Fighter

WidowMaker's page

4 posts. No reviews. No lists. No wishlists.


RSS


I have a crazy thought. Don't like it? leave it alone. This game is not all about numbers you know. If you wan't to get bogged down in the number side of the game, go ahead. Just let people choose what they want. I mean it won't spoil your game will it?


Cheapy wrote:

My party is about to go up against some (or rather, what we assume to be some), and I'm wondering about how to deal with them.

The party is a half-giant ranger (loosely based on Dreamscarred Press'), an Aasimar Paladin, and my summoner (who can give my summons teamwork feats).

We're doing Kingmaker, if that helps out.

We just leveled up to 5, so I'm thinking of taking Glitterdust as my next spell. I was going to take it eventually anyways.

My current plan is head back to base, spend a month and try to buy 3 scrolls of Resist Energy. Then throw some flour / glitterdust on the thing and have the brut-- teammates grapple and whack.

Current spells of interest: grease, enlarge person, protection from evil, create pit, haste.

No spoilers please!

I know you're saying no spoilers, but what you're asking is it not spoiling the game? I mean wont it be lessening the fun of the encounter, knowing how to gain an advantage of an enemy by asking on a forum without trying for yourself?

Maybe you have more of a relaxed gaming session, but to me asking how to deal with an enemy on a forum is the equivalent of looking up a walkthrough guide to how to defeat a boss. It would just rob me a sense of an achievement.

Best thing i can say is to come up with a few ideas which it seems you have done already, and try them. A lot of fun that comes with this game is fighting the unknown and trying stuff out


Mojorat wrote:

I have two questions the first is this.

I am standing next to a wizard with a ready to hit him if he casts spells. the wizard decides to cast. what happens first my ready or the aoo. and if it is the ready does he test for spell failure right away? or do I still get the aoo.

the second question. if I ready to move next to him if he starts casting a spell do I still get the aoo?

The way i see it. Your ready would be the aoo. Would be unfair if you got two attacks in.

I would say no, you would have to be next to him when he starts to cast, not mid cast.


Fizzlebolt wrote:

Last night, I replaced a villain from CoT: Mother of Flies with a ninja. The following playtest contains spoilers for one encounter in PA#29. Players of that campaign, or potential players, are discouraged from reading it if you have not yet gone passed that book. I'd also request that my players not read this, just in case. ;-)

** spoiler omitted **...

Good write up, i enjoyed it. It does seem to be a pattern with the ninja which I'm liking. Absolutely deadly when he is in control, but when exposed. It's like a wizard in melee all advantage gone(Of course he as other stuff up his sleeve, literally)

Full Name

Emma Sojourn

Race

Human

Classes/Levels

Intimidating Paladin | Lvl 3 | HP: 24/25 | Armor: 5 | XP: 2 | STR +2 | DEX 0 | CON +1 | INT -1 | WIS 0 | CHA +1

Gender

Female

Size

5'8"

Age

22

Alignment

Lawful Evil

Deity

Atheist

Strength 2
Dexterity 0
Constitution 1
Intelligence -1
Wisdom 0
Charisma 1

About Emma Sojourn

Look: Fit body, fiery eyes, plaited hair

Alignment: Evil - Disregard causalities in pursuit of your objective

Race: Human - When you pray for guidance, even for a moment, and ask "what here is evil?" the GM will tell you, honestly.

Stats:
STR 17 (+2)
DEX 9 (-)
CON 15 (+1)
INT 8 (-1)
WIS 12 (-)
CHA 13 (+1)

Moves:
Lay on Hands:

When you touch someone, skin to skin, and pray for their well-being , roll+CHA.

✴ On a 10+ you heal 1d8 damage or remove one disease.
✴ On a 7–9, they are healed, but the damage or disease is transferred to you.

Armored:
You ignore the clumsy tag on armor you wear.

I Am the Law:
When you give an NPC an order based on your divine authority, roll+Cha.

