Man in Mask

Vulpus's page

9 posts. Alias of yiannisph.


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DM Ray wrote:
Looking at your ideas for infiltration and subversion one thing pops out at me to mention -- note that there has been some tinkering here-and-there in the official campaign setting and published canon. Hopefully just little things but expect that some published NPCs and locations you encounter will be slightly different now and then. ....Indeed, I have eliminated Mediogalti Island and Korvosa from places our PbP will go to because those two settings have seen dramatic changes from the published canon as I have been DMing them in my Homegames for the past few years and the more my home group plays in a place the more it changes from the published material.

I just wanted to give you an idea of how Vulpus analyzes problems and how he tries to tackle them. It's based primarily on information from the Inner Sea World Guide. I don't expect these to be plans that are immediately run, nor that your game world will be exactly as it was in ISWG. I'm always interested to see how Golarion changes in each game, some things always shift.

Yaos wrote:

We might want to avoid Nisroch for a while. Like an eon or two.

We had a bit of a falling out with a powerful individual from Nisroch and murdered him a little bit. What is worse, we offended his abyssal superiors as well.

On second thought let us not go to Nisroch.

Tis a silly place.

Sounds like a good place to avoid! I've heard people get bees in their bonnets over murder for some reason.


Updated Vulpus, to throw his hat in the ring again! Excited to try my hand at this type of game.

Vulpus is a Kitsune Bard aimed at infiltration and maintaining a low profile. His preferred MO is to find weak-willed individuals and play at their weaknesses (without magic) to win them over to his ends. Changing someone's mind is often harder, but longer lasting than magic. If the target is not easily corruptible my subtle seduction, there remains the option to compromise the target and coerce them into compliance.

Failing these options, magic remains an option, but its detection and short-lived influence makes it a secondary plan for Vulpus. Here are some of Vulpus's plans with regards to local targets. (These are somewhat reposted, but updated).

Sargava: While formerly a Chelish holding, the distance and protection from the Shackles makes it a difficult target. It would likely be better to target parts of the Shackles first and weaken the protections surrounding Sargava. Once the Free Captains' hold is weakened, it sounds like the people can easily be incited to revolt as there is little wealth to be had in the area. If we come with the promise of gold and investment, it's likely Her Majestrix's influence would be welcomed back.

The Shackles: While undoing the entirety of The Shackles would be difficult work, the fractured nature of the Free Captains could make it possible to sow mistrust and instability. Some options include converting current Free Captains to privateers for Cheliax, likely an expensive exercise. Alternatively, we could try to establish our own puppet Free Captains to sow distrust. A little discord can go a long way in a group so loosely held together. If we have a Free Captain or plants we could likely regain a foothold in The Shackles. Regaining control here would also reduce piracy targeting our vessels.

Diobel: A promising target to increase Cheliax's influence on Absalom. Having a rocky relationship with the Pathfinders, having more leverage over the city will certainly prove useful. There appear to be a few avenues to gain influence. With the government rarely changing, it seems like it would be easier to gain influence with the current Teriarch than try to install new governance. There are a few possible angles of attack from my initial assessment. The current Teriarch has a tense relationship with the Primarch, so we could spread rumors that would strain the relationship even more, leading the Teriarch seek powerful allies. A second option would be to target the Kortos Consortium. They have a fair amount of influence in the city and seek to reduce smuggling. As an expert infiltrator, I would be more than happy to set up some new smuggling supply routes to and from Absalom. This increased smuggling activity is sure to cause panic among the Consortium. This will allow us to either degrade their influence until Diobel's stability wavers, or we could offer them assistance in tracking down and eliminating those supply lines. Certainly, a prestigious Chelish Inquisitor like Magnius would have the pedigree for such an operation. Both methods are orthogonal, and can be pursued concurrently.

Escadar: Escadar is likely a poor target. They help suppress piracy for us. At least until we've made some dent in the Shackles it seems foolhardy to try and bring Escadar low. However, Escadar must be dealt with before any large naval operations across the Inner Sea can take place. There are not many obvious opportunities for sowing dissent. They openly invite dens of vice in the city, but at a steep price. Those are likely our best angle for gathering leads on vulnerable targets. That aside, formal diplomatic efforts seem likely to yield better results.

Augustana: An ambitious target, certainly. While this is likely not a city we can significantly corrupt due to its strategic importance, it does seem like a valuable strategic target for infiltration. It's one of the largest sources of naval vessels in all of the Inner Sea, as well as a naval base of great significance. Being so close to our borders, diminishing the city's might would certainly serve our navy well, leaving it with little contest in the Inner Sea. Damaging their shipyards or munitions in any significant capacity would definitely give Her Majestrix's navy a large advantage were Andoran to consider any hostilities against the crown.

