Clockwork Librarian

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Organized Play Member. 27 posts (504 including aliases). No reviews. No lists. No wishlists. 11 Organized Play characters. 4 aliases.


Grand Lodge

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Female Samsaran Witch

Raheli will take card feat: blessing, and a blessing B.

When it says "temporarily replace 1 blessing in her deck with a blessing of her choice from the box," does that mean the game box, or our class decks?

Grand Lodge

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Female Samsaran Witch

EDIT to above:

After healing, before resetting hand and cursed, will attempt to close loc.

Random barrier: Lightning Storm -> displayed by location

A fierce lightning storm front appears in the skies. Just what Raheli's hair needs, some static electricity.

Grand Lodge

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Female Samsaran Witch

Raheli hears from Radovan that they need to head out from the warehouse. She agrees, although more because there's nothing worth confiscating there.

She heads out with him, noticing that on top of Vizier's Hill there is a Shock Elemental sneaking up on Seltyiel.

Move check, Int 5: 1d8 + 2 ⇒ (1) + 2 = 3
move to Dye Market/Dilapidated Plaza/Glass Pavilion/Vizier's Hill/Precinct of Left Eyes/Smoking Den: 1d6 ⇒ 1 -> Dye Market
She tries to make it there to warn him, but gets turned around. After ending up in a dead end in a dye shop, she consults her Compass, and moves to Vizier's Hill.

She sprints up the hill, and attacks the elemental from behind.
Combat 9, recharging a card to use dex+1d8, recharging 1 item for +1d4: 1d10 + 2 + 1d8 + 1d4 ⇒ (3) + 2 + (3) + (1) = 9
She narrowly defeats the monster.

(Discarding Apprentice to explore)
She tries to meet up with Seltyiel at the summit, but missteps, and is caught on some Collapsing Scaffolding! Still winded from her run up the hill, she flails and grasps for a ledge.
Dex 4: 1d10 + 2 ⇒ (5) + 2 = 7
Dex 7: 1d10 + 2 ⇒ (8) + 2 = 10

She succeeds, swinging herself among the collapsing platforms by her prehensile hair, and landing with a flourish. She thinks she might be getting the hang of this adventuring thing!

Raheli wrote:

Hand: Codex (actually Hand of the Honest Man), Phoenix Staff, Sapphire of Intelligence, Silver Raven Figurine, Stone Skin

Displayed: Flesh Poppet
Deck: 7 Discard: 4 Buried: 0
Notes:
Paizo perk reroll: USED this scenario.

Skills and Powers:
Skills:
Strength d6
Dexterity d10 +2
Disable: Dexterity +2
Constitution d6
Intelligence d8
Knowledge: Intelligence +2
Wisdom d6
Charisma d6

Favored Card: Item
Hand Size 5
Proficient with: None
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check.

Cohort: Flesh Poppet:
Display this card. While displayed, if you have the Witch trait, gain the skills Arcane: Intelligence +2 and Divine: Wisdom +2.
While displayed, when you defeat a non-villain monster that has the Undead trait and would banish it, you may recharge a card to display the monster next to this card. On your combat check, you may banish all of the displayed monsters to add the Undead trait and 1d4 for each monster banished; if you have a role card, instead add the Undead trait and 1d8 for each monster banished. Then put this card on top of your deck.


Grand Lodge

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Will pregen character templates be created for the characters that come in the Ultimate Addon decks? For example Hayato and Enora.

I know these aren't available now, but I'm wondering about using a pregen ultimate character for the special at GenCon. Thanks!

Grand Lodge

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Female Samsaran Witch

Using my My Blessing of the Gods 2 for Lem

Raheli continues wandering through the Howling Sands. She wonders if running off was the wisest decision, but she hopes it will help distract the slavers from their mission.

