About Vincent the Summoner
Vincent
Hero Points: 3
Summoner 2
Ancestry Human(Versatile Heritage)
Background Learned Guard Prodigy(Occultism)
Speed 25'
Alignment NG
Languages Common, Draconic, Necril
Perception +6 (Expert(+5)/Wis+1)
Class DC: 18 (10/Trained(+4)/+4Cha)
Dragon tattoo upon his left arm.
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Offense
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★Melee [one-action]: Staff +3 (Two-Hand d8), Damage 1d4 B
. . . Nightstick +4 (Agile, Finesse, Nonlethal, Parry, Uncommon), Damage 1d4 B
★Ranged [one-action] Crossbow +4 (Crossbow), Damage 1d8 P
Simple wpns; unarmed attack: ★Trained(2+lvl): ; ★★Expert(4+lvl); ★★★Master(6+lvl); ★★★★Legendary(8+lvl)
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Defense
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AC 14 (+3, +1 Dex)
Hp 20 (+10 class/+8 human/+2 Con)
★★Fort +7 (+5/Con+2)
★Ref +4 (+3/Dex+1)
★★Will +6 (+5/Wis+2)
Unarmored defense: ★Trained(2+lvl); ★★Expert(4+lvl); ★★★Master(6+lvl); ★★★★Legendary(8+lvl)
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Attributes
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Ancestry(Human): +2 Cha/+2 Con
Background(Learned Guard Prodigy): +2 Cha/+2 Wis
Class(Summoner): +2 Cha
Free: +2 Cha/+2 Con/+2 Dex/+2 Wis
Str 10(+0), Dex 12(+1), Con 14(+2), Int 10(+0), Wis 14(+2), Cha 18(+4)
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Feats
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Ancestry feats: (1st): Arcane tattoos
Ancestry Paragon: Natural Ambition
Background feats: (1st): Recognize Spell
Class feats: (1st): Extend Boost(via Ancestry Paragon feat)
Heritage feat(Versatile Heritage): Quick Identification
Evolution feat: Expanded Senses
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Skills: +3 skills of choice(Arcana, Diplomacy, Society); +2 Background(Occultism, Lore(Legal); Eidolon(Intimidation, Religion)
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Acrobatics +1 (Dex+1)
★Arcana +4 (+3/Int+0)
Athletics +0
Crafting +0
Deception +4 (Cha+4)
★Diplomacy +7 (+3/Cha+4)
★Intimidation +7 (+3/Cha+4)
★Lore (Legal) +3 (+3/Int+0)
Medicine +2 (Wis+2)
Nature +2 (Wis+2)
★Occultism +3 (+3/Int+0)
Performance +4 (Cha+4)
★Religion +5 (+3/Wis+2)
★Society +3 (+3/Int+0)
Stealth +1 (Dex+1)
Survival +2 (Wis+2)
Thievery +1 (Dex+1)
★Trained(2+lvl): ; ★★Expert(4+lvl); ★★★Master(6+lvl); ★★★★Legendary(8+lvl)
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Items
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Unarmored, Backpack, Bedroll, Chalk (x10), Flint and Steel, Rope, Rations (x2), Torch (x5), Waterskin, Soap
16 gold - 2 potions(one was a red, runny concoction, the other was green and very viscous).
The Green one is a Gecko potion
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Summoner abilities
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Eidolon(Katherine): Undead eidolon
Link to Katherine
Various pics of "Katherine": Link #1, Link #2, Link #3, Link #4, Link #5
Manifest Eidolon ◆◆◆ (Concentrate, Conjuration, Manipulate, Summoner, Teleportation) Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can’t willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon’s physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again.
Special: This activity has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal).
Act Together ◆ -◆◆◆ (Summoner, Tandem) Frequency: once per round.
You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel.
Share Senses ◆ (Concentrate, Divination, Scrying, Summoner) Requirements: Your eidolon is manifested.
You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon’s body for up to 1 minute. You can Dismiss this effect.
Special: This action has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal). Your eidolon can also use this ability. When it does, it projects its senses into your body.
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Divine Spells Known: DC 17, Spell attack +7
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Cantrips: Detect Magic, Guidance, Light, Protect Companion, Shield
1st level: Harm, Heal(1 slot)
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Arcane Innate Spells: DC 17, Spell attack +7
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Cantrips: Electric Arc
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Focus Spells (2 points):
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CANTRIP 1
Boost Eidolon:◆ Range: 100 feet; Targets: Your Eidolon; Duration: 1 round.
You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.
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FOCUS 1
Evolution Surge: ◆◆◆ Range: 100 feet; Targets: Your Eidolon; Duration: 1 minute.
You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
Your eidolon gains low-light vision and darkvision.
Your eidolon gains scent as an imprecise sense up to 30 feet.
Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait.
Your eidolon gains a +20-foot status bonus to its Speed.
Extend Boost: You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell. If your next action is to cast boost eidolon or reinforce eidolon, attempt a skill check with the skill associated(Religion) with the tradition of magic you gain from your eidolon (such as Nature for a primal eidolon). The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.
Critical Success: The spell lasts 4 rounds.
Success: The spell lasts 3 rounds.
Failure: The spell lasts 1 round, but you don't spend the Focus Point for casting this spell.