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Wilheim Upenzi's page

23 posts. Alias of Dobreev.


About Wilheim Upenzi

Wilheim Upenzi
Human (Keleshite) Male Alchemist (chirugeon) 5
N Medium Humanoid (human)
Init +6; Senses Perception +8
Hero Points 2 (3 max)

-----DEFENSE-----
AC 19, Touch 12, Flat-Footed 17 (+5 armor, +2 Dex, +2 shield)
hp 42 (5d8+14)
Fort +7, Ref +7, Will +2

-----OFFENSE-----
Speed 30 ft.
Melee dagger +3 (1d4/19-20)
Ranged acid flask +6 touch (1d6+5 acid)
Ranged bomb +6 touch (3d6+5 acid or fire)
Special Attacks Bombs (10/day, Reflex DC 17)
Extracts Prepared (CL 5)
1st – Adhesive Spittle, Anticipate Peril, Cure Light Wounds (x3), Heighten Awareness
2nd – Cure Moderate Wounds (x2), False Life

-----STATISTICS-----
Str 11, Dex 14, Con 14, Int 20, Wis 10, Cha 7
Base Atk +3; CMB +3; CMD 15
Feats Brew Potion, Extra Discovery (smoke bomb, stinking bomb), Improved Initiative, Point-blank Shot, Skill Focus (heal), Throw Anything
Skills Appraise +13, Craft (Alchemy) +13, Disable Device +7, Heal +11, Knowledge (Arcana) +13, Knowledge (Local) +13, Knowledge (Nature) +10, Knowledges (Dungeoneering, Engineering, Geography, History, Nobility, Planes, Religion) +9, Linguistics +6, Profession (Merchant) +4, Perception +8, Use Magic Device +13
Languages Taldane (common), Keleshite, Abyssal, Draconic, Giant, Gnoll, Goblin, Infernal
SQ Alchemist Discoveries (acid bomb, precise bomb, smoke bomb, stink bomb), Anaesthetic, Comprehensive Eductation, Infused Curative, Mutagen (50 minutes), Swift Alchemy
Traits Pragmatic Activator (magic), Student of Philosophy (social)
Combat Gear Dagger (2gp), Handy Haversack (2000gp), Chain Shirt +1 (1250gp), Heavy Darkwood Shield (257gp), Cloak of Resistance +1 (1000gp), 2 Bandoliers (1gp), 2 Springloaded Wrist Sheaths (10gp), Outfit, Artisan's (4gp), Alchemy Crafting Kit (25gp)
Gear Stored in Haversack Alchemist's Lab Portable (75 gp), Masterwork Thieves Tools (100gp), Hybridization Funnel (200gp), 5 Acid Flasks (25gp), 2 Tanglefoot Bags (25gp), Healer's Kit, (50gp), Surgeon's Tools (20gp), 16 gold pieces.
Formula Book
1st Level Extracts Adhesive Spittle, Abjuring Step, Ant Haul, Anticipate Peril, Cure Light Wounds, Endure Elements, Expedious Retreat, Heighten Awareness, Identify, Invisibility Alarm, Monkey Fish, Shield, Targeted Bomb Admixture
2nd Level Extracts Alter Self, Bull’s Strength, Cat’s Grace, Cure Moderate Wounds, Eagle’s Splendor, False Life, Fox’s Cunning, Invisibility, Resist Energy, See Invisibility