Vrock

Volchur's page

Organized Play Member. 11 posts (12 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.


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Oooh this is a great help for me in my Eastern Oriental themed homebrew campaign. Well done sir, well done.


That would be a good segue into why he has to work with the group, to payback the mining company that had him turned into a golemoid.


My idea for a basic backstory: hired merc guard for an existing mining company when a cave in happened in the shaft his crew was mining in. He saved as many people as he could but ended up being caught in the cave in being nearly crushed to death. In reparation, he was taken into town where a mechamage saved him and installed his implants. Any thoughts?


Agreed, a Ranger would be ideal!


May I also have the information on the Golemoid class please? Working on a backstory now for the character.

Horak Cull:
Horak Cull - Ferran Brute Golemoid
HP: 13
STR: 16 (10)
DEX: 15 (7)
CON: 17 (7)
INT: 8 (-)
WIS: 12 (-)
CHA: 7 (-4)

Gore: 1d6

Leather Hide: +1 Natural Armor
Feral Insight: +2 Perception
Low Light Vision: See twice as far in dim light

Skills: Acrobatics +6(3 class, 1 rank, 2 mod), Climb +7(3 class, 1 rank, 3mod), Perception +6(3 class, 1 rank, 2 mod)

Feats: Two-Weapon Fighting

Steam Reserve: 4

Implants: Minor- Iron Grip, Climbing Hooks / Basic - Integrated Armor


Whoa that's awesome, put me in for a Ferran Brute Golemoid?


A Ferran Brute Golemoid sounds like a nice combo, or perhaps just an old-school fighter or arbiter.


90) The Slippery Cave
-A brothel in my current campaign

91) The Kraken
-Favored by dock workers and sailors


BTW this settlement Generator, is AWESOME! So damn helpful!


It would seem to me that each training "session" would give you the level for your fighter, thereby removing it from the barbarian class.

"When you retrain a class level, you lose all the benefits of the highest level you have in that class. You immediately select a different class, add a level in that class, and gain all the benefits of that new class level."

I would allow for it, however, to just go from Bbn5 to Ftr5, just keep in mind that you still have to retrain any of the feats, one per training session, if you did not want the specific feat, or if you lost qualifications for the feat. The same going for attribute changes, etc.

"This retraining does not allow you to reselect the feats your character gains at odd levels or the ability score increases your character gains every four levels (though you can retrain those options separately). If retraining a class level means you no longer qualify for a feat, prestige class, or other ability you have, you can't use that feat, prestige class, or ability until you meet the qualifications again. (You can still retrain that feat, prestige class, or other ability.)"


Masterwork component items have a DC of 20 first and foremost, the leather has the DC of 13.

"Create Masterwork Items: You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield, see Equipment for the price of other masterwork tools) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials."

Instead of adding the costs together it needs to be done separately, due to the different DC's of the items being made.

250 sp for the studded leather would equal out to about a week worth of work if you are using your masterwork tools, meanwhile you are also rolling for the different DC of the masterwork component:

Lets say for instance you have the masterwork tool for the trade giving you the +2 circumstance bonus:

Take 10 + skill + 2 would put you at 21: 21 X 20 = 420
1500 / 420 = 3.6

Even rounded up to a full 4 weeks, the total time spent on creating the armor and the masterwork component would be 5 weeks of work.

This is how it reads to me, but I could be wrong :)