Aasimar

Wendice Laurinaitis's page

34 posts. Organized Play character for Andrew Christian.


Full Name

Wendice Laurinaitis

Race

| HP: 12/12 | AC: 13 (12 Tch, 11 Fl) | CMB: -2, CMD: 10 | F: +6, R: +4, W: -2 | Init: +2 | Perc: +2, SM: -2

Classes/Levels

| Speed 30ft | kinetic blast | Active conditions: None

Gender

Female CG agathion-blooded aasimar (idyllkin) hydrokineticist 1

About Wendice Laurinaitis

Wendice Laurinaitis
Female agathion-blooded aasimar (idyllkin) hydrokineticist 1 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7, Pathfinder RPG Occult Adventures 10, 89)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 12 (1d8+4)
Fort +6, Ref +4, Will -2
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Offense
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Speed 30 ft.
Melee devastating infusion -1 touch (1d8+4)
Special Attacks kinetic blast
Spell-Like Abilities (CL 1st; concentration +7)
. . 1—corruption resistance (vs evil hr/lvl on self)[APG] (DC 16)
Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—devastating infusion
. . Blasts—omnicide (10d6+10 each of bludgeoning/cold/electricity/fire/force), water blast (1d6+5)
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Statistics
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Str 7, Dex 14, Con 18, Int 13, Wis 7, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Kinetic Counter[OA]
Traits focused mind, friend in every town
Skills Diplomacy +9, Intimidate +8, Knowledge (nature) +5, Perception +2, Perform (string instruments) +5, Survival +0 (+2 to avoid becoming lost), Use Magic Device +8; Racial Modifiers +2 Survival
Languages Celestial, Common, Gnome
SQ burn (1 point/round, max 7), devastating infusion, exalted resistance, gather power
Combat Gear wand of cure light wounds (50 charges); Other Gear silken ceremonial armor[UC], wayfinder[ISWG], belt pouch, chewing stick, comb (0.2 lb), flint and steel, hairbrush (0.3 lb), ink, inkpen, jewelry[UE], journal[UE], mirror, nail file (0.1 lb), noble's outfit, scissors (0.3 lb), sewing needle, signet ring, sponge, stationery[UE], thread (50 ft.), tooth powder (0.1 lb), donkey, bedroll, bit and bridle, blanket, blanket, block and tackle, feed (per day), grappling hook, Guitar, hammer, hammock, hemp rope (100 ft.), mess kit, mirror, pack saddle, piton, pole, pot, saddlebags, saw, soap, stilts, teapot, tent, pavilion, torch, trail rations, waterskin, 15 gp, 5 sp
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Special Abilities
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Burn 1/round (1 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devastating Infusion 1d8+4 Shoot blast at target within 30 feet, or make melee attack as kinetic blade.
Exalted Resistance (6) You have spell resistance 6 vs. evil spells, or any spell cast by evil outsiders.
Focused Mind +2 to Concentration checks
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Counter You can ready an action to use your blast to counter an opponent’s elemental abilities.
Water Blast (Sp) Level 0; Burn 0
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

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