Void Ronin
Goblinworks Executive Founder
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I havent seen these answered anywhere and i haven't seen much in the way of Dev statements about gods and mechanics. These questions are mostly due to the current crowdforging poll.
I have to assume that limiting the choice of gods to those 9 (one per alignment) means that having a god must generate some form of extensive mechanical system. I also have to assume that this system is much more than simply what domains a divine caster has access to as having two minor level dependent abilities and a few additional spells added to your casting list seems very trivial when compared to a pet or fast travel system. I also have to assume that it is more than art development time as it would seem easier to give the players the choice of their favorite deity and have them use a place hold item verses not having X god in game at all by EE. (like a Lawful Good holy symbol for all Lawful Good gods, ect)This poll generated a few questions.
What is the system that forces such a limited list?
What happens to a character who is forced to choose one of these gods and the one they really want gets added later?
Will there still be an option/ place to a character as a follower of another god without the mechanical system?
Why these gods, as they do not cover the core major deities (Torag, Sarenrae, ect)?
Will churches/ religious groups act as an alliance choice?
Will most if not all of the major deities be added by Open Enrollment?