Unfortunately, she stumbles into a Poison Spiked Pit Trap! The trap is decrepit and half-broken, but in the flying sand she fails to make it out until she is teetering on the edge. She frantically tries to grapple the edge with her arms and hair...
Dex 11, recharging 1 item to add 1d4: 1d10 + 1 + 1d4 ⇒ (9) + 1 + (4) = 14

Thankfully, she stops her fall. She steadies herself, and looks around, to see if she is being followed. (Free explore from barrier)

She notices an ancient spell scroll (Augury) on the floor of the pit. She thinks she can reach it, but is the writing still legible?
Arcane 6: 1d8 + 2 ⇒ (7) + 2 = 9

It is! This could prove most useful, as there are clearly dangers all around. She checks her Compass and sets off from the pit.

She sees what looks like a lone traveler, hunkered down on a path, waiting out the winds. She approaches cautiously. He introduces himself as an Embalmer, heading towards Okeno, as they frequently have need for his trade. Raheli wonders if he is trustworthy.
Charisma 5: 1d6 ⇒ 5

It seems he is, and he advises her on the quickest path back towards the sea. She thanks him in the name of all Pathfinders.

(Explore via Embalmer) Hearing that she is with the Pathfinders, his eyes light up, and he offers her a Frost Staff, promising a very reasonable price!
Arcane 6: 1d8 + 2 ⇒ (2) + 2 = 4
In her haste, Raheli decides it is not worth taking the time to haggle.

She prepares to set off, just pausing to cast Cure. She channels divine energy through the poppet she carries, and heals herself.
Healed: 1d4 + 1 ⇒ (1) + 1 = 2
Card healed: 1d4 ⇒ 4
Card healed: 1d3 ⇒ 3
Cure Recharge Divine 8: 1d6 + 2 ⇒ (2) + 2 = 4

The embalmer looks with curiosity and greed at the poppet and the other items in Raheli's pack, but does not follow her when she sets off, back into the whirling sands.

Raheli wrote:

Hand: Stone Skin, Augury, Conch Shell, Sapphire of Intelligence, Blast Stone (actually Compass)

Displayed: Flesh Poppet
Deck: 10 Discard: 3 Buried: 0
Notes:

Skills and Powers:
Skills:
Strength d6
Dexterity d10 +1
Disable: Dexterity +2
Constitution d6
Intelligence d8
Knowledge: Intelligence +2
Wisdom d6
Charisma d6

Favored Card: Item
Hand Size 5
Proficient with: None
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☐ plus the items' highest adventure deck number) to your check.

Cohort: Flesh Poppet:
Display this card. While displayed, if you have the Witch trait, gain the skills Arcane: Intelligence +2 and Divine: Wisdom +2.
While displayed, when you defeat a non-villain monster that has the Undead trait and would banish it, you may recharge a card to display the monster next to this card. On your combat check, you may banish all of the displayed monsters to add the Undead trait and 1d4 for each monster banished; if you have a role card, instead add the Undead trait and 1d8 for each monster banished. Then put this card on top of your deck.


Grand Lodge

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Female Samsaran Witch

Tentative request summary:
Grazzle Ally 1, Blessing B
Seltyiel Ally 1, Weapon B
Radovan Weapon 1, Ally 1
Raheli Spell 1, Spell B
Athnul Ally 1, Blessing B
Lem Spell B, Ally 1

Grand Lodge

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Redgar, welcome to organized play! This is my first play-by-post but OP is tons of fun. My wife and I play regularly with Kiya and Myr. I love having a character grow and evolve as they proceed through a continuous narrative. OP has some nitpicky rules about progression but it also brings some cool character enhancement features.

zeroth_hour, I'm not familiar with all the characters you mentioned, but I'm running Alase in a campaign, and I love her utility. With a few power feats, she can scout a ton of cards each turn, and she's also a Blessing machine gun when she follows other characters around. Tonbarse scales well for combat too.

Grand Lodge

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These seem awesome, a great enhancement to the origina class decks, a fun addition to new decks, and new characters besides. Win-win-win!

However, I'm really frustrated to see a "unlock" mechanic required in order to use these in organized play with other class decks.

I can see how unlocking a character can seem like a reward or a treasure hunt. But, as currently implemented, unlocking a character is a major time investment. Right now, to play certain characters, you need to put in a ton of time playing another character or season you may not even like.

If one of the purposes of these addons is to fix the original class decks, why not just let people use them for that purpose? Why do I have to jump through a hoop to use them and make characters I love more viable?