Lashunta

Vimalya Rayas's page

No posts. Organized Play character for Clebsch73.


Race

Perception +5 F 4 R 7 W 5 AC 18 +1 solar shield | HP 19/19 Class DC 16

Gender

Female Koresha Lashunta Solarian 1

About Vimalya Rayas

#105836-2707
Name: Vimaya Rayas
Class: Solarian 1
Ancestry: Lashunta
Heritage: Koresha
Background: Raised by Belief (Weyden)
Size: M
Speed: 25 ft
Perception: +5
STR 3 DEX 2 CON 1 INT 1 WIS 0 CHA 1
Fort +4 Reflex +7 Will +5
AC: 18 [+4 (armor) +1 (Dex) +3 (Tr) (Freebooter)
Shield: +1 Hardness: 1 HP 7 (Solar Shield)
HP: 19/19

Melee
Solar Weapon +6/+1/-4 (1d8+3 S) [Grapple, Trip, Attuned, Solarian]
Nano-Edge Rapier +6/+1/-4 (1d6+3 P) [Analog, Deadly d8, Disarm, Finesse]

Ranged
Solar Flare (Photon) +5 (1d6 F) (Range 30 ft) [Attuned, Solarian]
Crit: +1d6 F Persistant
Solar Flare (Graviton) +5 (1d8 B) (Range 15 ft) [Attuned, Solarian]
Crit: Can attempt Trip as free action, no MAP
Plasma Caster +5 ()

Skills [Bold = Trained]
Acrobatics +5
Arcana +1
Athletics +6
Computers +4
Crafting +1
Deception +1
Diplomacy +4
Intimidation +1
Lore (Weyden) +4
Medicine +0
Nature +0
Occultism +1
Performance +1
Piloting +5
Religion +3
Society +4
Stealth +2
Survival +0
Thievery +2

Ancestry/Heritage Features Limited Telepathy, +1 circumstance to Athletics Checks to Shove or Trip, Psychic Talent (Ancestry feat)

Ancestry/Heritage:

Traits Humanoid, Lashunta
Limited Telepathy You can communicate mentally with creatures within 30 feet. You can communicate only with creatures that share a language with you. This doesn't give you any access to their thoughts, and it communicates no more information than normal speech would.
Heritage
Korasha Lashunta You've chosen the adaptive genetics to become a korasha. You might be stockier and more muscular than other lashuntas. In addition to what you gain from your ancestry, you gain an attribute boost to Strength and an attribute flaw to Wisdom, but the free ancestry boost can't also be Strength. You gain 8 Hit Points from your ancestry instead of 6, and you gain a +1 circumstance bonus to Athletics checks to Shove or Trip.
Psychic Talent Telekinetic Projectile
Feat 1
Traits Lashunta, Shirren
Your psychic abilities have developed beyond simple communication. Choose one cantrip from the occult spell list. You can cast this cantrip as an occult innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.

Background Raised by Belief (Weydan), Assurance (Piloting)(Skill Feat)
Background Details:
Raised by Belief
Raised in a monastery to Weyden on Castrovel. Trained in piloting.
Choose two attribute boosts. One must be an attribute specified in your deity's divine attribute entry, and the other is a free attribute boost.
You're trained in the deity's listed divine skill (Piloting) and gain the Assurance feat with that skill. You are also trained in a Lore skill related to your deity (Weydan).

Assurance (Piloting)
Feat 1
Traits[i] Fortune, General, Skill
[i]Prerequisites[i] trained in at least one skill
Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).

