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I was thinking of making an enemy NPC that would delight in tormenting players by doing something we see now in reality-shows. E.g. catch them at their worst and then replay the worst moment image. E.g. the NPC is an devil morphed into a beautiful woman, seduce the PC and when the PC is about to get it on, sees the girl is really a dude (let alone a devil), he'll freak out and the devil captures the image(s) and delights in showing them off at the character's expense, and at key moments, such as when the PC is in vulnerable social moments. E.g. the devil comes in morphed as a person and tells locals stories of the PC while showing them videos and images of the embarrassing moments.

The devil in this case would get a type of psychic fulfillment chronically psychologically torturing the PC, and obviously the PC will likely want to kill the devil and destroy if not take over the magic that allows for this.

OK so there's the premise but if I did this, the players are going to be like, "what spell is that" or if it's from an item they'll want the item, so the technical could get important for game playing. All the illusion spells I see are very combat based such as Mirror Image and don't fit into a more role-playing aspect like this.

Can anyone guide me to magic devices, spells, or psionics that'll allow for this type of thing already in the rules?


I got a level 5 ranger, and during battle, he was doing on the order of 40 damage using gravity bow combined with some of his feats that allows him to shoot 2 arrows per round (and he's using a +2 composite longbow).

The DM thinks this is too powerful. I actually see the DM's point, but as a fellow player in the group counter-argued, Rangers, until Gravity Bow, were pretty wimpy compared to other classes and that this puts them on better footing with say a fighter that can pull in devastating damage per round if he has the right feats.

The DM is considering countering Gravity Bow with a house-rule all arrows fired with it are now unretreivable and destroyed upon use. I'm not strongly against it though at the same time, I figured the game-authors already know it's powerful and would've added more limitations if it indeed were too powerful.

Just wondering what people's thoughts are on this.


I figured someone already asked this on the forum but I looked around and couldn't find it.

If say an orc was put into sleep by the spell of that name, would shooting a gun next to the sleeping orc wake him up?

Okay, for those of you who say yes, what would be the range to wake up a sleeping monster?


Two-weapon rend: if hit the opponent with both the primary and off-hand weapon, the player does an additional 1D10 damage.

Lead Blades: All melee weapons the player carries does damage as if one size category bigger.

Okay then, if two-weapon rend requires melee weapons and the damage is a result of those weapons, would a player with that feat, two weapons, both weapons hit, and has the spell lead blades active increase the 1D10 damage to the next higher size category, doing 2D8 damage?

Along the same lines, would sneak attack also work similarly? If the player's using a melee weapon, shouldn't sneak attack do 1D8 instead of 1D6 damage given that the weapon is effectively enlarged in size if it successfully hits the target?

Some may argue it could disrupt the game balance. While that may be so, it does require the player, if they want to make a decent character, to carefully bridge together either a fighter or ranger with a rogue class, and have the ability to cast the spell. That is not an easy thing to do and could cut the benefits of simply staying on a one class track. Further, the two-weapon ranger is most definitely crap compared to the archer ranger. Such additions could make such a ranger on par with that other ranger type.

Opinions?


I'd like to craft some items with darkwood. I've seen no rules on obtaining the material or costs. Any sources or advice on how a campaign should handle this? Just house-rule it? Use a survival skill to locate it in areas where it's known to be found?


If I got a composite bow, say with a +2 strength rating, can I have a player, via using a craft bow skill, modify an existing bow to a +4 rating?

I figure you'd simply just use the price difference of a +4 vs +2 bow in terms of the crafting rules.

If not why?

If so why?