Dwarf Fighter

Wallop Rockknuckle's page

No posts. Organized Play character for Nickadeamous.


Full Name

Wallop Rockknuckle

Race

Dwarf

Classes/Levels

Fighter 1

Gender

Male

Size

Medium

Age

50

Alignment

NG

Deity

Torag

Languages

Common, Dwarf, Orc

Strength 16
Dexterity 15
Constitution 16
Intelligence 13
Wisdom 11
Charisma 5

About Wallop Rockknuckle

Wallop Rockknuckle
Male Dwarf Siegebreaker/Foehammer Fighter 1
NG Medium humanoid (dwarf)
Init +2; Senses Darkvision 60 ft.; Perception +0
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Defense
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AC 17, touch 12, flat-footed 15 [+4 vs. giants]
(+2 Dex, +5 Armor, +0 Shield)
Hp 13 (1d10+3)
Fort +5, Ref +2, Will +0 [+5 vs. spells and spell-like abilities; +3 vs. poison]
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Offense
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Speed 20 ft.
Melee earth breaker +4 (2d6+4/x3) [bludgeoning]
Melee
Ranged chakram +3 (1d8+3/x2) [slashing] {30 ft.}
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Statistics
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Str 16, Dex 15, Con 16, Int 13, Wis 11 Cha 5
Base Atk +1; CMB +4; CMD 16 [+4 vs. bullrush and trip]
Feats Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency, Steel Soul
Skills [ACP: -4]
[+7] Climb (1 rank, 3 str, 3 class)
[+5] Knowledge (dungeoneering) (1 rank, 1 int, 3 class)
[+1] Knowledge (history) (1 int) [+2 vs. dwarves and dwarven enemies]
[+7] Swim (1 rank, 3 str, 3 class)
Languages Common, Dwarf, Orc
Traits Glory of Old (Regional),
Combat Gear
Other Gear 8 gp; spiked scale mail (40 lbs), earth breaker (14 lbs), chakrams x2 (2 lbs),
Encumbrance 0 – 76 lbs; 77 – 153; 154 – 230; [Current Weight: Load]
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Special Abilities
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Breaker Rush (Ex) - A siegebreaker can attempt bull rush or overrun combat maneuvers without provoking attacks of opportunity. When he performs either combat maneuver, he deals an amount of bludgeoning damage equal to his Strength bonus (minimum 1). If he has Improved Bull Rush or Improved Overrun, the damage dealt by the appropriate maneuver increases by 2 and he adds any enhancement bonus from his armor or shield (though such enhancement bonuses do not stack, if both armor and shield are magic). This ability replaces the feat gained at 1st level.
Darkvision - Dwarves can see perfectly in the dark up to 60 feet.
Defensive Training - Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy - Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Hatred - Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Lore Keeper - Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained.
Stability - Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning - Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity - Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.