| Full Name |
Vorgsh |
| Race |
Half-Orc |
| Gender |
Male |
| Size |
Medium (6'6") |
| Age |
19 |
About Vorgsh
Vorgsh
Male Half-Orc Fighter 1
LN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will -1
Defensive Abilities orc ferocity
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Offense
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Speed 20 ft.
Melee, PA
. . earth breaker +4 (2d6+9/×3) and
. . locked gauntlet +4 (1d3+6) and
. . spiked gauntlet +4 (1d4+6)
Melee
. . earth breaker +5 (2d6+7/×3) and
. . locked gauntlet +5 (1d3+4) and
. . spiked gauntlet +5 (1d4+4)
Melee, PA, Sunder
. . earth breaker +6 (2d6+9/×3) and
. . locked gauntlet +6 (1d3+6) and
. . spiked gauntlet +6 (1d4+6)
Melee, Sunder
. . earth breaker +7 (2d6+7/×3) and
. . locked gauntlet +7 (1d3+4) and
. . spiked gauntlet +7 (1d4+4)
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Statistics
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Str 18, Dex 12, Con 14, Int 12, Wis 8, Cha 8
Base Atk +1; CMB +5 (+7 sunder); CMD 16 (18 vs. sunder)
Feats Improved Sunder, Power Attack
Traits bruising intellect, friends and enemies, scrapper
Skills Handle Animal +3, Intimidate +7 (+8 to demoralize opponents), Ride +1; Racial Modifiers +2 Intimidate
Languages Common, Orc, Shoanti
SQ orc blood, weapon familiarity, paranoid
Combat Gear wand of magic weapon (5 charges); Other Gear scale mail, earth breaker, locked gauntlet, spiked gauntlet, backpack, bedroll, belt pouch, candle, chalk (10), flask, flask, flint and steel, pot, rope, soap, torch (10), trail rations (5), waterskin, whetstone (2), 11 gp, 3 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Sunder You don't provoke attacks of opportunity when sundering.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Wand of magic weapon (5 charges) or +75gp Magic Weapon [1 min dur]
- Weapon or Shield........................ Hardness Hit Points
- Light blade..................................10...........2
- One-handed blade........................10...........5
- Two-handed blade........................10...........10
- Light metal-hafted weapon............10...........10
- One-handed metal-hafted weapon..10...........20
- Light hafted weapon.....................5.............2
- One-handed hafted weapon...........5.............5
- Two-handed hafted weapon...........5.............10
- Projectile weapon.........................5.............5
- Armor.........................................special.....armor bonus × 5
- Buckler.......................................10...........5
- Light wooden shield......................5.............7
- Heavy wooden shield....................5.............15
- Light steel shield..........................10...........10
- Heavy steel shield........................10...........20
- Tower shield................................5.............20
Substance
- Leather/Hide = 2
- Wood = 5
- Iron/Steel = 8
- Mithral = 10
- Adamantine = 20
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