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Just a quick thought. If you liked the quantity of skills in Alpha 1 and the granularity of skill points in Alpha 3 you could create a hybrid like this: Use the Alpha 3 skill system and give bonus skill points equal to character level.
Has anyone used Arcane Strike in play yet? It seemd a little underwhelming for a combat feat. I'm thinking that a damage bonus equal to the highest level spell you have available to cast may be more appropriate. Are there plans to add additional combat feats in the Beta that have Arcane Strike as a prereq?
With the current wording of Devastating it allows a warrior with a weapon with a x3 or x4 critical hit multiplier to do more damage with a single standard action than they could with a full round action (Backswing). The warrior can use this feat every round. It's an expensive, high-level feat, and it should be awesome. But not quite this awesome. The feat needs some type of limiting factor. So here are three thoughts on going about it: 1.) Instead of a critical the feat just does double damage (extra damage dice not multiplied, per usual). In case of a critical add multipiers normally. This brings the damage under the average damage for a Backswing. It also opens the door for powers activated on a critical. This is my favorite option. 2.) A combat feat cannot be used in the round proceeding a Devastating Blow. This adds a small risk/reward to using the feat, since it hampers your next turn. That scythe is still awfully impressive. 3.) Devasting Blow switched to a full round action. It would still a worthwhile feat, because you'll do better damagge with a greataxe or way better with a scythe. Greatsword wielders may waver, because the damage is about the same or less than Backswing, and it really only gives an advantage when facing DR that you can't bypass, or if you have an advantage on your next attack roll, but not the ones after it (invisibility). On the downside, one of the aspects I liked best about this feat was that it was a standard action. And before anyone posts that Devasting Blow can't possibly be as potent as I'm suggesting, here's an example using an 11th level barbarian (base strength 22, greater rage bringing it to 28) and the average damage he deals each round against a target with the given AC. Scythe regular full attack
Scythe with Devastating Blow
Scythe with Backswing
Greataxe full attack
Greataxe with Devastating Blow
Greataxe with Backswing
Greatsword full attack
Greatsword with Devastating Blow
Greatsword with Backswing
I'm not sure who this feat is intended for. Two weapon and two-handed wielders get the most punch out of it. However a two weapon wielder will will do better with Two-Weapon Rend and a two-handed wepon wielder will do way better with Backswing. For a sword and shield warrior or archer this feat boosts average damage per round about the same as Weapon Specialization. However, it requires a full round action, and is a combat feat. Cleave/Great Cleave will often be a better choice for the melee guy, and Rapid Shot more useful for the archer. So, who would gain an advantage taking this feat?
Combat Trick: A rogue may gain a combat maneuver feat
What is a "combat maneuver feat"? Is this a typo, intended to read "combat feat" or is this a reference to feats that provide a benefit when performing combat maneuvers (Agile Maneuvers, Defensive Combat Training, Improved Bull Rush, Improved Disarm, Improved Overrun, Improved Grapple, Improved Trip, and Improved Sunder)? |