Jask Derindi

Vincente's page

No posts. Alias of Serge1080.


Full Name

Vincente

Race

Human

Classes/Levels

Cleric Level 3| HP: 27/27 | AC: 16/12/14 | Fort: +5 | Ref: +3 | Will: +5 | Init: +6 | Perc: +4 |

Gender

Male

Size

Medium

Age

25

Alignment

Chaotic Good

Deity

Cayden Cailean

Languages

Common

Strength 19
Dexterity 14
Constitution 14
Intelligence 7
Wisdom 14
Charisma 7

About Vincente

Stat Bonuses:

Strength 19 (+4)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 7 (-2)
Wisdom 14 (+2)
Charisma 7 (-2)

Traits:

Birthmark (Beer Mug on right bicep): +2 trait bonus on all saving throws against charm and compulsion effects.
Armor Expert: reduce armor check penalty by 1, to a minimum check penalty of 0.

Domains::

Luck, Strength

CMD::

18= 10 + 2 [base] + 4 [strength] + 2 [dexterity]

Fortitude Saves::

+5 = 3 [base] + 2 [constitution]

Reflex Saves::

+3 = 1 [base] + 2 [dexterity]

Will Saves::

+5= 3 [base] + 2 [wisdom]

Armor Worn:

Chain shirt [light; + 4 AC; max dex + 4; check penalty -1 (see traits) 25 lb.]

Melee:

+6= 2 [base] + 4 [strength]

Ranged::

+4 = 2 [base] + 2 [dexterity]

CMB::

+6 = 2 [base] + 4 [strength]

Feats::

Combat Reflexes:
-Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
-Normal: A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.
-Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.
Improved Initiative +4
Power Attack
-Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
-When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
-You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skills::

Acrobatics = 2
Climb = 2
Heal = 2
Knowledge (religion) = 2
Perception = 4
Sense Motive = 2
Spellcraft = 2
Survival = 2
Swim = 2

Racial Traits / Character Traits::

1.+2 to strength (already included)
2. Extra feat at first level (already included)
3. Four extra skill points at first level (already included)
4. One extra skill point at each additional level (already included)

Spells:

Zero Level Spells
1. Detect Magic
2. Stabilize
3. Guidance
4. Read Magic
First Level Spells
1. Divine Favor
2. Cure Light Wounds
3. Protection from evil
Second Level Spells
1. Bull's Strength
2. Cure Moderate Wounds

Class Features::

-Alignment Aura
-Spontaneous casting -- trade prepared spells for curative spells
-Channels positive energy (1x/day)
-High wisdom gains bonus spells daily
-Domain choices give additional abilities. See the rulebook for details
-Luck clergy can grant a friend the power to roll all d20s twice and take the better result, and at 6th level you can re-roll a d20 yourself.
-Strength clergy can confer half their level to melee attacks and combat maneuver checks, plus strength based skills and strength checks
-At 8th level, you can add cleric level to your strength score for a number of rounds per day equal to your cleric level.
Concentration check: d20 + cleric level + wisdom modifier vs. DC

Weapons:

Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]

Equipment::

71 lbs total including weapons and armor
Backpack
Bedroll
Candle
Fishing Net
Ink Vial x2
Ink Pen
Lantern (bullseye)
Mirror
Paper Sheets x3
Parchment Sheets x3
Rations (1day)x7
Rope (50', silk) x1
Waterskins x1
Whetstone
Spell component pouch

gold:

3000