Since some of these were explicitly mentioned, I'll add some new entries

Rahadoum: This is an interesting target. Though my methods normally favor finding and compromising powerful individuals, Rahadoum in particular, seems susceptible to unrest from the people. Rahadoum has prohibited the worship of all gods. While this First Law still holds, there is unrest over the idea. There remain secret practitioners of religions, and ills befalling the nation are often attributed to gods angry with the First Law. The most prudent plan of action seems to be targeting the populace, destroying their crops and poisoning their wells, all the while playing up rumors of the anger of the gods. This should be done in concert with stoking the zeal of some of our more amenable faiths’ most passionate missionaries, convincing them that bringing faith back to Rahadoum is the only way to prevent these ills, and it is their divine mission to do so. As all this unrest picks up, Cheliax may decide whether to step in with food aid to gain a softer influence, or if our efforts are particularly successful at destabilizing the region, it may make it susceptible to conquest.

Isger: Already a vassal state of Cheliax, it seems unlikely to be the best use of our efforts. The region still suffers from the effects of its last war. It welcomes all trade we bring through there. Were we to target the nation, diplomatic and rebuilding efforts seem an easier way to expand influence than coercion and duplicity.

Nisroch: There are rumors of captains from the Shackles making their way to Nisroch. This is certainly a concern, as our relationship with Nidal is already difficult. If we do put effort in corrupting one or more captains in the Shackles, this might give us both more intelligence and access to Nisroch’s schemes and ports. More interestingly, Nisroch is kept under a tight watch, with the Silent Shroud order having absolute obedience and training, it will be difficult to corrupt their guards. A lack of merrymaking means it will be difficult to exploit vice to target the leaders of the city and their lesser members of the Umbral Court. Our best bet is to seek a small resistance of Desnan followers that cannot tolerate the Nidalese regime. While finding this group may be difficult, empowering the Desnans with both our skills and resources can certainly loosen the tight grip the government has on the city.


DM Ray wrote:

@ Yiannisph,

Looking at Vulpus I can see the Kitsune could make an excellent fit for the group. You clearly have a mind to make up ideas for the mission Queen Abrogail will eventually give the PCs, corrupting other nations for Cheliax on the down-lo.

The fact that he's a Bard will help, as will the fact he's a Kitsune.

My concern is his near anti-social personality. Can you see 'Vulpus' evolving his personality so that he trusts the other PCs and shares with them what he learns as he works with them in the campaign? There has been, and I anticipate rather a lot more, much splitting-up of the party. One PC goes to deal with NPC A and another PC goes to deal with NPC B. And we usually segue when the PCs get back together to compare notes and what they've learned. If Vulpus isn't the kind of guy who wants to share info with the PCs, I don't know how well he'll fit with the needs of the campaign.

Of course, you can come up with any reason you want to make him view the group differently than he views the rest of people-kind -- maybe he just gets tired of being so alone and just wants to risk trying to trust someone -- a PC. Maybe Asmodeus comes to him in a vision. Maybe he joins the PCs for mutual gain and when Queen Abrogail summons you all for the long-term mission overseas, scares him into joining the group completely -- whatever reason you want to come up with.

That's entirely fair. I've made him out to be rather paranoid, probably went a bit overboard. I can tone that down a bit, but I think that kind of mentality is the only way you get a character with that set of abilities.

Working with others as equal is going to be new for him, but he can certainly warm up to the idea. He also knows that, having made a deal with House Thrune, he best keep it. While he's working towards being a master of deception, Cheliax has at its disposal many casters of incredible power. He wouldn't enter that deal with any intention of betraying it. It could even be an Infernal Contract if you'd like, though I'd like to avoid constraining him as much as that would imply.

That's what I was imagining bringing him together with the party, despite his original nature. But I'll go back and tone down his personality so he's been mostly a loner, rather than aggressively anti-social

Despite this, it would take a while before he was totally honest about personal details about himself and his history, but he wouldn't lie about information gathering or objectives.

I have updated the personality section to reflect these new ideas, as well as including some personal reasons that Vulpus wants his interactions with Thrune to be successful.

I hope this addresses your concerns.


M Kitsune Bard (Brazen Deceiver) 7 | Enchanting Courtesan 1

Since I'm currently running CoT:

The Regos are the smaller sectors. They're grouped into the larger Paregos.

Parego Dospera (Despair's Altar) - Rego Crua (Blood Sector), Rego Cader (Dead Sector)

Parego Spera (Hope's Altar) - Rego Scripa (Scribe's Sector), Rego Pena (Coin Sector), Rego Sacreo (Priest's Sector)

Parego Regicona (The Floating Palace) - Rego Corna (Crown Sector), Rego Laina (Blade Sector), Rego Aerum (Treasure Sector)

That should more or less give you an idea of their specialties. The Blood Sector is the slums, and the Dead Sector is the area north of the city's walls ravaged by fire during the civil war and is now officially abandoned.

Just a very high level view.


