you must leave and not speak to him again. When you reach the dock the barge stops making you all stop to steady your self, as your momentum throws you off ballance, but the man seems unfased, as he continues to haul in the lines and go about prepareing to disembark from the ship. As you get off the man sets a large chest filled with gutted fish from todays catch then he unties the boat from the dock and begins to move out into the water toward a small ramshakle cottage with a small thrown together dock(a poorly hewn pole protruding out of the sand with two ropes tied to it, to tie up the boat possibly.
before you is a town, a mix of different races some of which you have never seen and think might never see again walk amungst the throng of people. Also dispursed umung the crowd are robed figures with what seem to be WW 1 gas mask like masks over their faces, and thin tuquoise short swards in their hands.
There are many stores in the town, from a pub to a market to a hushed black market to an armour and weapons shop all the items you see are alien to you, you seem to have landed in a rarely or never visited land that seems to have evolved on its own apart from the material plane or any other plane for that matter. Where/what would you like to go/do???


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Will Trev Oli wrote:
4 Player Campaign looking for PC's 2 slots left. ECL 11 Takes place on a large island.Ill aswer as much as I can without divulgeing the story.

K Im startin now that we are officially ready.

The next post has the story this is just some advisories from the DM.
Recently I have been into system of a down and especially the lead singer and his new project elect the dead, so I recomend listening to both Starwars music( a clasic, for D&D there is nothing better) and the song empty walls by my new favs.
AL is very important in this campaign, when you comit an act even slightly against you AL grain you must make a will save, the DC to stay at your chosen AL is based on how drastic the act is, to drastic and I will deny the ability to comit the act I.E. totally against grain
LG commiting an extremely evil and chaotic act(killing an innocent in spite or hate and obviouslly on purpose). As you go thru te campaign you will come accross opprotunities based on your AL and NPCs will join your group based upon your AL. Dieties will not come into play other then WeeJas and Hextor which will play a back ground role until much later(pending on your actions in the campaign). Other then that you may experience some NPCs and monsters I created but most the rest is normal D&D so good luck, you'll need it.
: ] Will T


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Last call Im starting the campaign monday or tuesday If anyone wants to join e-mail me at willtrevoli@yahoo.com


M Human (undead) Gymnast-6 Logician-3 Fighter 2

4 Player Campaign looking for PC's 2 slots left. ECL 11 Takes place on a large island.Ill aswer as much as I can without divulgeing the story.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

ok, well maybe next time but as for now this thread is postponed


M Human (undead) Gymnast-6 Logician-3 Fighter 2

I am very sorry to say that i am post poning the game, I will start a revised edition of the game sometime this fall, I will notify you all when I do, there are a few things coming up that are hard for me to get accross to you in this method, my life is very busy at the moment, I have a final in school coming up and it has taken up almost all my time since mid april, I appologise for not conveying this sooner, and hope to restart the campaign again soon.
Here is a new summary for you for where you will start, it will be titled, War umung the gods, I will simply advance your PC's to the funner part, basicly we were at part 2 I wil advance us to part 5 of 6
You are all great heroes in Faerun, each a follower of a different diety, and each in search of the great and dreaded cleric of Cyric, who is one and the same as the one mentioned in parts 1-2, his mercineries have corrupted almost all stages of the outer planes near that of Kelemvor, you all have allied with kelmvor to bring about the destruction of this great threat to all of Faerun, the right hand man of the evil cleric killed your mentor, the previousely mentioned cleric of Kelemvor, in a treacherous way, not to be mentioned here. He is the only known living decendant of the great empire that once created the flying cities and crafted the great magical relics that are still around today, he plans to make one last relic, a time jumping relic, alowing the possesor to transport himself to any where in time, he plans to go back to the time whence the predicesor of mystra commited suicide and to cifen off the magical power of her death.
The ramifications of this act will be discussed in the intro to the campaign, when I finnish my final,
Aagain Iam sorry for this, but hope to restart soon, in the mean while advance your PC's to ECL 54 with atleast 10 levels in cleric, or other divine starting class, worshiping some good aligned diety or Kelemvor.
TY
WILL TREV OLI
or on Runescape
Master Noth1
Thank you D for your help, I havent had any time recently.
Should start up in a couple of weeks, so keep a sharp eye


M Human (undead) Gymnast-6 Logician-3 Fighter 2

well?


