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I'm planning to get a clockwork familiar, and I'm curious of the interaction between its types.

The improved familiar feat says, "if the creature’s type is something other than animal, its type does not change", meaning my clockwork familiar is still technically an animal.

How does this affect its abilities? The clockwork familiar is listed as being immune to the standard construct immunities, but does it retain these since it's technically not a construct? Does it keep the weakness to electricity and the improved initiative and lightning reflex feats since they all depend on its clockwork type?

I think it would be best for it to keep these because otherwise it really isn't that good other than the advice and magic item installation. Most of its abilities seem to rely on the type, and I'm curious if it should only be considered an animal for what types of spells and effects can actually affect it (animal growth, etc).


I've been looking for any sort of answer to this, but I haven't found anything specifically addressing it. I want to just get some general info on what people think.

I'm going to be running a mythic campaign, and one of the players is a druid. They are wondering if they can use wild shape and have it function as if using mythic beast shape.

As of now, I think this is against the rules. For one, wild shape doesn't mention it and specifically says it functions as beast shape. Also, since druids cannot access the base beast shape spells, they shouldn't be able to learn the mythic anyway.

However, I want to allow as much as I can even if it is technically against the rules, but I am still fairly new and don't know how allowing this would affect the balance of the game. Do you more experienced players think that allowing the use of mythic beast shape would unbalance things too much? Maybe he should have to spend a feat slot of mythic feat on it to balance it, or should he just have to learn the mythic beast shape spells (without having the base spells)?