| Troy Wynne |
The player used a high stat, perhaps his highest, and a feat in order to give him good odds of going first. He can still roll a "1" on the initiative check, and end up going last. I had a rogue with a 16 dex and improved initiative who routinely went last, making me feel as though I'd wasted the feat when I desperately needed to launch my first attack while the enemy was still flatfooted!
How big of a problem is it to let the player run his character as designed?
Is he facing a bunch of baddies with glass jaws who can't survive his first strike? If so, then perhaps beefing up the badguy's armor or hit points is the solution that lets his character do what he designed it to do while letting you hit back.
Or are the other players getting jealous of his ability to go first? If that's the case, they need to adjust their concept of teamwork and learn how to use his quick reactions to their advantage.
If the badguys catch him by surprise, they get the first shot. I've played many combats where a PC goes down for the count in round one. Frustrating for the player, but that's the downside to going second.
I've played many other battles where going first merely gave my character time to get into a good position (or face the choice of striking from a bad position or retreating before the badguys swamped me).
At least he isn't playing a Divination Specialist Wizard...who always acts during the surprise round! (That's my current character...)