Weydan (The Endless Horizon)
Weydan enjoys discovery and exploration with a purpose. He believes everyone deserves the equal right to pursue such experiences and walks the galaxy in diverse avatars to commune with his followers.
[i]Areas of Concern
discovery, equality, exploration, freedom
Edicts explore the unknown, seek new discoveries, defend the freedom and equality of all peoples
Anathema aid systems of oppression, subjugate a sapient creature, restrict the benefits of your discoveries to a privileged few
Divine Attribute Strength or Charisma
Divine Skill Piloting
Favored Weapon laser rifle


Class Abilities and Features Solar Attunement
Solar Manifestations (Flare, Nimbus, Weapon), Solar Shield (class feat 1)
Class Abilities and Features:
Key Attribute Strength
HP 10 + 1 Con Mod

INITIAL PROFICIENCIES
[b]Perception

Expert in Perception
Saving Throws
Trained in Fortitude
Expert in Reflex
Expert in Will
Skills
Trained in Athletics
Trained in a number of additional skills equal to 4 plus your Intelligence modifier
Attacks
Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks
Defenses
Trained in light armor
Trained in medium armor
Trained in unarmored defense
Class DC
Trained in solarian class DC

Stellar Attunement
As a solarian, your existence cycles between the aspects of stars. You begin with two aspects: photon (the power of stars to emit heat, light, and plasma) and graviton (the power of stars to attract and imprison objects through gravity). At any time, you're considered graviton-attuned, photon-attuned, or unattuned. Many of your abilities have additional effects based on your current attunement, and some abilities swap your current state of attunement to another state.

You gain the Attune action.

Attune ◆
Traits Concentrate, Solarian
Frequency once per round
You steady your body and mind and attune yourself to the stellar aspect of your choice. You become attuned to photon or graviton. You can also manifest any of your solar manifestations if they're currently dormant and if you have the free hands to use them.
Special In addition to the above usage, you can also Attune as a free action when you roll initiative.

Solar Manifestations
Your deep understanding of the stellar forces of the universe manifests in a variety of tangible ways. You can create and maintain three different manifestations: a solar flare, solar nimbus, and solar weapon. Your manifestations temporarily vanish if you become unattuned.

Solar Flare
A small mote of solar power hovers nearby or appears embedded on some part of your body, such as the palm of your hand or on your face. This mote can unleash a directed blast of energy at short range. Your solar flare is a martial ranged weapon in the brawling weapon group with the attuned and solarian traits. It doesn't take up a hand and doesn't need to be held to be wielded. Your solar flare can't be targeted by other creatures or removed from your person, except for when you become unattuned. Your attunement determines the damage type and range increment of your solar flare. You add your Strength modifier to damage rolls with your solar flare. You can improve the damage of your solar flare with solarian crystals.

Graviton-Attuned 1d8 bludgeoning, range increment 15 feet. On a critical success, you can attempt to Trip the target as a free action, ignoring range and multiple attack penalty, even if you don't have a free hand or aren't adjacent to the target.
Photon-Attuned 1d6 fire, range increment 30 feet. On a critical success, the target additionally takes 1d6 persistent fire damage.

Solar Nimbus
A layer of stellar energy surrounds you, overlaying your body or worn armor. It appears as a layer of glowing light or solid darkness, depending on your current state of attunement. The general appearance and shape of the nimbus is your choice and could appear as a lattice of energy surrounding you or imposing spiked energy armor layered atop your existing equipment. This design has no impact on its function and doesn't provide any additional bonuses.
You gain the Nimbus Surge reaction.

Nimbus Surge ↺
Traits Attuned, Solarian
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
Your nimbus surges with energy, forcing an opening in your foe's defenses. Make a melee Strike against the triggering creature. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
Graviton-Attuned If the Strike is a critical success, the target must succeed at a Fortitude save against your class DC or become enfeebled 1 until the end of its turn.
Photon-Attuned If the Strike is a critical success, the target must succeed at a Fortitude save against your class DC or become clumsy 1 until the start of its turn.

Solar Weapon
Through sheer will, you call forth a tangible weapon forged from the essence of stars. This weapon is an extension of yourself, and you can change its form with meditation. When manifesting your weapon, it appears in a free hand of your choice. If it has the free-hand trait, it can manifest in any hand. Your solar weapon is a martial melee weapon. It deals 1d8 of your choice of bludgeoning, piercing, or slashing damage with the attuned and solarian traits.

