Retired, Kobold
Survival: 1d20 + 7 ⇒ (19) + 7 = 26
Well those are pretty good. Does he know anything helpful about the passage, or maybe a way to get through without having to hold their breath the whole time? Vornop hisses at the path ahead. "I do not like to swim. Must we go this way?"
Retired, Kobold
Vornop nods with a small hiss of thanks. "The fight ahead will be a challenge, but we knew that coming. Revenge, we shall have!" Ditto; aside from being a scaredy lizard and not trusting many scaled, non-albino kobolds (so, pretty much everyone else), Vornop will gladly go along. His home was destroyed too.
Retired, Kobold
How about Favored Enemy: Construct types? :D Vornop shivers slightly, and turns from here he stands over Drahlneep, his snoring form far less interesting that the face appearing on the screen. He wanders over to Sarahthenal, leaning close and peering over his shoulder at the woman on the device. "How is it you can speak through this box with no body, and no knowledge of where it is?" Following example, Vornop switches his speech to Common, as well.
Retired, Kobold
With an almost imperceptible nod of appreciation to Perrik, Vornop moves back to the crate of equipment, retrieving his supplies as well as any that belongs to the others. He places what does not belong to him on the ground, before donning his various weapons. Draconic:"If I could have assistance with my hide shirt, as well as my tail-blade, we could be gone sooner. That box-" he notes, gesturing with his tail, "-is still making its noise. It is grating, to say the least, and I fear this ruffians were only part of our trouble."
Retired, Kobold
Vornop scurries to the box of weapons, and pulls out his trust bow and arrows, warily watching the approaching thug. Should be two move actions; one to get there, one to pick it up. I can do a third next round to grab arrows if you want; he's just going to fire either way, so it doesn't make much difference.
Retired, Kobold
Fort DC 12: 1d20 + 4 ⇒ (8) + 4 = 12 Shaking off the worst of the noise, Vornop nods to his companion, and proceeds towards the glittering corpse. He whispers as they walk along, still doing his best to remain quiet despite the obvious distractions for anyone listening. "None of this is turning out very good, Perrik. I'm beginning to wonder if we made the right decision, coming here." Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
Retired, Kobold
As the ropes burn free, Vornop quickly shakes the cinder from his wrists and kneels down silently next to Perrik, trying to untie his bonds as they similarly begin to smolder. Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Apparently he's never seen a knotted rope before...
Retired, Kobold
The albino struggles against his bindings, wiggling his small limbs and thin frame against the rope. Escape Artist: 1d20 + 7 ⇒ (13) + 7 = 20 With -1 if they left his armor on, -3 if he still somehow has his backpack on. Conversely, I can take 20; even with a -3 fully geared, he'd succeed. If you want rolls due to timing, I'll gladly do that, too.
Ekis the Heretic wrote:
We can talk about it! Shoot me a PM with what you're thinking; I can always grab TWF at 3 instead if a teamwork will benefit us at this stage.
Here is Æroden's submission: Vornop the White. It's a recycled alias, so ignore the other two posts from it. I'll have his fluff done in just a bit, though likely tomorrow. He'll be a switch-hitter, and I paid dearly for that 14 Strength; never thought I'd build a character with a primary stat taking a minus, but there you have it!
Allow me to re-present Idroval Silvess, Chelaxian Slayer! Essentially the same character, but retuned to have a more wicked tint. In this incarnation, he kills his family rather than turning them in, and I'll actually have his backstory up in time this go around! His equipment's not quite finished yet, but I'm down to mostly mundane gear at this point. Swapped out his "Improvisation" feat for Two-Weapon Fighting, making him more than just the skill monkey he was built as previously, and also changed his SLAs to be more in line with his new occupation. The cleaner archetype's real mechanical benefits don't come until 4th level, so I'm fluffing him as a "cleaner-in-training" until he gets the key class ability. Likewise his Trapfinding won't come until 2nd level now, but thanks to the talent, will be just as good as a rogue once he gets it.
Submitting Idroval Silvess, Chelaxian Investigator, patriot, and loyal subject of House Thrune. As I was working on him, I had a thought; what if I accidentally paste into the wrong alias? I would be in a pickle then, so I decided to save my other characters in proper format...and of course, in doing so, pasted this guy over top of a much-more complicated character sheet...real headdesk moment. That being said, his backstory/appearance and personality sections are empty. I'll update them in a few hours, but now I need a break after that wonderful mistake. I'll give you a brief spoiler of what will come. Character Fluff: He is as cocky and arrogant as any of his kind. His ancestor was a fey creature; this led to his House falling out of prominence even before the Thrune government seized power. They had since served as artisans, merchants, and craftspeople; their diminished status lent few ears to their voices of the regime change, and, for their part, they kept quiet, content to build power under whichever government took control. House Thrune thus took little notice of them. From a young age, Idroval showed extraordinary powers of perception and a knack with nearly any subject that came his way. Through a long series of events I have planned but presently lack the motivation to prose, he discovered his family secretly plotting against the Thrune government; doctoring their books to allot himself some small amount of wealth, he turned them all in to the Hellknights. His loyalty was rewarded by allowing him to remain free while his family was imprisoned, or worse; he now seeks his own lot in life, eager to promote the ideals of Thrune and secure for himself a position of comfort, if not overt power. |