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Female Samsaran Witch
![]() Raheli hears from Radovan that they need to head out from the warehouse. She agrees, although more because there's nothing worth confiscating there. She heads out with him, noticing that on top of Vizier's Hill there is a Shock Elemental sneaking up on Seltyiel. Move check, Int 5: 1d8 + 2 ⇒ (1) + 2 = 3
She sprints up the hill, and attacks the elemental from behind.
(Discarding Apprentice to explore)
She succeeds, swinging herself among the collapsing platforms by her prehensile hair, and landing with a flourish. She thinks she might be getting the hang of this adventuring thing! Raheli wrote:
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Female Samsaran Witch
![]() Using my My Blessing of the Gods 2 for Lem Raheli continues wandering through the Howling Sands. She wonders if running off was the wisest decision, but she hopes it will help distract the slavers from their mission. Unfortunately, she stumbles into a Poison Spiked Pit Trap! The trap is decrepit and half-broken, but in the flying sand she fails to make it out until she is teetering on the edge. She frantically tries to grapple the edge with her arms and hair...
Thankfully, she stops her fall. She steadies herself, and looks around, to see if she is being followed. (Free explore from barrier) She notices an ancient spell scroll (Augury) on the floor of the pit. She thinks she can reach it, but is the writing still legible?
It is! This could prove most useful, as there are clearly dangers all around. She checks her Compass and sets off from the pit. She sees what looks like a lone traveler, hunkered down on a path, waiting out the winds. She approaches cautiously. He introduces himself as an Embalmer, heading towards Okeno, as they frequently have need for his trade. Raheli wonders if he is trustworthy.
It seems he is, and he advises her on the quickest path back towards the sea. She thanks him in the name of all Pathfinders. (Explore via Embalmer) Hearing that she is with the Pathfinders, his eyes light up, and he offers her a Frost Staff, promising a very reasonable price!
She prepares to set off, just pausing to cast Cure. She channels divine energy through the poppet she carries, and heals herself.
The embalmer looks with curiosity and greed at the poppet and the other items in Raheli's pack, but does not follow her when she sets off, back into the whirling sands. Raheli wrote:
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![]() Redgar, welcome to organized play! This is my first play-by-post but OP is tons of fun. My wife and I play regularly with Kiya and Myr. I love having a character grow and evolve as they proceed through a continuous narrative. OP has some nitpicky rules about progression but it also brings some cool character enhancement features. zeroth_hour, I'm not familiar with all the characters you mentioned, but I'm running Alase in a campaign, and I love her utility. With a few power feats, she can scout a ton of cards each turn, and she's also a Blessing machine gun when she follows other characters around. Tonbarse scales well for combat too. ![]()
![]() These seem awesome, a great enhancement to the origina class decks, a fun addition to new decks, and new characters besides. Win-win-win! However, I'm really frustrated to see a "unlock" mechanic required in order to use these in organized play with other class decks. I can see how unlocking a character can seem like a reward or a treasure hunt. But, as currently implemented, unlocking a character is a major time investment. Right now, to play certain characters, you need to put in a ton of time playing another character or season you may not even like. If one of the purposes of these addons is to fix the original class decks, why not just let people use them for that purpose? Why do I have to jump through a hoop to use them and make characters I love more viable? |