An analysis of nearby territories from Vulpus:

Hermea: Distant and ruled absolutely by a gold dragon. Seeing as people have given up their will to the dragon, they can only be as corruptible as he, which is to say not very. This seems like a fool's errand, but the chance to pull from their talent for Cheliax is certainly tantalizing.

Sargava: While formerly a Chelish holding, the distance and protection from the Shackles makes it a difficult target. It would likely be better to target parts of the Shackles first and weaken the protections surrounding Sargava. Once the Free Captains' hold is weakened, it sounds like the people can easily be incited to revolt as there is little wealth to be had in the area. If we come with the promise of gold and investment, it's likely Her Majestrix's influence would be welcomed back.

The Shackles: While undoing the entirety of The Shackles would be difficult work, the fractured nature of the Free Captains could make it possible to sow instability. Some options include converting current Free Captains to privateers for Cheliax. A little discord can go a long way in a group so loosely held together. Alternatively, we could try to set up our own crews with Chelish seamen and have them pretend to be pirates. If we have a Free Captain plant (or plants) we could likely regain a foothold in The Shackles. Regaining control here would also reduce piracy targeting our vessels.

Diobel: A promising target to increase Cheliax's influence on Absalom. Having a rocky relationship with the Pathfinders, having more leverage over the city will certainly prove useful. There appear to be a few avenues to gain influence. With the government rarely changing, it seems like it would be easier to gain influence with the current Teriarch than try to install new governance. There are a few possible angles of attack from my initial assessment. The current Teriarch has a tense relationship with the Primarch, so we could spread rumors that would strain the relationship even more, leading the Teriarch seek powerful allies. A second option would be to target the Kortos Consortium. They have a fair amount of influence in the city and seek to reduce smuggling. As an expert infiltrator, I would be more than happy to set up some new smuggling supply routes to and from Absalom. This increased smuggling activity is sure to cause panic among the Consortium. This will allow us to either degrade their influence until Diobel's stability wavers, or we could offer them assistance in tracking down and eliminating those supply lines. Certainly, a prestigious Chelish Inquisitor like Magnius would have the pedigree for such an operation. Both can be used in unison as well. With the Consortium's influence diminished and reduced control, perhaps the Teriarch will be easier to influence.

Escadar: Escadar is likely a poor target. They help suppress piracy for us so until we've made some dent in the Shackles it seems foolhardy to try and bring Escadar low. However, Escadar must be dealt with before any large naval operations across the Inner Sea can take place. There are not many obvious opportunities for sowing dissent. They openly invite dens of vice in the city, but at a steep price. Those are likely our best angle. That aside, formal diplomatic efforts seem likely to yield better results.

Vyre: Vyre is technically under our banner, but hardly even in name. The city is ruled independently and our complete lack of influence there makes it an easy place for rebel nobles to meet up and discuss their plots. Even if we are unable to expand our influence in Vyre, it is an opportunity to gather numerous salacious details about those we can identify. It's certainly a place of high intrigue, but we also stand to be figured out, as its leaders have endless experience in matters of politics and espionage.

Augustana: An ambitious target, certainly. While this is likely not a city we can significantly corrupt due to its strategic importance, it does seem like a valuable strategic target for infiltration. It's one of the largest sources of naval vessels in all of the Inner Sea, as well as a naval base of great significance. Being so close to our borders, diminishing the city's might would certainly serve our navy well, leaving it with little contest in the Inner Sea. Damaging their shipyards or munitions in an significant capacity would definitely give the Chelish a signigicant advantage in any upcoming efforts.


Alias ad Tempus

If you do want to be full BAB, there are still some decent choices.

Avenger vigilante is also full BAB, 6+ skill ranks, and a number of intrigue tools for disguise and skill uses.

The Dandy Ranger uses CHA and has some skill points to throw around, as well as some relevant abilities.

Daring Infiltrator and Noble Fencer Swashbucklers also seem to fit rather well.

Though not full BAB, a Rogue / Stalker Vigilante could obviously fit rather well.


Vulpus is an alias for yiannisph. Definitely still interested


M Kitsune Bard (Brazen Deceiver) 7 | Enchanting Courtesan 1

Hope your weekend went well.

Looking forward to seeing how this all moves forward, and hope Vulpus has a part in it!

Westcrown is a great setting. I really loved the setting for CoT, but the AP itself has a lot of issues. I felt like it needed a lot of work to live up to the promise the setting and the premise put forth.


I went ahead and made a profile for him.

I wasn't able to take the alias Renard, and I don't want the character to have a last name. It's more of a title as this point. He spends all of his time in different identities, so his actual name from before are of little consequence. He operates as an agent / spy with the name Vulpus, developing a reputation, but not tied to any specific identity of his.

I switched to Vulpus to move more towards Cheliax's Latin influence from Galt (the original character's setting) French influence.

His sheet is linked again in the profile. I like the google doc sheet, but I can port it in here if you like that format more.

I'll be adding more history to the profile this evening.