male goblin gungineer 1 CN (NPC class: forester 1)
hgt: 3'4 wgt: 35 lbs
Hero Points: 1
Wiki has big ears even for a goblin, big as a bat's on his wide goblin head and always twitching at the smallest of sounds. Small but smart, he is incredibly fast and has clever fingers. He wears a hooded dusty gray poncho with black markings over mismatched leather armor studded with rusty iron, a bandolier stuffed with ammunition and a pack stuffed with things only a goblin would want to carry around, and carries a human-sized rifle over his shoulder.
The warpriest's lover, a tough gunslinger from Alkenstar, was visiting Windsong Abbey to be with him; she stayed on at the Abbey after he and his band went on adventuring, out of curiosity to see how the goblin experiment went. Wiki's sass and smarts appealed to her, and she taught him the use of her rifle, which was a major point in converting him to the humans' way of viewing things. He also took lessons from the well-meaning clergy of the Abbey, but wherever the gunslinger went, Wiki wasn't far off.
Still, as time went on, the gunslinger grew restless; "Every gunner has to keep roving 'til they find a home," she told Wiki. "A home or a purpose; maybe they're the same thing." She left, making Wiki think maybe the humans were on to something with this "missing someone" thing. He even tried sneaking into Sandpoint to find out where she had gone, but that went... badly. He managed to make it back to Windsong Abbey, but held a deep frustration and anger that goblins couldn't go where humans went, or do what humans did.
When the warpriest returned a few years later, carrying the gunslinger's rifle to give to Wiki, the goblin didn't mourn. She wouldn't have wanted that, and he didn't know how anyway. Instead he took the rifle and set out roving with the warpriest, looking to make a home for all goblins, with all the stuff humans had. And guns.
When Kejal, the warpriest, was asked to join Liberty's Edge, Wiki came along, having grown rather attached to the avariel, as he had been to Chatka, the gunslinger he named his rifle for. Freedom fighting sounded like a great idea to him - so long as goblins were fought for, too.
Now you facing Wikiwik!
Wikiwik is pretty clever for a goblin - he never hides in ovens or jumps off cliffs to get away, and in building and tuning his boomstick Chatka, he's a veritable genius. While his upbringing at Windsong Abbey, and the influence of Chatka the gunslinger and her lover Kejal the Sarenite, have curbed most of his goblin tendencies, he retains a genetic love of singing, and of fire. He fears no writing, though he is nervous around dogs and horses. But they started it!
Most of all, Wikiwik yearns for goblins to become as respected as humans, with their own home nation to prosper in and grow to greatness. He's sure all it will take is education, a good place to live, and explosions.
CLASS: Gungineer 1
Str 11 (-2 race)
Dex 22 (+4 race)
Int 18 (+2 race)
SENSES Perception +9 (+2 forest), darkvision 60'
HP: 19 (1d6+1, 1d10+1+1 fc)
*Point blank shot: +1 att/dmg within 30'
BAB: +0 CMB: -1
Racial traits: Civilized goblin
Standard Racial Traits
● Ability Score Racial Traits: Civilized goblins are swift and clever, but their small size takes a toll
on their physical power. Civilized goblins has a +4 to Dexterity, +2 to Intelligence, and -2 to
● Type: Civilized goblins are humanoids with the goblinoid subtype.
● Size: Civilized goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size
bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth
● Base Speed: Civilized goblins have a base speed of 30 feet.
● Languages: Goblins begin play speaking Punic (Common) and Goblin. Goblins with high
Intelligence scores can chose from the following: Draconic, Dwarven, Elvish, Gnoll, Kenku,
Raptorian, Orcish (Latin), and Undercommon. See the Linguistics skill page for more information
about these languages.
Feat and Skill Racial Traits
● Nimble Attacks: Civilized Goblins receive Weapon Finesse as a bonus feat.
● Over-Sized Ears: While goblins’ ears are never dainty,
Movement Racial Traits
● Fast Movement: Civilized goblins gain a +10 foot bonus to their base speed (this is already
added to their Base Speed above.)
bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery
Offense Racial Traits
● Swarming: Civilized goblins are used to living and fighting communally with other members of
their race. Up to two civilized goblins can share the same square at the same time. If two
civilized goblins that are occupying the same square attack the same foe, they are considered to
be flanking that foe as if they were in two opposite squares.
● Weapon Familiarity: Goblins are always proficient with the wakizashi and the sai.
Senses Racial Traits
● Darkvision: Civilized goblins can see perfectly in the dark up to 60 feet.
Other racial traits:
● Eat Anything: Raised with little or no proper food,
Weapon proficiency: rapier
Favored terrain: forest (Ex)
She’s Got a Name
Heavy Barrel (barrel): The heavy barrel allows a stronger powder charge without danger of warping. This provides +1 damage.
Reflex Sight (top rail): With a lens and reflective overlay at its focus, an optical collimator produces a virtual image of a reticle providing a +1 bonus on attack rolls.
Traits, Feats and Skills:
Big ears (race)
Black powder fortune (combat)
Family ties (Kejal) (drawback)
Vagabond child (regional)
Skills: 4 forester + 6 gungineer
MW studded leather armor
cold weather outfit
alchemical cartridges (bullets) x24