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Wooo, awesome item! Thanks for the heads-up very helpful!


Any thoughts anyone about my question?


bump.


Thanks for the advice, very helpful!

A few more follow-up questions:

1. Regarding agile amulet of mighty fists: does this automatically give dex to damage when using natural attacks (i.e. in monstrous physicue) or do you also need the weapon finesse feat?

2. I'm still debating the race between the following:

Halfing: Pros: +2 dex, access to helpful trait without "adopted" shenanogians (how often do DMS allow the use of this adopted trait in your experience?), some cool skill increases through keen senses, etc, +1 attack + AC, later on get access to cautious fighter/blundering defense feats for extra ac to allies i'm standing near anyways as long as I use one action to attack. Cons: attacks are lower, feat intensiveness of extra race feats,no increase to int, less skills

Human: Pros: +2 to int, one extra skill per level, free feat (so bodyguard at level 1), Cons: lose the halfing feats, have to be "adopted", some skill increases, flavor (well kind of)

Half-Elf: Pros: +2 to int, skill focus (would use on use magic device), some skill increases

What do you think? I have to do a core race (according to the DM)

3. Any other items, feats i'm missing or ideas?


Hey everyone,

Started looking up the investigator and have gotten very interested in a sherlock holmes style character that is a very skillful outside of combat and also provides support to others even in combat through aid another.

With that in mind I was toying with making the character either a halfing or another race with the adopted trait and helpful trait to boot for +4 to aid another. Here's some of my initial thoughts on feats, build etc; any of your help would be appreciated!

- I'm having a really hard time deciding between dex or strength build! Obviously he won't be attacking much so that doesn't matter too much though. If I use Monstrous Physique do I get dex to damage in the form i'm in if I take the fencing grace/slashing grace feat line for the natural attacks? With a small character I was leaning toward dex but there are SO MANY good talents/feats.

- Like I mentioned a minute ago, there are SO MANY good talents/feats including: combat reflexes, bodyguard, harrying partners, cautious fighter/blundering defense (for halfing), additional talents.

- For talents, the first one will almost certainly be effortless aid to give my aiding ability a big boost. Following that, there are a bunch of good ones at 5 including mutagen, device talent, expanded and underworld inspiration, timed strike, quick study, mutagen, infusion, empathy. Any thoughts on which one you like the most?

- Are there any other ways to boost aid another other than the following at low levels:

- helpful trait
- battlefield disciple trait (+1 to att roll boost)
- inspired weapon (can't afford early on though)
- gloves of arcane striking (though I don't think an investigator can take the arcane strike feat?).

Any other thoughts on the potential skill monkey/helping character.