Curthew

Vret's page

21 posts. Alias of Torvald Torvaldson.


Full Name

Vret http://paizo.com/people/VretKynn

Race

Melee:
+1Spear +5/1d8+2 x3

Classes/Levels

Saves:
+9FORT; +3REF; +7WILL

Gender

AC-11; HP-52 INIT +0; +14 PERCEPTION

Strength 12
Dexterity 10
Constitution 23
Intelligence 10
Wisdom 12
Charisma 16

About Vret

Male Human Summoner (Synthesist) 4
NG Medium Humanoid (Human)
Deity Jaidz
Initiative +0 SensesHuman vision
Perception +14 (3CS/4ranks/1trait/1WIS/5magic item)

5’6”/110 lbs.; Blonde hair, brown eyes, and extremely tan skin

==DEFENSE==
AC 11 (10/1ring) Touch AC 10 Flat-Footed AC 11 (10/1ring)
HP 52 (24 Class/24 CON/4 FC)
Fort +9 (+6CON/+1 Class/+2 Cloak) Ref +3 (+1 Class/+2 Cloak) Will +7 (+1 WIS/+4 Class/+2 Cloak)

==OFFENSE==
Spd 30ft
Melee +1 Spear +5 (3BAB/1STR/1spear) 1d8 x3

==STATISTICS==
Str 12 (10base/2belt) Dex 10 Con 23 (21base/2belt) Int 10 Wis 12 Cha 16
Base Atk +3 (3class) CMB +4 (3BAB/1STR) CMD 14 (10/3BAB/1STR)

==FEATS & TRAITS==

Second Chance:

Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.

Seeker:
You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Power Attack:
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Extra Evolution:

Benefit: Your eidolon’s evolution pool increases by 1.
Special: This evolution can be taken once at 1st level, and again at 5th, 10th, 15th, and 20th.

Vigilant Eidolon:

Benefit: While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, this bonus increases to +8. This does not apply if your eidolon is helpless or unconscious.

==SUMMONER ABILITIES==

Spells known:

lv0=6; lv1=4; lv2=2
Lv0=Acid splash, daze, detect magic, light, mending, read magic
Lv1=Grease, mage armor, protection from evil, rejuvenate eidolon (lesser),
Lv2=Barkskin, bull’s strength

Spell per day:

Lv0=Unlimited DC 13
Lv1=4 DC 14
Lv2=2 DC 15

Summon Monster I (Sp):

At 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing on this ability uses up the same power that the summoner uses to call his eidolon. As a result, he can use this ability only when his eidolon is not summoned. He can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by 1 spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX . If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate from this spell-like ability immediately ends. These summon spells are considered to be part of the summoner’s spell list for the purposes of spell trigger and spell completion items. In addition, the summoner can expend uses of this ability to fulfill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

==SKILLS & LANGUAGES==

Skills:

Ranks: 12 (8 Class +4 human/skilled)
• Acrobatics
• Appraise
• Bluff
• Climb
• Craft*
• Diplomacy
• Disable Device
• Disguise
• Escape Artist
• Fly*
• Handle Animal* +10
• Heal
• Intimidate
• Knowledge (arcana)*
• Knowledge (dungeoneering)*
• Knowledge (engineering)*
• Knowledge (geography)*
• Knowledge (history)*
• Knowledge (local)*
• Knowledge (nature)*
• Knowledge (nobility)*
• Knowledge (planes)*
• Knowledge (religion)*
• Linguistics*
• Perception* +14 (3CS/4ranks/1trait/1WIS/5magic item)
• Perform
• Profession*
• Ride*
• Sense Motive
• Sleight of Hand
• Spellcraft*
• Stealth
• Survival
• Swim
• Use Magic Device* +10

*=Class Skill

Languages:

Common

==RACIAL ABILITIES==

Spoiler:

Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

==EQUIPMENT==

Spoiler:

Combat Gear:
Spear
Other Gear:
Backpack, Crowbar, Hemp rope 50’, 3 days Trail Rations, Water Skin, Bed Roll

120 GP

Magic Items
+1 Ring of Protection
+1 Amulet of Mighty Fists
+2 Cloak of Resistance
+2 Belt of Physical Might (CON/STR)
Eyes of the Eagle (+5 perception)

Background:

An orphan at an early age Vret lived in a small village that was sacked by bandits after it was weakened by the same plague that killed his parents. Vret was wounded during the attack but escaped. The intense trauma of the event released his summoner powers and he found that his eidolon was more than a companion, it was a second skin. He has lived the last few years in the wilds usually in his synthesized state.