Defenses
AC 20 (Flat Footed 17, Touch 13)
CMD 15
HP 9
Saves (Fort -2, Refl +3, Will +2) +6 vs disease, +2 vs mind affecting, +2 vs fear
Speed
Move 20’
Initiative +3
Skills
Stealth [1 rank +3 class +3 dex -6 ACP] +1
Knowledge: Religion [1 rank +3 class +1 int] +5
Disguise [1 rank +3 class +4 cha -4 curse] +4
Profession: Ostler [1 rank +3 class] +4
Sense Motive [1 rank +3 class] +4
Intimidate [1 rank +3 class +4 cha] +8
ACP-6
Feats (Toughness)
Abilities
Oracle’s Curse: Wasting (-4 to charisma skills except intimidate, +4 save against disease)
Mystery of Bones
Undead Servitude Revelation 7/day DC 15
+2 save vs disease and mind affecting
resist level drain
SLAs Detect Undead 3/3/day, CL 1st
Darkvision 60’
Low Light Vision
Light Sensitivity
Negative Energy Affinity
Traits (Making Good on Promises, Sacred Conduit)
Attack (BAB 0)
CMB +2
Sling +3 (1d4+1)
Morningstar +2 (1d8+2)
Spells (Caster Level 1, DC 14+level, Concentration +5)
Orisons
Stabilize
Guidance
Mending
Resistance
1st level 4/4/day
Inflict Light Wounds
Cure Light Wounds
Murderous Command
Gear
Heavy Wooden Shield
Scale Mail
Morningstar
Sling
10 Bullets
Oracle’s Kit
Traveler's Outfit
Scroll of Remove Fear
5 gp