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Ill give info tommorow, todays kinda hecktek ltr


M Human (undead) Gymnast-6 Logician-3 Fighter 2

It is 2 miles past the series of mountains and vallies beyond
the tower with light coming from it.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

sorry, you are on the vally floor, in the midst of the rubble looking way up at the spire.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

you reapear in the same spot, this seems to be like a black hole for magic, sucking up and stoping all magical use


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Interesting decision, not bad, its not like I am gona kill ya but you, shall we say intersepted. You see the minings shaft was about 4 miles form the mountains between anarauche, the nation holding the city of shade. You are brought to a vally between mountains, there is no pass visible to the naked eye, ( there is no pass, so dont try true seeing, nothing will happen) However before you lays the ruins of an ancient Nethril city, the rubble is strewn in this vally and all vallies within 3 miles, on one mountain top you see a tall spire of the once great city perched, magicaly held in place, it looks vaguely like those of the taj majal in real life. from the balcony you see what seems to be a reflection of blue light.You are at the bottom of a vally, approximately in the middle of the mountain range, gazing at the ground you see what seems to be some broken and some non broken magical items, the horizon is stormy, and night is setting in, it will take you many hours to get to another flat spot of land, do you set up camp and travel during the day, cast a spell to leave, go to the light, travel during night, explore the ruins searching for burried treasure or what?..........


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Soooooooooooo which way


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Will Trev Oli wrote:

oh well, lets assume that 9 and kaz are following,

walking south you experience brutal cold and searing heat as you hike for dozens of hours, about 4 hours hike from your destination you come upon a mining shaft as shown on the map, the map directs to go in, but the shaft has a dark aer to it and you feel uneasy, do you go in the shaft or go the same rout over ground.

see above


M Human (undead) Gymnast-6 Logician-3 Fighter 2

You going over or undrer ground


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Which way are you guys going


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Kaz
Nym
and D
Ok what do you do


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Londer Cross wrote:
Will Trev Oli wrote:

oh well, lets assume that 9 and kaz are following,

walking south you experience brutal cold and searing heat as you hike for dozens of hours, about 4 hours hike from your destination you come upon a mining shaft as shown on the map, the map directs to go in, but the shaft has a dark aer to it and you feel uneasy, do you go in the shaft or go the same rout over ground.

OOOOK, then every one here level up... 2 due to absence.

Just wanted to let you know that Mr. Shiny has stopped playing
he told me to let you know.
AWED

OOOOK, then every one here level up... 2 due to absence.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

oh well, lets assume that 9 and kaz are following,
walking south you experience brutal cold and searing heat as you hike for dozens of hours, about 4 hours hike from your destination you come upon a mining shaft as shown on the map, the map directs to go in, but the shaft has a dark aer to it and you feel uneasy, do you go in the shaft or go the same rout over ground.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

I am wating for Kaz and 9 now dont wory there are no pit fiends or any thing else out side the door.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

The good cleric hands you a map and vanishes telling you that he will meet you around the same time as your guide in Cormyr.
For those who do not know,
Cormyr is a good nation its main AL's are LG and NG it is several miles south of here and will take the better part of 2 days journey.
Your move.
Stick to the Init I posted earlier so we can make sence of things.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

The four of you are transported to a quiet and dusty street out side of a dark pub with the same sign as in that previous encouter with this area, The Pig.
As you walk inside you see that the people here are real as apposed to the ones in the ilusory terain earlier, however the pub inside is the same, exept for the male drow presiding at the counter surving up vilanous concoctions to passers by. Off in one corner is the good cleric sitting talking to a stranger, looking up he sees you and the stranger teleports out. As you take your seats the good cleric begins to speek:


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Nym Hassan wrote:
Will Trev Oli wrote:

Sup every one

what cha dooin

I am waiting on Kazir, to see if he has a method of transportation (I did not, as it turns out, prepare gate).

sorry about not posting--I couldn't find time yesterday.

