Full Name |
Vuram Kalloth |
Race |
LN Minotaur l hp29/37 l AC16, FF14, T11 l F +1, R +4, W +5 Init +3 l CMD18 CMB +7* l Per +11 l Natural Cunning |
Size |
Large |
Alignment |
LN |
Languages |
Giant, Common |
Occupation |
Prisoner, ex-mercenary |
Strength |
19 |
Dexterity |
14 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
8 |
About Vuram Kalloth
LN Large monstrous humanoid (3 negative levels)
Init +3; Senses darkvision 60 ft.
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DEFENSE
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AC 16, touch 11, flat-footed 14 (+5 natural, –1 size, +2 Dex)
hp37 [52; 6HD]
Fort +1, Ref +4, Will +5
CMB +7*; CMD 18*
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OFFENSE
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BAB+3
Speed 30 ft.
Melee: gore +5 (1d6+2); powerful charge +8 (2d6+6)
Space 10 ft.; Reach 10 ft.
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FEATS
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Iron Will, Power Attack, Combat Reflexes
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SKILLS
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Intimidate +3* (1 ranks, +3 bonus, -1 Cha; *+4 per size category larger)
Perception +11 (3 ranks, +3 bonus, +1 Wis, +4 racial)
Stealth +3 (2 ranks, +3 bonus, +2 Dex, -4 size)
Survival +11 (3 ranks, +3 bonus, +1 Wis, +4 racial)
Sense Motive +8 (3 ranks, +3 bonus, +1 trait, +1 Wis)
Racial Modifiers +4 Perception, +4 Survival
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BACKGROUND SKILLS
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Knowledge [History] +5 (2 ranks, +3 bonus)
Knowledge [Nobility] +5 (2 ranks, +3 bonus)
Profession [Soldier] +6 (2 ranks, +3 bonus, +1 Wis)
Languages: Giant, Common
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TRAITS
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Tactician: +1 Initiative; 1/day gain +2 on Attack of Opportunity
Suspicious: +1 Sense Motive, always a class skill
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SPECIAL ABILITIES
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Natural Cunning (Ex)
Minotaurs possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.