Zoria

Kaleroan's page

2 posts. Alias of Van S.


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kyrt-ryder wrote:


It's a cool ability, but not really all that significant in the long run. (It would mean a lot more to a kit at low levels)

It's such a minor effect in the long haul though, I see no real reason you couldn't do that.

Peftect Cut: At 7th level a Kensei's attacks of opportunity strike the wide-open target with such perfection that there is no longer any question how much damage the weapon will do out of it's potential. All attacks of opportunity deal maximum weapon damage.

Note: this maximum damage IS multiplied on a critical.

At 10th level this ability applies to all attacks.

Ah good call. Having it activate on an attack of opportunity fits the class much better thematically. I use a simplified AoO system so the thought hadn't really crossed my mind. Would you have any objections to putting it at third level?

kyrt-ryder wrote:


Speaking of which, Kensei Aima is usable on any attack the character has available to him. Could be an AoO, a standard attack, etc etc.

(Infact, one cool option you might edit in, would be the ability to spend two daily uses of Kensei Aima to do it to every target in a whirlwind attack)

Any ability that augments Whirlwind attack sounds great to me!


Misery wrote:
Only moderately off topic but I REALLY miss the feel of the 2nd edition kit kensai. I've found every kensai since subpar. Guess I'm living in the past though. In 3rd I just mixed some fighter and monk with the kensai class from oriental adventures but the new one is super meh to me. My biggest problem is probably them being the sword SAINT ... and not getting full bab?

I've always felt the Kensei from Oriental Adventures was about as close as you were going to get from the 2e version. The only major thing missing was the unarmored bonus which could easily be solved by letting them add Wis to AC when unarmored. I don't have my book on hand but did the complete warrior Kensei not have full BAB?

kryt-rider wrote:
I'm open to thoughts and critique guys, I'm aware the capstone might be a bit much, I tried to make it flavorful and match the concept. (And yes, the class is intended to be make the choice between 9 and 10 levels difficult for the Paladin who decides to take it, they give up a lot, but the PrC gives quite a bit, so for some concepts I think it's tempting)

One of the highlights of the old Kensei kit was the ability to do Max damage on all attacks for a set period of time. I would suggest adding a mid-level ability that is either once a day for a limited number of rounds (perhaps limited to their Charisma modifier) or an ability that activates on a critical that causes the Kensei to deal maximum base weapon damage (doesn't maximize extra damage from sneak attack, flaming sword, etc.)