HP 16
AC 15
fort +3
ref +4
will +6
perception +6
feats
natural skill
group impression
Skills (all at trained)
medicine +5
diplomacy +7
politics lore +5
occultism +5
performance +7
deception +7
nature +4
religion +4
society +5
stealth +4
survival +4
merchant lore +5
spells known
inspire courage
prestidigitation
message
ghost sound
shield
telekinetic projectile
lv1
unseen servant
counter performance
illusory disguise
grim tendrils
equipment
leather armour
whip (+4 1d4+0)
99sp