Man with a Pickaxe

Vincent Marsh's page

452 posts. Alias of Darren Ehlers.


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And this is another that was an effective rouge like character.

He is at 5th, but please look him over.


And a brute of a utility character that is good at many things.

Personality example:

Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh takes one of the offered bowls of stew and drinks it up.

"Long an short of it mayor, five dudes summoned this elephant sized chaos monster that can burrow underground pop up through the foundation and smash whomever it wants to a pulp. The thing needs to destroy or consume each of these five dudes to fully turn into whatever it is gonna turn into. It has got three of the five I'm bettin. If the brickmonger fled to his lair, I'm thinkin he's already dead, but if he's hidin in your basement or even worse hidin in the Temple of Pharasma . . . "

Marsh lets the silence sink in as he swirls his drink in his cup staring down at the dark fluid.

"The peasants want into the castle thinkin its the safest place in the village, when they see the castle fall . . . "

He knocks it back in a single swig and slaps the vessel down on the tabletop.

So anyhows, we need to get to one of the livin targets to prevent a full transformation or whatever."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

It was a great story.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

So are you good to start up again?!


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Guys I live near and work in El Cajon, CA. I am totally in, but things are crazy. Just want to give you a heads up. I hope to get a breather tomorrow evening if the riots disapate.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Chud, marsh and warshawski were sent with Dalton outside.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh settles in against the wall. All he needs is to be within 30 feet of the window. He unlimbers the paueliel wood bow from his back. Marsh was a master shot and if he had time to aim he was deadly. He readied himself to snipe the Mage at first opportunity. The broad head sinisterly waiting to find flesh was coated with the poison collected from the gnome and his party on the way to Ravenmoor. That seemed so far away now.

The big man slowed his breathing, made one last check to ensure he was enveloped in shadow, then waited . . .

Stealth vs Human: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Bow with deadly aim vs human: 1d20 + 7 + 2 - 2 ⇒ (18) + 7 + 2 - 2 = 25
1d8 + 2 + 4 + 1d6 ⇒ (3) + 2 + 4 + (3) = 12 Plus bleeding attack 1/round Plus Gnome's poison

Drow Poison:

Pathfinder_OGC Search Gamemastering‎ > ‎Afflictions‎ > ‎Poisons‎ > ‎
Drow Poison
Type poison (injury); Save Fortitude DC 13

Frequency 1/minute for 2 minutes

Initial Effect unconsciousness for 1 minute; Secondary Effect unconsciousness for 2d4 hours; Cure 1 save


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Don't all speak at once now. If ya thought any longer yer heads will implode."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Guys, do we know for sure if it helps us or hurts us to kill him? If we just off the guy and strengthens the monster and that b#!~~ that's not gonna help us. If he runs out of the house at least the mayor's house won't get leveled. I can sneak up on the guy, but we gotta know if making him dead or not is the plan."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

I am here still.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh takes one of the offered bowls of stew and drinks it up while Sebastian finishes his piece.

"Long an short of it mayor, five dudes summoned this elephant sized chaos monster that can burrow underground pop up through the foundation and smash whomever it wants to a pulp. The thing needs to destroy or consume each of these five dudes to fully turn into whatever it is gonna turn into. It has got three of the five I'm bettin. If the brickmonger fled to his lair, I'm thinkin he's already dead, but if he's hidin in your basement or even worse hidin in the Temple of Pharasma . . . "

Marsh lets the silence sink in as he swirls his drink in his cup staring down at the dark fluid.

"The peasants want into the castle thinkin its the safest place in the village, when they see the castle fall . . . "

He knocks it back in a single swig and slaps the vessel down on the tabletop.

So anyhows, we need to get to one of the livin targets to prevent a full transformation or whatever."

Perception: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

Sense Motive: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Down Below

Marsh remains silent in the shadows until most of the party takes to the stairs. As Warshawski moves to follow, Vinnies paw closes around her wrist to slow her exit. It is like a blacksmith trying to grip an egg in a vise. Marsh gingerly releases her arm an gently touches her elbow trying to indicate he wishes to speak.

