CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin will move into a better position and flex her guns... I mean attempt to blast Helven. Miss chance?--high hits: 1d100 ⇒ 99 Extended Telekinetic Blast Atk: 1d20 + 6 ⇒ (13) + 6 = 19
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin finds this all so very weird. How does someone get this much muscle? She was a clear shot on Zaul, so she will give that a go. Miss chance--high hits: 1d100 ⇒ 62 Extended Telekinetic Blast Atk: 1d20 + 6 ⇒ (18) + 6 = 24
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin opens her mouth and her singing isn't as terrible as she thought it would be. She manages to keep the rhythm although that is about it. singing: 1d20 - 2 ⇒ (12) - 2 = 10
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin will unsuccessfully try and attack the purple one. Telekinetic Blast Attack: 1d20 + 7 ⇒ (2) + 7 = 9
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin tries to knock out purple, but needs to work on her aim. Telekinetic Blast with Deadly Aim
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
"I don't supposed you are saying you surrender?" Vin asks in Taldan before moving a bit closer and lobbing a stone at Cyan Goblin. attack: 1d20 + 7 ⇒ (7) + 7 = 14
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
If both goblins don't fall in the pit, Vin gathers energy and blasts one. Telekinetic Blast with Deadly Aim
Otherwise, she will move up and full defense.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
survival: 1d20 + 0 ⇒ (4) + 0 = 4
Vin blinks at the ioun torch light suddenly appearing. And gets this "wow I'm dumb" look on her face as she sheepishly convinces hers to activate. Cocking her head, she frowns. Looking at Idril, she will tap her ear before moving forward. She cautiously glances in the little cave on the right before walking over to the stairs.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
KL(engineering): 1d20 + 6 ⇒ (19) + 6 = 25 Pointing at the archway immediately, Vin exclaims "That shoddy workmanship looks like something done by those jerks that follow Droskar that Dexter mentioned!" Vin will sneak up a head while looking around for traps, dangers and more shoddy workmanship. Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin gulps looking down over the cliff and mumbles, "I really need to figure out how to lift myself instead of just rocks." She half-listens to her companions telling their tales seeming content to hear the continuous chatter. She keeps an eye out for danger and evil dwarf god stuff.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin gets excited to report on her adventure and blathers, "We beat up flaming pumpkins that rudely attacked us! And I saw weird flaming monkey's that disappeared! Then a lady showed up with the cowl we were looking for! And she made us knights! Although I'm not sure I get what she was making us knights of..."
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin rubs her eyes after seeing the flaming monkeys suddenly disappear. "Maybe I need a nap," she mutters. sense motive: 1d20 + 0 ⇒ (13) + 0 = 13 Vin raises the hood of her traveling cloak. perception: 1d20 + 7 ⇒ (1) + 7 = 8
Vin fights a yawn and let's the adults talk.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin walks up to the statue to see what type of offerings are there without touching any of them. She will then proceed to try and get a good angle to see what the statue's face looks like.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Loose rocks and sticks around Vin start to vibrate and float in the air. One of the rocks does flying at Blue Pumpkin. Extended Telekinetic Blast with Deadly Aim
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
"Woah! What the?" Vin exclaims. Listening to Dexter, she exhauls, Not really a fan of being that toasty." Vin will blast the orange one. Telekinetic Blast Attack vs AC: 1d20 + 8 ⇒ (9) + 8 = 17
acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Survival: 1d20 + 0 ⇒ (2) + 0 = 2 Vin does not survive. "This place sure isn't anything like Absalom" she blurts out, spinning around looking completely lost less than a minute into the woods. Vin looks to see if her shining wayfinder (detect evil active) and the wayfinder we were given are pointing in the same direction.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
"Thank you!", Vin grins. She holds onto her wayfinder, unconsciously rubbing her thumb across the cover. Vin is ready. After we enter, Vin will activate the detect evil ability on her shining wayfinder and keep an eye out for trouble, especially any it may point towards.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
"We were told it was in the Arthfell Forest. Supposedly "a wayfinder will provide the path", but I'm not sure what that means." Vin says glancing down at her silver wayfinder. "We have been following these cobblestones..." Vin says looking at where they disappear under the thicket. "What is the curse? Can it be uncursed?"
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin waves super enthusiastically using her whole body. "Hello, Mr. Kreighton! We found books! And apparently some guy name Helven was evil and in need of smiting." She gives a bright smile. A moment later, she looks a little down, "Oh and I had to break three marbles because some dummy didn't want to properly protect his stuff. Who does that?" After a short pause, she cheers up. "Oh! That Helven guy may have taken some totem-base thing to Absalom. I'm not sure he was right in the head. Or maybe his helm was on backwards..." she pauses trying to remember... "I guess it was mostly over my head!" she smiles.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Poor Vin is a charisma dump with no social skills. Vin tries to catch anything it throws within close range and figure out what is going on with it. Sleight of hand: 1d20 + 10 ⇒ (14) + 10 = 24
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin lowers the books down to Dexter's eye level. "Thanks! Ollysta got a set of marbles for me in case there was nothing else to use. They definitely came in handy this time."
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin looks at Mercival like he is an idiot. Then she goes over to look at the chronicles. They gently float out of the case. She ties to read a little of each as the pages turn on their own. "These look interesting! Are they useful?" Vin ask the rest of the party.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
Vin moves closer to swarms glancing around like she is looking for something. She sighs looking a little disappointed as a marble floats upward out of her belt pouch and is appears to be flung at a swam. Telekinetic Blast w/ Deadly Aim on Swarm 2. Kinetic Blasts do full damage to swarms (but not extra damage) Ranged Attack: 1d20 + 7 ⇒ (16) + 7 = 23
She cringes as her marble shatters.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
"I've never been to a museum before. I've heard the exhibits sometimes attack people. Think that will happen at this one?" Vin asks sounding curious but not overly concerned as she looks around at the sights as she follows where ever the party leads.
CG Human Telekineticist 4 | HP: 47/47 Temp HP 0/4 Burn 1/9| AC 18, T 13, F 15|CMD: 15 | Speed 30 ft | Fort +11 Reflex +8, Will +2 | Init: +5 | Perc +7, SM +0
"Hello, everybody! I'm Vin! Nice ta meet all of yah." an energetic young woman barely more than a girl says as she smiles broadly. "Ollysta Zadrian sent me to help! I'm real good at getting through locks and acquiring stuff if needed. I also ended up with this cool but kind of disturbing power from living in the Precipice District as a child." Rocks and branches start to move and swirl around Vin in a 20' radius. She motions a rock over to float over to her and then with a flick of her finger, she smashes it into the large rock 100 feet away leaving a dent. "So yeah. That tends to hurt. Not so good at the knowing stuff though." |
