Full Name |
W-12 |
Race |
Small SRO |
Classes/Levels |
Mystic 1 | SP 8/8 HP 8/8 RP 4/4 | KAC 14 EAC 13 | Perception +3 (Darkvision) |
Gender |
N/A |
Size |
Small |
Age |
21 |
Special Abilities |
Darkvision, Healing Circuit, Integrated Equipment, Robotic, Theme Knowledge (Wild Warden), Connection (Xenodruid), Connection Power (Speak with Animals), Healing Touch |
Alignment |
NG |
Location |
Absalom Station |
Languages |
Common |
Occupation |
Adventurer |
Strength |
10 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
10 |
About W-12
Character Name: W-12
aka Wiz
Size/Type: Small Construct (Technological)
Class/Level: Mystic 1
Race: SRO
Theme: Wild Warden
Speed: 30 ft
Gender: N/A
Home World: Aballon
Alignment: NG
Languages: Common
Ability Scores:
Str 10
Dex 15
Con 15
Int 11
Wis 16
Cha 13
Skills: (6 ranks/level)
Acrobatics +2 Dex = +2
Athletics +0 Str = +0
Bluff +1 Cha = +1
Computers
Culture
Diplomacy +1 rank +3 trained +1 Cha = +5
Disguise +1 Cha = +1
Engineering
Intimidate +1 Cha = +1
Life Science +1 rank +3 trained +0 Int = +4
Medicine +1 rank +3 trained +0 Int = +4
Mysticism +1 rank +3 trained +3 Wis = +7
Perception +3 Wis = +3
Physical Science
Piloting +1 rank +3 trained +2 Dex = +6 (+3 Gunnery)
Sense Motive +3 Wis = +3
Sleight of Hand
Stealth +2 Dex = +2
Survival +1 rank +3 trained +1 Wild Warden +3 Wis = +8
Reduce the DC to identify animal, plant, and vermin creatures using Life Science by 5.
Initiative: +2
Stamina Points: 8/8 Hit Points: 8/8 Resolve Points: 4/4
KAC: 14 EAC: 13 Combat Maneuver AC: 22
Saving Throws:
Fortitude +0 base +2 Con = +2
Reflex +0 base +2 Dex = +2
Will +2 base +3 Wis = +5
Attacks:
Unarmed +0, 1d4 Archaic Bludgeoning
Azimuth Laser Pistol +2, 1d4 Fire
Race Abilities: SRO
Darkvision
SROs can see up to 60 feet in the dark.
Healing Circuit
In addition to being constructs and thus able to benefit from spells like make whole, SROs count as living creatures for the purposes of magic healing effects that work on living creatures, though the number of Hit Points restored in such cases is halved. A character must use the Engineering skill to perform the tasks of the Medicine skill on SROs. SROs also heal naturally over time as living creatures do, and can benefit from magic or technology that can bring constructs back from the dead, as well as effects that normally can’t (such as raise dead).
Integrated Equipment
An SRO has an internal, integrated standard datajack and comm unit. If an SRO is helpless, these can be removed or destroyed without damaging the SRO. They can be replaced or upgraded for the normal price of this equipment. An SRO has an additional built-in cybernetic component with an item level no greater than half the SRO’s character level (minimum item level 1). Each time the SRO gains a level, they can swap out this piece of equipment at no additional cost to represent internal reconfigurations. These pieces of equipment don’t count against the systems in which an SRO can install cybernetics.
Robotic
SROs are immune to bleed, disease, death effects, poison, nonlethal damage, and sleep effects unless those effects specify they affect constructs. SROs can be affected by effects or spells that normally target only humanoids, but receive a +4 racial bonus to saving throws against such effects. SROs can eat and drink, though they don’t need to, and they must recharge their internal batteries by entering an off-line mode that is similar to sleep for 8 hours every day. SROs do not breathe or suffer the normal environmental effects of being in a vacuum.
Theme Abilities: Wild Warden
Theme Knowledge
In the course of your explorations of various biomes, you have studied all manner of flora and fauna. Reduce the DC to identify creatures of the animal, plant, and vermin types using Life Sciences by 5. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.
Class Abilities: Mystic
Proficiencies:
Light armor, basic melee weapons, and small arms.
Connection: Xenodruid
Connection Power: Speak with Animals (Su)
You can communicate with any creature of the animal type, though this doesn’t make it friendly. If an animal is friendly toward you, it may do you favors. This ability allows you to use Intimidate to bully animals, and you can use any other language-dependent effect against animals.
Healing Touch (Su)
Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
Feats:
Skill Synergy (Computers and Piloting)
Spells:
Level 0:
Detect Affliction
Fatigue
Stabilize
Token Spell
Level 1: 3/3 Slots
Baleful Polymorph
Life Bubble
Mystic Cure
Equipment
Hideaway limb (integrated)
Comm Unit (integrated)
Standard Datajack (integrated)
Second Skin (L)
Azimuth Laser Pistol (L)
Spare Battery (-)
Basic Medkit (1)
Fire Extinguisher (L)
50 ft Titanium Cable Line (5L)
Industrial Backpack
Mass-Produced Tent (1)
2 weeks' Field Rations (2)
5 R2Es (5L)
Binoculars (L)
116 credits