"Aye, uh, good job an' we didn't have to knock any heads. I'm worried about Sebastian . . . "

Vinnie's eyes drop to the ground.

"I ain't gonna let him hurt those girls . . . I'm not gonna let him get rough with em, you understand me? I hope you'll help me. I don't want any of us havin to hurt one another. My ugly mug scares everyone, maybe you bein a woman you can just talk to the girls like you did those creepers. No one gets hurt."

"Keep Sebastian from loosin his shit."

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Up Top

"Alright, finally something we can all agree needs to get dead."

"Hey anybody got a Glitterdust scroll handy?"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Vinnie swats back at Dalton.

"Di you see how she was shakin it!? It was freakin mesmerizin my eyeballs or simethin."

The spell broken, Marsh clears his throat and refocuses on the groups task.

"See if the darkl people can give ya a detailed description of each of the five keepers an see if the captain can ID em."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

While waiting for Dramin to return Marsh continues to unintentionally leer.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Wil: 1d20 + 1 ⇒ (7) + 1 = 8

Marsh stops and stares as his toothpick falls from his teeth.

"Whoa."

He also seems to be enthralled and can't take his eyes off Warshawski.

" . . . um . . . what did you say Warshawski?"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

As the door swings open Marsh speaks.

"See,I told ya we should have Warshawski talk to em. Violence isn't always the answer. Nothin wrong with usin a little sugar every now and again."

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Marsh misses the daggers so he appears very much at ease as if talking with two tiny little unarmed persons.

"Heh, cool dark creepers, never actually seen one before. What's that they'r sayin? Wonder if the cult down here was gonna use em for sacrifices or somthin?"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh nods at Warsawski's and Roslyn's words.

"Darkfolk are probably talkin about the ghouls or that thing that clawed its way outta here. I woulda locked myself in too."

"Can you tell em we got rid of the monster and they can pass Roslyn? Yellin at em in that chaos tongue doesn't seem like it'll help further our negotiations here."

"In any case, I'm not lookin for an unnecessary fight that's got no payout."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Hell yeah we can get it open. Want me to bash it or pick it?"

Marsh purses his lips.

"Or uh, we could have Warshawski talk to em. Maybe they'd open up."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Senses: 1d20 + 9 ⇒ (8) + 9 = 17

"Those aren't rats, that's panicked footsteps an' a door bein hastily shut, we got someone with us down here."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Monday is coming . . .


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Sense Motive: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Marsh swats the monk with a congratulatory shoulder knuckle.

"Good job buddy, yer gonna have to drop the monetary gig and start lookin for a round table that's short of a knight. Har har har! Sir Dalton the Charmin! She's sweet on you buddy."

Vinnie smiles.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Man, crumby choice of word Dalton, but good work man."

"And I'd say I owe Dramin an apology, but I'm afraid I hit too close to home. She must be gettin into his head an probably others. We gotta be careful. I wish we coil get a clear shot at her."

"How did she talk to us like that an not the captain? Are we all losin it as a group, or is she down here fickin wit us!?"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Fire Sebastian! Get yer wand out and let's haul ass!"

Marsh heads out.

"We shoulda dosed it in oil an hit it with alchemists fire dammit!"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh reguards Dramin with a stone face.

"Are you really lookin for the blackness between the stars? Or are taken with her?"

"Sebastian did the right thing. That b&+@& is dangerous."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Sure, sure, who gives a shit if a few commoners or kids get in the way---oh right, the city watch, the shield of the people. Speak for those who cannot speak for themselves. Defend the helpless, afflicted and needy. Rights for all, even the destitute. We protect those who can't protect themselves, the most vulnerable among us."

"Yeah I remember readin that. I remember takin an oath to it too. Must have skipped the negotiations with child eatin monsters chapter."

"Meh, I'll look around with you captain."

Marsh focuses his anger and frustration on the scene before him. His eye for tracking and the hunting of men play over the evidence before him.

