Master Basaalee Minvandu

Vince Handsome's page

2 posts. Organized Play character for Choon.


Full Name

Vince Handsome

Strength 11
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 12
Charisma 14

About Vince Handsome

CG Male Human (humanoid [human]) Ranger 1
Init +4; Preception +5;
Traits:
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Defense
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AC 16, touch 14, flat-footed 12
(Dex +4, armor+2)
hp 10
Fort +3, Ref +6, Will +1
CMD 15

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Offense
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Speed 30'
Base Atk +1;
Longbow +5 1d8 x3
Cestus +1 1d4 19+ x2

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Statistics
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Str 11, Dex 18, Con 10, Int 12, Wis 12, Cha 14
Base Atk +0; CMB -2; CMD 11

Feats:
(b): Point Blank Shot
1st: Precise Shot

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Skills: *=Bonus Knowledge skills
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Cimb +4 (1rank,0str,3class)
Handle Animal +6 (1rank,2cha,3class)
Know: Geog +5 (1rank,1int,3class)
Perception +5 (1rank,1wis,3class)
Stealth +8 (1rank,4dex,3class)
Survival +5 (1rank,1wis,3class)
Swim +4 (1rank,0str,3class)
Profession (hunter) +5 (1rank+1wis+3class)

Languages: Common, Sylvan
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Special Abilities
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Favored Enemy (Ex): Human
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Track (Ex)
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy (Ex)
A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
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Racial Traits
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+2 Any attribute

Feat and Skill Racial Traits
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

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Equipment
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Leather Armor (10/15), Longbow (75/3), arrows x40 (2/6), Ranger's Kit (9/28), Cestus (5/1)
101/150