| Full Name |
Vyse Corbin |
| Race |
Lupin |
| Classes/Levels |
3 Cleric, 2 Fighter |
| Gender |
Male |
| Size |
Medium |
| Age |
25 |
| Alignment |
N/G |
| Deity |
Desna |
| Languages |
Common, Lupin |
| Occupation |
Combat medic |
| Strength |
14 |
| Dexterity |
15 |
| Constitution |
14 |
| Intelligence |
14 |
| Wisdom |
14 |
| Charisma |
10 |
About Vyse Corbin
Not meant for Society play, meant for lax rules games.
Hit Dice: d8
Base total HP: 50
Total AC: 19;
base: +10
armor: +7
dex boon: +2
Touch: 12
Flat-Footed: 17
CMD: 18
FCMD: 16
Initiative: +2
Speed: 20
Saves:
Fort: 7
Ref: 3
Will: 5
Attack:
Melee: 6
CMB: 6
Ranged: 6
Weapons:
Mundane Nodachi
Mundane Composite Longbow
Armor:
Masterwork Mithril Tatami-Do
Abilities:
Acute Sense of Smell: In many ways, a lupin's acute sense of smell works like the scent ability but without the automatic nature of scent. A lupin's nose allows it to locate and identify certain races and creatures by their smell, and to aid it in tracking. A lupin automatically gets to attempt a DC 10 Wisdom check to detect a lycanthrope within 30 feet, regardless of what form the creature takes. If the lycanthrope is upwind, the range at which a lupin can detect it doubles. If it is downwind, the range is halved. A lupin has a better ability to detect and distinguish the scents of creatures than a human. This gives the lupin a +5 racial bonus on Spot checks made to oppose a known individual's Disguise check if the individual comes within 5 feet. A lupin within 5 feet of an invisible or hidden creature is entitled to a DC 10 Wisdom check as a free action to pinpoint that creature. A lupin gains a +2 racial bonus on all Survival checks made to follow tracks. Lupins can't track by smell alone, but the olfactory clues they find aid their tracking techniques.
Dark-Vision: 60 Feet
-2 penalty on all saving throws against attacks based on odor
Expert Rider: Lupins always consider Ride a class skill, and they gain a +2 bonus on all Ride checks
+1 bonus on attack rolls and damage rolls against werewolves
+2 bonus on Listen checks (in PF's case, Perception)
Cleric Stuff:
Aura: Good
Channel Energy: 2d6
Orisons
Domains: Good, Luck
Fighter Stuff:
Bravery +1
Feats: Combat Reflexes, Combat Expertise, Improved Trip, Improved Grapple
Story: Vyse wasn't the usual humanoid on the block, he had a simple life though, raised by the church of Desna. Eventually he decided the best course of action was to do as Desna's followers preached and adventure, spreading her word. It was a quite a shock to see the outside world. He walked into the first city on the path... and was subsequently mugged... we knew he had to learn to defend himself better so he decided to pick up a more deadly weapon than his priestly cudgel and learned how to even fight without a weapon. Better prepared, he was able to survive in the city and thus continuing his life of adventuring and preaching Desna's words.
Skills Ranks:
4 Climb
4 Heal
4 Knowledge Planes
4 Knowledge Religion
Miscellaneous Bonuses from race:
+1 Ride
+2 Perception