Take 20 on Survival/Tracking and Perception. Marsh specializes in humans and also has Dump Scavenger.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Great job Sebastian, now we owe that a&@~#~$ something. We should have just killed it. He and his buddies friggin EAT PEOPLE! They ain't scavengers! They make their own dead bodies."

"I hope that book was frickin worth it."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh stares hard at Sebastian for a while before crossing his arms and addressing the ghoul directly in a pleasant yet firm manner.

"Thanks for the book Yarresh, it bought you a pass, but don't let me find out you've been snatchin little kids off the street or I'll turn your ass into a hat band. Get it? Kids got enough trouble up top without havin to worry about you and yours lurking in the alleys while they scrounge for food."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Sense Motive: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

Whats your move here buddy?


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh interjects whispering from the other side.

"What the f+#* guys?! We used to kill undead, now we're headshrinkin'em and offerin to start an underground book club with this one? Is he some kinda lich or somethin that we should be so scared of him?"

Marsh projects his voice.

"Hey Yarresh, I don't think I've ever met a talkin zombie before. How did you get dead and how come you can still talk an read? Oh, and is it true you have an urge to eat brains? And why brains anyway, do you not have a sense of taste when your dead?"

Marsh looks back at his companions.

"What?! They're legitimate questions!"

Back to Yarresh.

"---Oh! And do you know a guy with dark brown skin, dreads and really bad teeth for a guy that's still alive? Likes to collect beetles. His name's Rupman."

Marsh scratches his stubbly chin.

"Huh, come to think of it . . . He warned us about darkfolk, ghouls and trees. So I guess you're the ghoul, that's the tree . . . You eatin a darkfolk there?"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"I sure wasn't expecting a dead guy reading books. You see any three legged elephant lookin things pass this way Yarresh?"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Suprise cockfag! Snack time's over motherf&$+er, come'an get a big slice of Marsh!"

Marsh moves forward itching for a fight swinging Masher in a figure eight in an intimidating manner.

Intimidate: 1d20 + 5 ⇒ (17) + 5 = 22

Readied attack if charged or there is an opportunity to charge: 1d20 + 8 + 2 - 2 ⇒ (17) + 8 + 2 - 2 = 25
damage: 1d10 + 5 + 6 ⇒ (9) + 5 + 6 = 20
if it/he/she is caught flat footed: 1d6 ⇒ 5


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Yeah but . . . Uh, whatever made these tracks seems to have three legs and I'm not talkin two fer walkin an one for cockin type legs. It's like elephantine feet but all different sizes and shapes and shit. . . Smells like f**!in chaos mutant to me."

Marsh pulls out his demon mawed heavy flail.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Yeah, balls deep---just the right depth for evil."

Marsh turns to Sebastian.

"If somethin's in there it has probably already seen the light, unless it has tentacles for eyes or some shit. Wanna go in there now or wait for the boys?"

Marsh listens.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Maybe they were just lockin the door. There are a lot of creepy dead guys around, yer in the dark and you aren't meant to be down here. All good reason to lock your ass behind a door. Heh heh heh. Hey Dalton good thing you got it open or we'd really be stuck in a jam---get it? Like a door jam."

"Ey, wait a minute that sounds an awful lot like the tree grove way under the city we were told about. Wonder what they mean about sick men. Hopefully this horror doesn't look like a pig."

Marsh begins rummaging through the things in the room.

Search: 1d20 + 9 + 3 ⇒ (7) + 9 + 3 = 19


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Looks like slimy passed through here huh? Rhetorical."

Marsh fishes out his coin with the light spell on it, cupping his hand to restrict and direct the lighting to his needs.

Search: 1d20 + 1 + 9 ⇒ (18) + 1 + 9 = 28

"So this whole place is like a necropolis, one heap built on the other . . . From nice solid stone work to mud bricks made outta friggin bugs. Oh how the mighty have fallen."

Marsh checks out the dead guy and the sarcophagi.

"Sorry guy, looks like someone messed up yer dirt nap. Hope the Lady of Graves made sure you an all your buddies round here crossed over. Cults and slutty sorceresses is enough to worry about. Don't need a friggin undead army to fight too."

"Heh heh heh!"