Teleportation will work at such short distances.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Sup every one
what cha dooin


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Nym Hassan wrote:
Will Trev Oli wrote:

Sorry Nym, I didnt have much time to create something more dramatic, I had just returned from a trip and was about to leave and go do arends when I wrote that. The Pig is the pub that the good cleric of Kelemvor asked you to meet him at, it is about 5 miles away,and you are close enough to teleport,I rented Lords of darkness for the Colorado Springs Library and it has some info on Cyric and his following so I apposogise to those who have that book and are questioning the authenticity of the recent encounters. Here is a better end to the barbaric evil ogres life,

As his flesh is pelted by the vengeful storm the body guards eyes flare red and his mouth opens wide as he screams in shear pain, his scream accompanied by those of those who he brutaly killed in the many years he had surved the evil god of trikery and murder, his body seems to melt into the earth, disolving into a strange jet black goo as he falls to the ground dead never agian to torment the good of faerun. every PC gains 10000 xp for killing the beast and his army. A minute or so later the battle field is silent, the grass on the field green, the sky blue and the birds chirping in the warm breeze.
That Better?
BTW Nym, you should have a dislike/hatred of 9 for his chaiotic attitude.
BTW2 Does any one here play rune scape? I am Master Noth1

Yay!!!

Is the 9 for 9/10 or some supplemental rule-lingo I am unaware of? I understand I dislike*10 the guy, you mentioned he was a follower of the enemy of my god.

Meh, he is just not your friend, you are against Chaos.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Sorry Nym, I didnt have much time to create something more dramatic, I had just returned from a trip and was about to leave and go do arends when I wrote that. The Pig is the pub that the good cleric of Kelemvor asked you to meet him at, it is about 5 miles away,and you are close enough to teleport,I rented Lords of darkness for the Colorado Springs Library and it has some info on Cyric and his following so I apposogise to those who have that book and are questioning the authenticity of the recent encounters. Here is a better end to the barbaric evil ogres life,
As his flesh is pelted by the vengeful storm the body guards eyes flare red and his mouth opens wide as he screams in shear pain, his scream accompanied by those of those who he brutaly killed in the many years he had surved the evil god of trikery and murder, his body seems to melt into the earth, disolving into a strange jet black goo as he falls to the ground dead never agian to torment the good of faerun. every PC gains 10000 xp for killing the beast and his army. A minute or so later the battle field is silent, the grass on the field green, the sky blue and the birds chirping in the warm breeze.
That Better?
BTW Nym, you should have a dislike/hatred of 9 for his chaiotic attitude.
BTW2 Does any one here play rune scape? I am Master Noth1


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Nym Hassan wrote:
O ever vigilant DM, where are you?

Sorry guys I went on a camp out with my BS troop. Back to the action, as the evil ogre dies he releases all his evil... infernal explosion... any way the battle field grows calm and the sun comes out from behind the clouds and brightens the entire area, revealing a strugling evil warior crawling slowly away about 30 ft from you, moaning in pain, Nym as you see this man using your clerical link to your diety you sence a slight unease but however Kelemvor speaks to you telling you that this man has done nothing to cut short a life in a brutal or any other way, and Kelemvor tells you this man has a gift that can help you on your journey and in the end to attempt to kill the great cleric of Kelemvor.

Sorry I didnt say the ogre is dead D, your hit will count on your next enemy.
BTW the man is at 0 hp and dying fast(-3)per turn, due to some unknown affects on his moral character. Init doesnt mater, you may do what you wish but remember that your needed in 5 minutes in the Pig.


