About Vorgsh 2
Vorgsh #2
Male Human (Shoanti) Fighter 1
LN Medium humanoid (human)
Init +1; Senses Perception -1
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will -1
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Offense
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Speed 20 ft.
Melee earth breaker +5 (2d6+9/×3) and
. . locked gauntlet +4 (1d3+6) and
. . spiked gauntlet +4 (1d4+6)
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Statistics
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Str 18, Dex 12, Con 14, Int 12, Wis 8, Cha 8
Base Atk +1; CMB +4 (+6 sunder); CMD 16 (18 vs. sunder)
Feats Improved Sunder, Power Attack, Weapon Focus (earth breaker)
Traits bruising intellect, fiend blood, friends and enemies
Skills Acrobatics -2 (-6 jump), Handle Animal +3, Intimidate +6, Ride +1
Languages Common, Giant, Shoanti
SQ paranoid
Other Gear scale mail, earth breaker, locked gauntlet, spiked gauntlet, backpack, bedroll, belt pouch, candle, chalk (10), flask, flask, flint and steel, pot, rope, soap, torch (10), trail rations (5), waterskin, whetstone (2), 86 gp, 3 sp
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Special Abilities
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Improved Sunder You don't provoke attacks of opportunity when sundering.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
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Half-orc
16, 12, 14, 12, 8, 8
+2 Race to Str
1st Fighter, THF Arch
*Favored - CMD +trip +grapple
*Intimidate, Ride, Handle Animal, Acrobatics
Power Attack, Improved Sunder, Bludgeoner
Friends and Enemies, Tactician, Bruising Intellect, Paraniod(Drawback)
Scalemail, Earthbreaker, Spike Gauntlet, Locking Gauntlet
2nd Fighter
*Favored - CMD +trip +grapple
*Intimidate, Ride, Handle Animal, Acrobatics
Weapon Focus - Earthbreaker
3rd Fighter
*Favored - CMD +trip +grapple
*Intimidate, Ride, Handle Animal, Acrobatics
Enforcer
4th Fighter
*Favored - CMD +trip +grapple
+1 Str
**Intimidate, Ride, Handle Animal, Survial
Weapon Specialization - Earthbreaker
5th Fighter
Favored - +1 HP
**Intimidate, Ride, Handle Animal, Survial
Intimidating Prowess
Weapon Training - Hammers
6th Fighter
Favored - +1 HP
**Intimidate, Ride, Handle Animal, Survial
Vital Strike
7th Fighter
Favored - +1 HP
**Intimidate, Ride, Handle Animal, Survial
Greater Sunder
8th Fighter
Favored - +1 HP
+1 Str
**Intimidate, Ride, Handle Animal, Survial
Furious Focus
9th Fighter
Favored - +1 HP
**Intimidate, Ride, Handle Animal, Survial
Persuasive
Weapon Training - Close
10th Fighter
*Favored - CMD +trip +grapple
**Intimidate, Ride, Handle Animal, Survial
Greater Weapon Focus - Earthbreaker
11th Fighter
Favored - +1 HP
**Intimidate, Ride, Handle Animal, Survial
Improved Vital Strike
12th Fighter
Favored - +1 HP
+1 Str
**Intimidate, Ride, Handle Animal, Survial
Greater Weapon Specialization - Earthbreaker
13th Fighter
Favored - +1 HP
Intimidate, Ride, Climb, Survial
Devastating Strike
Weapon Training - Thrown
14th Fighter
Favored - +1 HP
Intimidate, Ride, Climb, Survial
Penetrating Strike
15th Fighter
*Favored - CMD +trip +grapple
Intimidate, Ride, Climb, Survial
Toughness
16th Fighter
Favored - +1 HP
+1 Str
Intimidate, Ride, Climb, Survial
Greater Vital Strike
17th Fighter
Favored - +1 HP
Intimidate, Ride, Climb, Survial
Death or Glory
Weapon Training - Natural