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Reading the Alternate Scores variant rule in the GMG made me really start thinking about the distribution of "weight" between the ability scores. After making a list of everything each score did and also thinking about the greater M(ultiple) A(ttribute) D(ependency) that Dex builds suffer versus heavy armor Strength builds under both the default and variant, it seemed to me that Alternate Scores didn't go far enough. Inspired by Mark's post here, here's my take on evening out the "weight" of ability scores. Please tell me what you think.

EDIT: I am aware that, just like Alternate Scores, this invalidates part of the Thief racket. I feel that fixing ability scores for all Dex builds is worth doing so, and that a different houserule for Thief could be applied.

Condensed Ability Scores
Str, Dex, Int, Wis, Cha
Str includes everything Con did
Dex includes everything that Dex and Agi did under Alternative Scores
Will is keyed to Cha
The free boosts at 1, 5, 10, 15, and 20 are reduced in number from 4 to 3
Total Boosts at level 20: 20 (under the old system it was 25)

Sample Ability Scores through level 20 (Default Ability Scores)
10 10 10 10 10 10 base
12 12 10 10 10 10 race
14 14 10 10 10 10 background
16 14 10 10 10 10 class
18 16 12 10 10 10 free
19 18 14 10 10 10 level 5
20 19 16 10 10 10 level 10
21 20 18 10 10 10 level 15
22 20 18 12 12 10 level 20

Sample Ability Scores through level 20 (Condensed Ability Scores)
10 10 10 10 10 base
12 12 10 10 10 race
14 14 10 10 10 background
16 14 10 10 10 class
18 16 12 10 10 free
19 18 14 10 10 level 5
20 19 16 10 10 level 10
21 20 18 10 10 level 15
22 20 18 12 12 level 20