| Race | 
					| HP 50/50 (Robust Health) AC: 20 | F: +10 (E) R: +6 (T), W: +8 (E) | Perc: +5 (T)  | 
				
			
			
				
					| Classes/Levels | 
					 | 
				
			
			
				
					| Gender | 
					Male Human (Versatile) Exemplar - Sanctified  | 
				
			
			
			
			
			
			
			
			
			
			
			
				
					| Strength | 
					18 | 
				
			
			
				
					| Dexterity | 
					12 | 
				
			
			
				
					| Constitution | 
					16 | 
				
			
			
				
					| Intelligence | 
					10 | 
				
			
			
				
					| Wisdom | 
					12 | 
				
			
			
				
					| Charisma | 
					10 | 
				
			
		
	 
	
		About Vir Maximus
		Name: Vir Maximus The Brave
Agent Number:
Ancestry (Heritage) and Background: Human (Versatile) Farmhand
Level:  3     XP: Tracker
Alignment: NG
Age:  19   Gender: Male
Progression and Wealth
Languages: Taldane, Dwarven
Speed: 30' (Human + Fleet)
--------------------------
SENSES
--------------------------
Perception: + (T)
--------------------------
DEFENSE
--------------------------
Full HP: 50 (Robust Health)
AC: 20   (Breastplate, Dex)
Fortitude: +10 (E)     Reflex: +6  (T)    Will: +8 (E)
Death Save DC: 9
--------------------------
OFFENSE
--------------------------
Humble Strikes: Simple Weapons do +1 dice size for DMG
Titan Wrestler: Disarm, Grapple, Reposition, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.
Melee: The Great Harvest Axe + (1d12+4) (Sweep)
Ranged: Composite Longbow +6 (1d8+2) (Deadly d10, Propulsive, Volley 30 ft.)
--------------------------
REACTIONS
--------------------------
Shield Block
--------------------------																									
CLASS ABILITIES & FOCUS SPELLS																									
--------------------------																									
↻, ◇, ◆, ◆◆, or ◆◆◆	
Class DC: 19 (T)
Shift Immanence: You shift your power, filling one of your ikons with your divine spark. That ikon softly glows with radiant light, emits subtle chimes as it moves, or is otherwise obviously empowered in a way that matches your growing divinity, granting the ikon the divine trait and granting you that ikon's immanence effects for as long as your divine spark is empowering it. Your spark is indivisible, so it can empower only one ikon at a time. You can also Shift Immanence to return your spark to the depths of your soul, leaving none of your ikons empowered. N.B.: ◇ when rolling Initiative.
Sanctified Soul: All your exemplar abilities that deal spirit damage gain the sanctified trait, allowing you to apply your holy or unholy trait to them to better affect your chosen enemies
Root Epithet: The Brave After you Spark Transcendence, your body carries you forward, allowing you to Stride up to half your Speed in a straight line toward one enemy of your choice as a free action. Once you have used this ability on a given enemy, you can't use it against that enemy again for 10 minutes.
--------------------------
IKONS
--------------------------
Mortal Harvest: 
Immanence: The mortal harvest deals 1 persistent spirit damage per weapon damage die to creatures it Strikes.
Immanence: When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save against your class DC to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute.
Success The creature regains the full number of Hit Points that would be healed.
Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it.
Critical Failure The creature doesn’t regain any Hit Points.
Transcendence: Reap the Field ◆ Your previous action was a successful Strike with the mortal harvest Effect Time seems to lag as you blur across the battlefield, deciding the fate of many in a moment. Stride up to half your Speed and make another melee Strike with the mortal harvest against a different creature. This Strike uses the same multiple attack penalty as your previous Strike, but counts toward your multiple attack penalty as normal.
Skin as Hard as Horn: 
Immanence: When your skin houses your divine spark, you gain resistance to the attuned damage type equal to half your level. This resistance doesn’t apply against critical hits, which successfully find your unprotected spot.
Transcendence: Crash Against Me ◆  Your skin becomes virtually unbreakable. Until the start of your next turn, you have resistance equal to your level to the chosen damage type. During this time, if a creature attacking you using a weapon dealing the same damage type as your resistance misses you or hits you but deals no damage due to your resistance, the weapon clangs wildly off your skin. This painful reverberation makes the attacking enemy off-guard and gives it a –2 circumstance penalty to attacks with that weapon until the start of the enemy’s next turn. 
Victor's Wreath: 
Immanence: You inspire your allies to greater glory. You and all your allies in a 15-foot emanation gain a +1 status bonus to attack rolls.
Transcendence: One Moment Til Glory  ◆ You rally your allies, carrying them from the brink of disaster to the verge of victory. Each ally in your aura can immediately attempt a new saving throw with a +2 status bonus against one ongoing negative effect or condition currently affecting it that required a save. Use the result of the new save to determine the outcome of the effect, unless the new save would have a worse result than the original save, in which case nothing happens. Each ally can gain this benefit against a given effect only once.
--------------------------
SKILLS
--------------------------
Skill: +Mod (Proficiency)
Acrobatics: +6 (T)
Arcana:  ()
Athletics: +9 (E, Assurance = 17
Crafting:  ()
Deception: +0 ()
Diplomacy: +0 ()
Intimidation: +0  ()
Lore (Farming): +5 (T)
Lore:  ()
Medicine: +1 ()
Nature: +6 (T)
Occultism:  ()
Performance:  ()
Religion: +6 (T)
Society: +5 (T)
Stealth: +1 ()
Survival: +6 (T)
Thievery:  ()
--------------------------
FEATS
--------------------------
Level 1 - Versatile Heritage: Toughness
Level 1 - Ancestry: Natural Ambition
Level 1 - Natural Ambition: Fleet
Level 1 - Background: Assurance (Athletics)
Level 1 - Class Feat: Sanctified Soul
Level 1 - Class Feat: Shield Block
Level 2 - Skill Feat: 
Titan Wrestler
Level 2 - Class Feat: 
Red-Gold Mortality
Level 3 - General Feat: Robust Health
--------------------------
EQUIPMENT
--------------------------
Bulk:  (Encumbered:, Maximum: )
Invested: x/10
BACKPACK: (Bulk: 1/4, 0L First 2 don't count)
Bedroll (L)
Chalk x10 (-)
Flint and Steel (-)
Rope, 50' (L)
Rations, 14 Days (1L per 7 days)
Soap (-)
Torch x5 (1L per torch)
Waterskin (1L)