Full Name |
Walice Falkland |
Race |
Human |
Classes/Levels |
Cavalier 1 (Consolable) |
Gender |
Male |
Size |
Medium |
Age |
20 |
Special Abilities |
Strategic Training, Dual Talent |
Alignment |
Lawful Neutral |
Deity |
Abadar |
Location |
Andoran |
Languages |
Common, Goblin, Giant |
Occupation |
Soldier |
Strength |
18 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
12 |
About Walice Falkland
Combat Traits:
BAB: +1
CMD: 16
CMB: +5
Fort: +3
Ref: +2
Will: +0
Initiative: +4
Hit Points: 12
Armor Class: 19 (10 Base, 1 dexterity, +6 Breastplate, +2 Heavy Shield)
Attacks
Masterwork Longsword: 1d20+6, 1d8+4 (19-20/x2)
Short Sword: 1d20+5, 1d6+4 (20/x3)
Dagger: 1d20+5, 1d4+4 (19-20/x2)
Longbow: 1d20+3, 1d8 (20/x3)
Light Mace: 1d20+5, 1d6+4 (20/x2)
Sap: 1d20+5, 1d6+4 (20/x2)
Skills:
Diplomacy (+5)
Intimidate (+5)
Heal (+5)
Perception (+4)
Profession (Soldier) (+4)
Knowledge (Local) (+7)
Sense Motive (+4)
Racial Abilities:
Bonus Feat
Bonus Skill
Class Abilities:
Apprehend: A constable gains Improved Unarmed Strike as a bonus feat and can attempt a grapple combat maneuver check in place of the attack at the end of a charge. At 2nd level, the constable receives a +1 bonus on Perception checks and combat maneuver checks to disarm, grapple, or trip opponents. At 7th level and every 5 levels thereafter, this bonus improves by 1. At 4th level, the constable does not treat crowds as difficult terrain.
Tactician (1/day): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
Cavalier Order: Order of the Shield
Edicts: The cavalier must protect the lives and prosperity of the common folk, shielding them from the deprivations of those who would seek to cause them harm or exploit them. He must give charity when it is warranted and aid when needed. He must take no action that would cause harm or hardship to those who cannot defend themselves.
Challenge: Whenever an order of the shield cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses.
Skills: An order of the shield cavalier adds Heal (Wis) and Knowledge (local) (Int) to his list of class skills. Whenever an order of the shield cavalier uses the Heal skill on a creature other than himself, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Traits:
Reactionary: +2 to Initiative
Courageous: +2 to Saves VS Fear
Feats:
Power Attack: Can take a penalty to hit for damage.
Cleave: As a standard action, can attack an adjacent foe if the first attack hits.
Improved Unarmed Strike: Can do lethal damage and do not provoke when attacking unarmed.
Teamwork Feat: Precise Strike: Do +1d6 precision damage when flanking.
Equipment:
Breastplate Armor, Masterwork Long Sword, Hand Axe, Light Mace, Daggers (2), Sap, Heavy Shield, Backpack, Flint & Steel, Rope, Waterskin, 7 Days Rations, Bedroll, Whetstone, 3 Sunrods, Longbow, 20 Arrows, Winter Clothing, 3 Alchemist Fires, 1 healing potion, 25 Gold.