Before Merilon was even old enough to remember her face, his biological mother passed away. His father was absolutely distraught, and in response dedicated himself completely to his religious duties. Merilon barely even knew his father during this time but this religious fervor would fade away when his father fell in love and married and Elf witch.
Merilon finally gained the attentive parents that a child deserved, as he grew up he and his family were victims of the prejudice that targets families that breaks norms of both religious observance and interracial relationships. After three years of marriage Merilon father died and his mother moved him and his newborn baby brother to a large city nearby where she could make a living.
There she crafted and sold wands and other magic items, helped by her two sons, and provided other magical services for a fee. They were more accepted in the city than they had been in their little town, but life was hard and money was often tight and they never quite fit in.
When Merilon turned 17 he received a vision that called him to the same mysterious path that his mother had followed. Soon afterwards his patron sent a dove to be his familiar, and he started to be tutored by his mother.
He continued to work alongside his mother and brother for years until * The Chosen Adventuring Party * came through the city. Urged by another mystical vision he joined them in their search through the city for a murderous doppelganger. Feeling guided from the mystical beyond he joined them on their adventuring.
Recently his dove familiar was slain, and in return for his service, his patron has rewarded him with a Cassisian Angel as a companion. Merilon feels it is his duty to stand up for those who can’t stand up for themselves, but is always hesitant to follow a political or religious leader. While he may have joined up with this group later, he has already found a place where he feels like he fits in.
Merilon Wandwright
Male Human Witch 8
NG Medium Humanoid
Init. +9; Perception +
Wealth: 7gp 6sp 9cp
Equipment:
Wand 0 - Stabilize
Wand 0 - Message
Wand 1 - Mage Armor
Wand 1 - Ray of Enfeeblement
Wand 1 - Charm Person
Wand 2 - Cure Moderate Wounds
Wand 3 - Lightning Bolt
Scroll - Detect Poison
Scroll - Detect Poison
Scroll - Unseen Servant
Ring of Arcane Signets
Amulet of Natural Armor +1
Belt of Incredible Dexterity
Bracers of Armor +2 (SR 13)
Crown of Blasting, Minor
Gloves of Arrow Snaring
Handy Haversack
Dagger
Crossbow, light
Crossbow Bolts x10
Waterskin
3 Day's Rations
Blanket, common
Ink vial
Parchment x5
Inkpen
Artisan's tools, masterwork
Charcoal x3
Hammer
Shovel
Thunderstone
Abacus
Whistle
Angel, Cassisian:
Skills, BAB, and Saves need to be looked at.
This finely crafted golden helm is decorated with intricate filigree, and flutters gracefully through the air on feathered wings.
NG Small outsider (angel, extraplanar, good)
Init +0; Senses darkvision 60 ft., detect evil, low-light vision; Perception +5
Aura lesser protective aura
DEFENSE
AC 18, touch 11, flat-footed 18 (+3 natural, +4 Familiar, +1 size) (+2 deflection vs. evil)
hp 13 (2d10+2)
Fort +4, Ref +3, Will +2; +4 vs. poison; +2 resistance vs. evil
DR 5/cold iron or evil; Immune acid, cold, petrification; Resist electricity 10, fire 10
OFFENSE
Speed fly 60 ft. (perfect)
Melee slam –1 (1d3–4)
Special Attacks breath weapon (15-ft. line, 1d6 cold or 1d6 fire, Reflex DC 12 half, usable every 1d4 rounds)
Spell-Like Abilities (CL 3rd; concentration +3)
Constant--detect evil, know direction
1/day--aid, daylight
1/week--commune (six questions, CL 12th)
STATISTICS
Str 3, Dex 11, Con 12, Int 9, Wis 11, Cha 10
Base Atk +2; CMB –3; CMD 7 (can’t be tripped)
Feats Iron Will
Skills Diplomacy +2, Fly +10, Knowledge (planes) +3, Knowledge (religion) +3, Perception +5, Sense Motive +4, Stealth +8
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (2 of the following forms: Small human-like angel, dove, dog, or Tiny fish, polymorph), perfect memory
SPECIAL ABILITIES
Perfect Memory (Ex)
Though they are not particularly intelligent, cassisians have perfect memories and remember everything they see or hear. They can faultlessly recite conversations they heard hundreds of years before. They also have the power to erase portions of their own memories, which they do (usually under orders from superior angels) to protect sensitive information.
Lesser Protective Aura (Su)
A cassisian has a lesser form of the protective aura possessed by more powerful angels. This protective aura grants the cassisian a +2 deflection bonus to its AC against evil foes, and a +2 resistance bonus on all saving throws made against evil effects or spells cast by evil creatures. This aura extends to a radius of 5 feet, but can only benefit one additional creature other than the cassisian at any one time. A cassisian’s protective aura is fragile, and as soon as an evil creature successfully strikes the cassisian, or as soon as the cassisian fails a saving throw against an evil source, its protective aura fades away and is no longer applicable. The cassisian can reactivate its protective aura by spending 1 minute concentrating upon the task.
Familiar Abilities: Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with animals of its kind