✴ On a 7+, they choose one:

- Do what you say
- Back away cautiously, then flee
- Attack you

✴On a 10+, you also take +1 forward against them.
✴ On a miss, they do as they please and you take -1 forward against them.

Quest:
When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:

Slay _______, a great blight on the land
Defend _______ from the iniquities that beset them
Discover the truth of _______

Then choose up to two boons:

An unwavering sense of direction to _______.
Invulnerability to _______ (e.g., edged weapons, fire, enchantment, etc.)
A mark of divine authority
Senses that pierce lies
A voice that transcends language
A freedom from hunger, thirst, and sleep

The GM will then tell you what vow or vows is required of you to maintain your blessing:

Current Quest: Obey the Queen in the cleansing of Her enemies
Current Boons: Freedom from hunger, thirst and sleep | Resistance to the enchantment of demonic entities

Honor (forbidden: cowardly tactics and tricks)
Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
Piety (required: observance of daily holy services)
Valor (forbidden: suffering an evil creature to live)
Truth (forbidden: lies)
Hospitality (required: comfort to those in need, no matter who they are)

Exterminatus:
When you speak aloud your promise to defeat an enemy, you deal +2d4 damage against that enemy and -4 damage against anyone else. This effect lasts until the enemy is defeated. If you fail to defeat the enemy or give up the fight, you can admit your failure, but the effect continues until you find a way to redeem yourself.

Bloody Aegis:
When you take damage you can grit your teeth and accept the blow. If you do you take no damage but instead suffer a debility of your choice. If you already have all six debilities you can’t use this move.

Next Level:

Otherworldly Assistance
When you call upon your patron for assistance, roll +Cha. On a 10+ choose two. On a 7‐9 choose one:
- It happens exactly as you wished
- Your patron does not require a price
- Your patron's enemies do not interfere
On a miss, your patron is displeased with your weakness and will seek to torment you

Equipment (11/16 weight):
Dungeon Rations (4 uses, ration, 1 weight)
Intimidating Full Plate (3 armor, worn, clumsy, 350 coins, 4 weight, +1 on I AM THE LAW rolls)
Mark of Faith (Massive scar cutting across her face, has more or less destroyed her nose and stretches her skin painfully when she tries to smile)
Longsword of Vision (close, +1 damage, 1 weight, ask 1 question on killing blow)
Shield (+1 armor, 2 weight)
Adventuring Gear (5 uses, 1 weight)
Pigeon Statuette
Fey-stone
Box of Skaven chocolate
Banner of the Low Dirge
40 platinum (1 weight)
85 gold (1 weight)

Backstory:
Emma awoke from the nightmare to find blood on her hands and burning across her face. Father was drunk, and had hit Mother. He shouldn’t have done that. He shouldn’t have. When she awoke from the red darkness, his skull was split open and his brains watered the shag-pile carpet. Mother had suffered a similar fate as she tried to protect her useless, worthless, abusive husband from their monstrous daughter.

Posses were sent to track down the ‘bandits’. They never found them. Kindly old ladies tried to calm the sobbing girl. They never managed it. 8-year-old Emma knew that if they learned of the truth of her parents death, she would burn for it. So, she cried and wailed and spouted nonsense about bandits-skaven-ghosts-blood-dragons. Of course they trusted her.

They tried to tame the child with dolls and dresses. She mutilated the dolls and tore the dresses and cut her hair and fought with the boys. They laughed at her behind well-meaning platitudes as she trained for hours with a wooden sword, winced sympathetically at the silvery scar that tore her face in half. She sweated in the sun, froze in the winter and grew strong.

When she broke the nose of the mayor’s sun for having the temerity to hold her hand and call her pretty, she knew she would have to leave.

She did.

She now does her best to burn out corruption wherever she can find it. The most evil thing that she needs to kill is herself, but she can’t face that darkness yet

Bonds:
[open]
I owe Lyntel for not being able to save her mother... but she doesn't need to know that
Grigor has faced death and spat in its eye. I'll trust him to watch my back when things get tough
Lyntel has been marked. If... when... she falls, I'll be there.