Hirabashi Jiro

Warpriest Kuwabara Kasei's page

42 posts. Alias of Paladin of Baha-who?.


Full Name

Kuwabara Kasei

Race

Human

Classes/Levels

WP 10 | HP 102/103 (1 nonlethal) | AC 21 T 11 FF 20 | F +12 R +7 W +14 | Init +5 | Per +22 | CE 4/4 SW 10/10 SA 10/10 Bless 8/8

Gender

Male

Size

M

Alignment

LG

Deity

Shizuru

Strength 14
Dexterity 12
Constitution 18
Intelligence 10
Wisdom 22
Charisma 13

About Warpriest Kuwabara Kasei

20 pt buy:

14 (5)
12 (2)
14 (5)
10 (0)
14 (5)+2 human +2 levels
13 (3)

Breakdown by level:

1)Blessings (minor), Weapon proficiency (katana), Toughness(1st level), Skill Focus (knowledge[planes]) (human alt racial), Weapon Focus (bonus), Improved Initiative (bonus)
2) Fervor 1d6
3) Power Attack(bonus), Channel Smite(3rd)
4) Sacred Weapon +1
5) Channel Energy 2d6, Guided Hand (5th)
6) Furious Focus(bonus)
7) Sacred Armor +1, Lightning Reflexes(7th)
8) Channel energy 3d6, Sacred Weapon +2, Skill Focus (Perception) (human alt racial)
9) Weapon Focus (shortbow)(bonus), Alignment Channel (9th)
10) Blessings (major), Sacred armor +2

WBL: 62,000:

Mithral mountain pattern armor 5250g +1
+1 buckler 1305g
Headband of inspired wisdom +4 16,000 gp
Belt of mighty constitution +4 16,000 gp
+1 evil outsider bane Katana 8350g
+1 darkwood composite Shortbow (+2 Str) 2545g
amulet of natural armor +1 2000g
handy haversack 2000g
cloak of resistance +1 1000g
wayfinder 250g
dusty rose ioun stone (in wayfinder) 5000g
2 healers kits (20/20) 100g
wand of CLW 750g
wand of shield of faith 750g
Kit, Cleric's 16 gp; (a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol)
trail rations (36 more days) 18g
deluxe dungeoneering kit 130g ( two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch)
50 cold iron arrows 5g
Masterwork silver dagger 322g
224g remaining

Kuwabara Kasei
Male Human (Tian-Min) Warpriest 10
LG Medium Humanoid (human)
Init +5; Senses Perception +22
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Defense
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AC 21, touch 11, flat-footed 20 (+6 armor, +1 Dex, +2 shield, +1 natural, +1 insight)
hp 103 (10d8+50)
Fort +12, Ref +7, Will +14
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Offense
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Speed 30 ft.
Melee +1 evil outsider bane Katana +17/+12 (1d10+4/18-20/x2)
Ranged +1 darkwood composite shortbow (+2 Str) +12/+7 (1d10+3/x3)
Warpriest Spells Prepared (CL 10):
4th - 2 - {Blessing of Fervor} {Blessing of Fervor}
3rd - 4 - {Prayer}{Dispel Magic}{Speak With Dead} {}
2nd - 6 - {Bulls Strength}{Align Weapon}{Grace}{Lesser Restoration} {Align Weapon} {}
1st - 7 - {Divine Favor}{Divine Favor}{Liberating Command}{Protection from Evil}{Shield of Faith}{Detect Evil}{}
0 (at will)- 5 - {Create Water}{Detect Magic}{Guidance}{Light}{Purify Food And Drink}
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Statistics
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Str 14, Dex 12, Con 18 (14), Int 10, Wis 22 (18), Cha 13
Base Atk +7/+2 (+10/+5 when wielding sacred weapons); CMB +11; CMD 22
Feats Alignment Channel, Channel Smite, Guided Hand, Furious Focus, Improved Initiative, Lightning Reflexes, Lunge, Power Attack, Skill Focus (Knowledge[planes]), Skill Focus (Perception), Weapon Focus (Katana)
Traits Armor Expert, World Traveler (Knowledge [local])
Skills:

Acrobatics +4 (+1 dex +3 ranks)
Climb(c) +6 (+2 Str +1 rank +3 class)
Diplomacy(c) +5 (+1 Cha +1 rank +3 class)
Perception +22 (+6 Wis +10 ranks +6 feat)
Handle Animal(c) +5 (+1 Cha +1 rank +3 class)
Heal(c) +12 (+6 wis +3 rank +3 class)
Intimidate(c) +5 (+1 cha +1 rank +3 class)
Knowledge(eng)(c) +4 (+2 rank +3 class)
Knowledge(rel)(c) +5 (+3 rank +3 class)
Knowledge(loc)(c) +5 (+2 rank +3 class +1 trait)
Knowledge(pln)(c) +8 (+5 rank +3 feat)
Profession(soldier)(c) +10 (+6 wis +1 rank +3 class)
Ride(c) +5 (+1 dex +1 rank +3 class)
Sense motive(c) +11 (+6 wis +2 rank +3 class)
Spellcraft(c) +5 (+2 rank +3 class)
Stealth +2 (+1 dex +1 rank)
Survival(c) +10 (+6 wis +1 rank +3 class)
Swim(c) +6 (+2 str +1 rank +3 class)

Languages Common, Minkaian, Tien
SQ aura, cleric channel positive energy 3d6 (4/day) (dc 16), blessings (glory, good) (8/day), spontaneous casting,
Combat Gear wand of CLW (50/50), wand of shield of faith (50/50); Other Gear Mithral mountain pattern armor, +1 buckler, Headband of inspired wisdom +4, Belt of mighty constitution +4, +1 evil outsider bane Katana, +1 darkwood composite longbow (+2 Str), amulet of natural armor +1, handy haversack, cloak of resistance +1, wayfinder,
dusty rose ioun stone (in wayfinder), 2 healers kits (20/20), Kit, Cleric's (a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol) trail rations (36 more days), deluxe dungeoneering kit( two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch), 50 cold iron arrows, Masterwork silver dagger, 12 pp, 4gp
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Special Abilities
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Warpriest Channel Positive Energy 3d6 (3/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Warpriest blessing: Glory
Warpriest blessing: Good
Spontaneous Casting The Warpriest can convert stored spells into Cure or Inflict spells.
Sacred Weapon (10 rounds/day) As a swift action, you can enhance your katana while holding it in your hand, granting a +2 enhancement bonus. This stacks with any existing bonuses to a maximum of +5. You can imbue a weapon with any of the following properties: axiomatic, brilliant energy, defending, disruption, flaming, frost, ghost touch, keen, shock, holy, and merciful. This consumes an amount of bonus equal to the properties' base cost. The weapon must have at least a +1 enhancement bonus before any other properties can be added.
Sacred armor (10 minutes/day) As a swift action, you can enhance your armor while wearing it, granting a +2 enhancement bonus. This stacks with any existing bonuses to a maximum of +5. You can imbue armor with any of the following properties: energy resistance (normal +2, improved +4, and greater +5), fortification (heavy, light, or moderate), glamered (+1), and spell resistance (13, 15, 17, and 19). This consumes an amount of bonus equal to the properties' base cost. The armor must have at least a +1 enhancement bonus before any other properties can be added.
Glorious Presence (minor) At 1st level, as a standard action you can touch an ally to grant it a glorious blessing. For 1 minute, the ally becomes mesmerizing to her opponents. This functions as sanctuary, except if the ally attacks, it only breaks this effect with respect to that opponent. This is a mind-affecting effect.
Demoralizing Glory (major) At 10th level, when you successfully damage an opponent with a melee attack or attack spell, as a swift action you can attempt to demoralize that opponent with the Intimidate skill, using your ranks in Intimidate or your warpriest level (whichever is higher).
Holy Strike (minor) At 1st level, as a standard action you can touch one melee weapon to bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an extra 1d6 points of damage against evil creatures. This bonus damage does not stack with the holy weapon special ability.
Battle Companion (major) At 10th level, as a standard action you can summon a battle companion. This ability functions as summon monster IV, with a duration of 1 minute, but can only summon a good outsider or an animal with the celestial creature simple template. This ability can only summon one creature, regardless of the list used. At every 2 levels beyond 10th, the level of the summon monster spell increases by one, to a maximum of summon monster IX at 20th level.