Friendly Fighter

Vosche's page

20 posts (312 including aliases). No reviews. 2 lists. 4 wishlists. 2 aliases.


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I've really liked the idea behind the spellslinger since I first saw it in Ultimate Combat awhile back. I don't really understand it very well from the wording. So, if someone could explain how they work to me in less book-ish terms, that would be great!

Thanks!


Okay, well that makes a lot more sense. We've just been paying the cost of a +1 for each enchantment because I couldn't find anything to steer me in a better direction. I guess I'll give the players a refund and say they can have whaever they can afford with what they've spent and have the rest back.


This is the first time I've had a game go as long as it has, and lately people have been using the local mage's guild to enchant their weapons and armor. One player decided he wanted a +1 frost/shock/flaming/acidic longbow.

Now, I can't find anywhere in the rules where it says this can't happen...In fact, I feel like I found the opposite where the rules say an item can't have more than +10 worth of enchantments.

However, his bow is killing things in single turns meant for the entire party to fight, and it's ruining things. Is that a legal way to enchant things? It just doesn't seem right to me, because I've never seen a cannon item that wasn't just a +x weapon of y, and well, obviously nothing in the AP we are doing can do that.

Am I missing something, or is there something I need to start doing? I figured if nothing else, I either house rule something, or I start equipping enemies with epic magic items to explode PC's in a single turn... Not to be mean mind you, but if they can do it... shouldn't the enemies?

Players were complaining after the last game, so that's why I decided to ask. Thanks!


Male Human Fighter 15

O.o Sorry, I totally meant to check this but I've been sick this weekend and didn't think about it at all... Hopefully I'm not too late to say "Hi I'm still interested and glad you picked me."

I'll get what I can of the character done tonight, but I likely won't have it done till tomorrow after work, and I'll go ahead and make the appropriate alias.


Redona would likely have:

Healing and Sun domains.


Name: Redona
Race: Half Elf
Sex: Female
Class:Cleric (Regular - I've never played one before so it's probably the best place to start)
Diety:Sarenrae
PFS Faction:Silver Crusade
Alignment: Lawful Good

Redona is a kindly cleric who has spent most of her life within a temple studying the texts of Sarenrae. She is highly idealistic and loyal, especially to those who share in her faith, which she enjoys talking about to others. She can be timid, however, and as such isn't the best in social situations.

Redona looks nervous when Venture-Captain Thorn asks her what are assumedly his standard questions for all interested parties. "I... um..." She stammers at first, fumbling for words. "Well, I am pretty good with magic, so I can heal anyone who is injured... and I know how to hold a weapon. But I hope I don't have to very much," She admits to the man. "I... er... I want to go because I don't want any pathfinders to get hurt. And uh... They need someone who can help them if they do. I want everyone to come back... if I can help it."

Time zone: GMT -6

I think if I have to choose which one I'm submitting, I'd go with this one. I've never played a cleric before and I would like the experience.


Thanks everyone for your offers, sorry I've not replied, but I have read everything.

Krisam - I'm currently running RotRL myself, so I'm probably not a good candidate for that. I've applied for DM Papa.DRB's Moru Country campaign, so hopefully I get into that ^_^


Am I allowed to post more than one idea? I've since had one more idea that is more in-line with your core rulebook preferences. But either way both are ideas I've been wanting to try to varying degrees.


Well, it seems to redirect me to the main page every time I attempt to click on one, but from those little paragraphs I could say I like the Sczarni personally.


I caught your message in my lfg post so I thought I'd look in. I'm definetely interested, though I'm unclear where exactly this campaign takes place. Is it Varisia? I'm not familiar with the PFS stuff beyond mention of it on the boards. I'm willing to look into it if need be, but I don't have a "PFS faction" at this time.

Okay, here goes the actual application:

Name:Zorvel
Race: Elf
Sex: Male
Class: Alchemist (Vivisectionist)
Diety:Nethys
PFS Faction: Not currently applicable
Alignment: Neutral (Not the annoying, random neutrality. He leans more towards good and is loyal to his allies, but doesn't support either side on principle. His one true passion is knowledge.)

Zorvel is an elven scientist of sorts who is driven to learn life's secrets firsthand. His passion is anatomy, and he uses that knowledge equally in healing and in combat, though he much prefers to heal someone than to kill them. He left his friends and family back home for the freedom to learn as he pleased, where he pleased.

Zorvel makes a 'hmph' noise as he considers his answer. What you are looking for is more than a simple scholar or warrior. You need someone with academic interests as well as the ability to handle themselves well enough to make it back alive without slowing everyone else down, correct? Zorvel smiles a knowing smile. Look no further. What you offer is a once-in-a-lifetime opportunity, even for an elf. I wouldn't pass this learning opportunity up if my life depended on it.

Time zone: GMT -6

Edit: Corrected some wording


I've been playing Pathfinder and Shadowrun 4e for a few years now, and am currently DM'ing a RotRL campaign. I really have the desire to participate as a player though, but no one near me has the time. SO I thought I would check into the PbP stuff on the paizo forums, since I've seen them before.

The only problem is, the recruitment forums intimidate me quite a lot, because I feel like any of them I see already have about 3 billion other people already expressing interest in a given campaign, so I don't have much of a chance, the way I see it.

So I'm trying a LFG post instead! Is anyone looking for a player in their campaign? I no longer have my 3.5 books so I'm not a great candidate for that, but Pathfinder and Shadowrun would be easy enough for me!

Sorry for the ramble. My brain had words to get out.


Thanks for the advice everyone! He had asked to be an Aasimar, which I allowed, and he was hoping to use the power to become a half-celestial. I wanted to see if he would be able to do so. He says its requesting the ability to "unlock his celestial heritage," but since he is an Oracle, I had the words "please sir, may I have some more?" going through my head when he said it.


Like the title says, what would you say Miracle can do? The people in my gaming group seem to think you can do just about anything in the world with it. My specific example is one wants to use miracle to change his race to a race of his choosing. Can they do that? I'd like to know, because to me, it seems to be more limited than they think, but I'm honestly not sure.

Thanks!


I'm trying to figure out what happens if you want to use a Full Attack with a Musket (or a Heavy Crossbow for that matter).

since you can only load 1 bullet at a time, and it takes a full-round action (or less with rapid reload of course), is it possible to attack more than once per round with the musket?

Thanks in advance!

Vosche


Thanks, I didn't want to get started on the kindom building part without knowing how it worked.


I may have just missed it, but I can't figure out how (or if) the PC's Kingdom can gain more build points (or whatever they're called... I'm currently away from the book) to keep building onto their kingdom.

Can the PC's earn more build points? or are they stuck with the donation they recieve at the start?


I was wondering which exp track you are suppoed to use while playing the adventure paths. I figured it was the standard (2000 exp to lvl 2) but itt seems like by the end of kingmaker part 1, the PC's wouldn't be as high a level as the AP makes it sound.

Am I wrong? or should I use the fast advancement method?


I really like the ideas I've seen here. thanks everyone!


last year I ran a special one-shot game that was basically a game where the PC's were trapped in a mansion and had to hold out against a horde of zombies for a whole night.

I'd like to do something different this year, but I don't know what. Any ideas?


How bout just adding a feat that lets you remove the penalty to speed from armor?

something like MOBILITY TRAINING: Req's 16 str: Eliminate all movement penalties associated with armor. Does not remove armor check penalties or lowered speed due to encumbrance.

idk it sounds decent to me, but I came up with it in about 30 seconds so yeah...