At first level, choose up to two of the following traits for your weapon. Alternatively, you can select the reach or two-hand 1d10 trait for your weapon instead of selecting two of the following traits.

Disarm
Free-Hand
Grapple
Nonlethal
Parry
Shove
Sweep
Trip
Versatile (B/P/S only)
Reach (counts as two traits)
Two-Hand 1d10 (counts as two traits)

You can select one of the following weapon groups for your weapon to be a part of.

Axe
Brawling
Club
Flail
Hammer
Knife
Pick
Polearm
Spear
Sword

Your solar weapon gains additional benefits based on your current attunement.
Graviton-Attuned When you successfully Strike a creature using your solar weapon, that creature's space and all squares adjacent to it are difficult terrain for that creature until the end of its next turn.
Photon-Attuned When you successfully Strike a creature with your solar weapon, you deal an additional amount of fire damage equal to half your level (rounded up). Your solar weapon casts bright light in a 5-foot radius (and dim light for the next 5 feet).

Re-Forge Solar Weapon
Traits Concentrate, Exploration, Solarian
You spend 10 minutes focusing on the composition of your solar weapon. You can change your solar weapon’s damage type (typically choosing between bludgeoning, piercing, or slashing), selected traits, and weapon group. Your weapon maintains your selections until the next time you Re-Forge Solar Weapon.

Solarian Feats
At 1st level and every even-numbered level, you gain a solarian class feat.

Solar Shield
Feat 1
Traits Manifestation, Solarian
You've developed a new solar manifestation—a small shield of stellar energy that orbits you. This energy shield has the attuned and solarian traits and doesn't require a hand to use. You can Raise a Shield, giving you a +1 circumstance bonus to AC until the start of your next turn. You gain the Shield Block general feat.

While the shield is raised, you can use the Shield Block reaction with your shield. The shield has Hit Points equal to 5 plus twice your level and Hardness equal to half your level, rounded up. Your shield can't be broken, but if it's destroyed, you can't manifest a new shield for 10 minutes. If your shield vanishes due to you losing attunement, when you Attune to reform it, the shield returns with however many Hit Points it previously had. The shield regains all its lost Hit Points during your daily preparations and whenever you rest for at least 10 minutes, even if it's been destroyed.

Graviton-Attuned If your shield is destroyed, it releases a shock wave. Adjacent enemies must succeed at a Fortitude save against your class DC or be suppressed for 1 round (2 rounds on a critical failure).

Photon-Attuned If your shield is destroyed, it releases a flash of light. Adjacent enemies must succeed at a Fortitude save against your class DC or be dazzled for 1 round (blinded for 1 round on a critical failure).

Gear (Bulk) Freebooter Armor (2), Backpack (0), Comm Unit (L), Battery (0), Nano-Edge Rapier (1), Plasma Caster (2)
Cash 2 credits
Bulk 5.1 (Encumbered at 8, Max 13)

History:
Home planet Castrovel, grew up as orphan in Weydan monastery, trained as a Solarian.
Port of Call Station 01 orbiting Aballon

Appearance and Personality:

Age 28
Gender/Pronouns Female, She/her
Height 5'6"
Weight 150 lb
Appearance Solidly built, strong and muscular, dark eyes, black hair with purple tints, lavender colored antenna, red swirl on forehead, pretty face.
Attitude Free spirit, energetic and intense
Deity Weydan
Edits explore the unknown, seek new discoveries, defend the freedom and equality of all peoples
Anathema aid systems of oppression, subjugate a sapient creature, restrict the benefits of your discoveries to a privileged few
Likes athletics, dancing, traveling
Dislikes bureaucracy, rules, isolation
Catch Phrase "Watch me!", "Try to keep up."

Chronicles:

1) Scenario #1-09 Abduction [As GM]
XP: +4 (Total 4)
Income: 148
Cash: 150