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Nym Hassan wrote:
Will Trev Oli wrote:

I assume that Kazir casts M, swarm, and this kills all the undead animals.

and then D's turn

Did I just fall off the map or something?

Well, I was in france. Which is like another planet.

Nym regards the newcomers with uncertainty, but then turns his attentions back to his foe who has apparetnly changed again. I'm very confused. Where did the ogre go and why is an extraplanar lich attacking us???

I cast storm of vengeance over the crowd of enemies. I concentrate for 4 rounds, dealing 6 acid damage, 33 electriciy damage, and 20 bludgeoning damage. In the first round, those who fail the fortitude save are deafened for 4 rounds.

NOOOO, the lich was there hiden and recently left, and the ogre is still there, I just called him by his job title, body guard to the lich, which was the great cleric of cyric, and here is the turn order,

Ogre
Nym
D
(I am making small nick names for every one so I can type everything faster)
9
Kaz
lets try to keep it that way though the campaign.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

I assume that Kazir casts M, swarm, and this kills all the undead animals.
and then D's turn


M Human (undead) Gymnast-6 Logician-3 Fighter 2

He screams with an inferel rage and swipes at the Dragon Shaman, attack 39 dammage ... 38


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Enraged even more the evil body guard's eyes flare and he seems to tap into a mistical power, EVILEVIL


M Human (undead) Gymnast-6 Logician-3 Fighter 2

He is dead and failed the will sv even is the dc is 18, however the evil body guard is still there.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

The acid melts through the bodies of the undead creating a corocive line 120 ft long killing all those in its path.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Twisting in inferel rage at this halt in his retreat he lashes out, attack, 48 dammage 36 48 if C or G. He then screams to the heavens in a strange planar dialect calling for a strange ally, a portal is riped out of the killside before you and an army of strange axiomatic supernatural beings pour forth each one undeniably undead and decaying on the spot. Then sudenly you feel a presence that has been there for the entire battle leave and see the great and powerful Lich cleric leave the seen in a dark wormhole, he seemed ot be satasfied that the new plarnar allies should do the job of DESTROYING YOU, BTW this message is for Kazir, I recomend that you use meteor swarm, these new enemies are weak enough to be killed in one casting of MS.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Yo I thought you left, well welcome back, i guess, as you ceep pounding and pounding on the asailant he seems to get angrier and angrier and to get more and more powerful. Seeing a newcomer he seems to see that his predicement is an impossible one and begins to flee, he is now 190ft away.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Ok my friend is a copper dragon dragon shaman he is joinging as soon as I tell him he is in.


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Londer Cross wrote:
i have to stop... sorry Trev i have to say Londer is dead, i am too busy and too confused sorry, your friend can take my spot.

Good luck man, maybe another Camp. Later

Will


The Long Trek is back on.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

For future reference my friend is a Dragon Shaman(PM 2)


M Human (undead) Gymnast-6 Logician-3 Fighter 2

I dont know but my gues is that some one is higher than 8 : )


M Human (undead) Gymnast-6 Logician-3 Fighter 2

As you sit staring into space the ogre attacks again dealing the following dammage
24d6 to each of you.
It is your turn


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Come on guys lets Gooooooooooo, somebody do something


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Since the pauses are getting so long recently I will, and since valen hasn't corresponded in a long time, my friend will be added as another PC in his place in 3 rounds, this doesn't mean Valen is out just that he is not active and when he is he will join the campaign at that time, kind of like he's frozen.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Hey I am back from St. Louis. OK, now then kazir you are'nt paral. Nym the game isnt dead just paused for a moment.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Got it, It is still you guys turn.
P.S. I am now in St. Louis


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Hey guys, I will be out of town till monday gone to St. Louis to visit folks, however I should be able to check in every now and again, BTW where the heck is VALEN?
Later
Will


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Nym Hassan wrote:
I cast Wail of the Banshee Area effect, so hopefully it won't rebound, Fort DC 24 vs death

He succeeds on the save, I still havnt heard from Valen.

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