"Would one of ya save me from this guy? Not a great conversationalist and his jokes are a bit stale."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Sure, you'll probably be safer in the front since we are leavin so many enemies at our backs. Heh heh heh. We're right back in the shit again aren't we Sebastian? Not so uh . . . bound by regulation and procedure this time round though, huh?"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Heh heh heh, good one. You'll find yer lock in pristine condition. The mayor only hires the best. Anyways, we better make the meetin with the rest of our crew gang. We spent enough time escortin the zombie master around."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Tired of the stalling Marsh speaks up.

"Well let's not all sit around jerkin off. Let's go see the freakin mayor."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Happy Mother's Day, without them there wouldn't have been Polyhedrons.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh claps a condescending golf clap.

"Good . . . Very good Mr. Myre and thanks for steppin down here so we can look one another in the eye."

Chuckling he gestures to the man's case.

"Heh, heh, heh. Yeah, we ain't leavin just yet---so nobody get excited."

He addressed that last bit towards Dalton.

"No need for us to rush this friendly conversation now that Mr. Myre's decided to join it."

The big man produces a pipe and lights a match stick off his thumbnail.

"I thank you in advance for entertainin my simple mind a bit further. . ."

He draws in a long draw while fixing his eyes on the rotten toothed necromancer. The smoke curls from his nose like a dragon as he speaks again.

"We know this woman and her bugs for that manner. Crossed nations to catch up with her."

He takes another draw on the pipe.

"Catch her name by chance?"

Vinney's eyes lock onto the brick maker's.

Does she speak to you Mr. Myre?"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Me too! I have started posting three times, but get pulled off.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Sense Motive: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Marsh chuckles, a deep mirthful sound.

"Maybe you were expectin the Priests of Phrasma or somethin. That's who's comin next if you decide to holdback the rest of the information dancin around behind yer eyes."

"I we didn't travel all the way here and pay you a visit for the same basic bullshit any bar dweller could slur at us from his stool for a warm cup of swill. You did notice we didn't blast our way in here right!? Let's do this the easy way."

"So cut the crap and let's get to that little bit yer still holdin close, huh?"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Are these f*~*in zombies or somethin? But yeah, we came here so we can keep goin, or we can go back outside an ring the doorbell, your choice."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh follows along with Sebastian.

Stealth: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23

Fort Save: 1d20 + 6 ⇒ (13) + 6 = 19

Perception: 1d20 + 9 ⇒ (20) + 9 = 29 Oh boy, my luck is going to run out.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Probably some cult shit goin on inside. Summoning the overlord or some shit."

"Damn it Sebastian I am tired of watching those things you call fingers trying to open that lock. Lookin like a damn horse tryin to open a soaped up jar of peanut butter with his hind legs."

Marsh pulls out his own lock picks.

"Here like this."

Pick Lock: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34

Natural 20 b@$&+es!

"Boom, just like that . . . and we are in ladies."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

My take 20 would be a 34 with assistance would that do it?


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Great. Back to the blackness between the stars and all that jazz. The void that lies beyond and whatnot. Why do these gross tentacle wavin all powerful beings keep comin to our plane of existence, huh? If we are such mentally weak soft skinned snack nuggets in the greater cosmos why not go for somethin a bit more worthwhile to conquer ans consume? Heh, maybe we are just attractin the bottom links of the lessor chaos great chain of being."

Marsh looks up at the building.

"Shit. F*~#in sulphur again. Can't anyone be makin lavender soap when we bust in? I'll take a look around."

Marsh slinks off to check the area.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25 +2 vs Humans +3 vs hidden items


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Eh?, I guess Sebastian is sayin let's hold up and go find the rat catcher. We could use a local guide, or if the map maker got whacked, we should go raid his stash an see if he has a map of the underground, right?!"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Friggin chaos cults."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Blindfighting with dark peeps underground, what could happen right?!"

Marsh looks over to Sebastian.

"You wanna go down there now? Or you wanna go see the rat catcher first?"

"Let's get some light sources. Like a continual light coin or somethin. I don't want to be depending on just one wizard."

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