| Vurrunna |
I've recently decided to try a form of Pathfinder that revolves around the PCs being normal, every-day people that suddenly wake up on an island with amnesia. The PCs must survive on the island, worrying about constant (and relatively realistic) dangers. The catch is that when they die, they revive on a stone pedestal with all of their abilities intact.
One feature is that the PCs level up with actual experience, meaning they have to succeed at a type of check X times before they gain a level in it. This adds some reason to the gaining of skills (no more "I killed a dragon! Now I can appraise diamonds!"), as well as works well with my experience in other systems (most other games I've played use a spending system where you spend experience to get individual skill levels). This system also works when earning Feats, Spells, and sometimes Abilities; the PC trains hard enough, and he learns a new trick. Abilities are awarded when the PC has worked long and hard to improve in an area, like training, researching, or talking whenever they get the chance.
Also, by allowing the PCs to revive for free, I'm allowed to throw whatever I want at them. If I decide a dragon lives on the island, I can introduce him with fly by where he gobbles up a random PC. The catch to the revival system (the catch to the catch, if you will) is that the PCs respawn in 'ceremonial tunics,' meaning any gear is lost. However, since the game will be relatively low-fantasy (magic is rare and very powerful), and since most tools and such are homemade, they won't need to worry about regaining their loot early on.
Another thing about the revival process is that the PCs keep any scars from before. This means that if a PC is stabbed and dies, he has scars on both sides of his body where the sword got him, or if he loses an arm, it's gone for good. If the PC is utterly destroyed (burned, melted, eaten, etc.), then he is reborn in a new body. This is rolled randomly on a chart that offers a much higher variety than the core races (using online resources; there's even a 1/10,000 chance to become a dragon, because why not?). He then loses his past racial traits (including Ability Modifiers) and gains his new race's traits.
The game takes place on a jungle island, which raises many dangers. Most of the water is polluted, either by the ocean, dangerous jungle plants, or just dirt. There are also many poisonous creatures that lurk in the trees, as well as plain old dangerous ones, including pumas and constrictors. As the PCs learn about the island, they can find and connect with one of the various cultures on the island, made up of various races (primarily humans, Lizardfolk, and Boggards), all of which start off as negative to violent against the PCs, but can eventually become allies.
Well, that's the basics. Feel free to tell me what you think or offer ideas. If anyone wants some of the statistical stuff, I can post it.