Gelatinous Cube

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How about letting them roll twice, taking the higher value? That would tend to lessen the chance of an extremely low hit point totals, but still retain the randomness of the die rolls.


The party in question is fairly large (7) and have higher than average stats. They really don't need much more help. And I tend to like those "crazy die rolls". They make GMing fun.


I am starting a new game and the players have decided that they would like me to make it a house rule that all characters receive maximum hit points every time they level. They feel that the monsters already have this advantage (untrue), and it takes a lot of pressure off
of the one healer this group has. The characters won't have to stop as often and you don't wind up with a mage that has more hit points than a fighter because of crazy dice rolls. My gut reaction is "no" but I would like to hear other opinions before I decide.