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About Wayne "Duke" LenezWayne “Duke” Lenez • Mecha Pilot: The Mecha Pilot is trained to fly, pilot, or ride the combat mecha of the Robotech Expeditionary Force.
• Valkyrie Pilot ST: 12
HP: 10/10 (d8)
Human
The Mecha Pilot
Characteristics
Hit Dice and Ability Scores
CLASS:
Mecha Pilot Level Base Attack Bonus
Class Features
ATTRIBUTES 7+4
DEFECTS:
DEFECTS ->Easily Distracted (Attractive members of the Opposite Sex)
->Recurring Nightmares
->Red Tape
Attributes:
+ Attack Combat Mastery (6pts) 2 ranks Attack Combat Mastery Cost: 3 Points/Rank Relevant Ability: None Progression: The character’s Base Attack Bonus is increased by 1 Point/Rank Combat Mastery denotes either an innate “killer instinct” or the character’s intimate knowledge of a wide range of offensive combat techniques covering all aspects of armed and unarmed encounters (including ranged weapons). Individual Combat Skills let a character specialise with particular weapons or specific styles, but Combat Mastery allows a character to pick up any weapon (or use none at all) and still be dangerously proficient. Each Rank in this Attribute raises the character’s Base Attack Bonus by one. This may provide a character with additional, secondary attacks should it increase the character’s Base Attack Bonus above +5, +10, or +15. +Defence Combat Mastery (2 points) 1 rank
+Heightened Awareness (3 point) 3 rank
Personal Gear:
Typically, this is a flight suit or space suit and a sidearm and his Mecha. MECHA: VF-2SS:
VF-2SS from Macross II Fighter stats Type: Transformable Fighter (Fighter -> Guardian -> Battloid)
Special Abilities: Booster (+600 mph, 5,280’), Long Range Radio, Laser Com System, Ejector Seat, Life Support, Laser Designator, Re-entry Shield
Guardian/Gerwalk Mode Stats Type: Transformable Fighter (Fighter -> Guardian -> Battloid)
Special Abilities: Booster (+600 mph, 5,280’), Long Range Radio, Laser Com System, Ejector Seat, Life Support, Laser Designator, Re-entry Shield
Soldier/Battloid Mode Stats Type: Giant Robot
Special Abilities: Booster (+600 mph, 5,280’), Long Range Radio, Laser Com System, Ejector Seat, Hover, Life Support, Laser Designator, Re-entry Shield
2 x semi-fixed anti-aircraft laser cannons (mounted center ventral section in Fighter/GERWALK mode, becomes head turret in Battroid mode)
1 x medium-sized rail gun
Hand-to-Hand Combat: 1d6 damage/x2 Critical. This is without the point values.
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