Rounds 1 - 5 Recap
The group of adventurers, lead by the mercenaries Stitches and Carver are protecting a trio of nobles seeking an underground entrance to the shadowed, gothic-spired bulk of St. Antoinette’s Academy. On their approach through the darkened Goptner’s Grove, Karl, Linkah and Carver set off to scout the shrouded path ahead.
In a clearing lit only by spears of pale moonlight the scouts find three shadowed shapes huddled over a grizzly meal. Not wanting their comrades to be taken unawares, Karl and Carver stalk the feasting fiends and send Linkah back to the group to warn them of the danger ahead. Both veteran warrior and forester draw back their arrows and let fly cold iron arrows…
...meanwhile, back at the main group, Drogan and Phedron ply their skills of social etiquette to draw out information from the three nobles in their midst. What that gathered information means to the party is still up for debate for the halfling Linkah Merrywater bursts upon the scene to deliver his ill tidings.
Back at the clearing, the battle is joined as one after another, the ghouls are sent to the ground writhing in pain from the touch of the cold iron arrow tips. The two archers continue their volley until one of the creatures is laid low, but one manages to launch itself at Carver, gouging him furiously. But it too is felled by arrow and blade. It is then that the undulating cloaks that had been upon the shoulders and heads of the ghouls come to horrific, independently mobile life! The first enshrouds Carver, forcing its will upon his flesh with the goal of killing and turning the forester into its new puppet. The second attacks Karl, only to be pinned to the ground by his expert stabbing attack.
From the main group, Drogan and Phedron join the fight! Between Karl and Drogan, the pinned skin cloak (or shredskin) is dispatched. Then the veteran warrior seeks to team up with Phedron to free Carver from his carnivorous cloak. While Phedron’s attempt to grasp the shredskin is balked by its growing control over Carver’s maneuverable form, Karl’s main gauche expertly peels away the shredskin from Carver’s countenance and deals a nasty bit of damage, killing the monstrosity. With it dead, Carver collapses to the ground, alive but grievously wounded.
As the shredskins are being dispatched, the final ghoul, still bedecked with its beastial cloak, frees itself from the effects of the cold iron arrow. It’s poisonous claws tear into Drogan, rendering the dwarfish percussionist immobile! But in short order, Beckett and Lavios burst into the clearing; the first attempts a swing at the ghoul attacking Drogan but only manages to bury his Lucerne Hammer in the ground at the purple fiend’s feet!
The ghoul shrieks in defiance as Beckett’s swing chews up the ground in front of it, boldly dodging away and going after Karl as he turns to face the remaining threat in the clearing. Two sets of claws lash out, but only one finds its mark. Unfortunately, that’s all the undead fiend requires to slash him across the shoulder and inject Karl with its paralytic poison! (10 pts of Damage | Paralyzed for 4 Rounds!)
Upon its unholy shoulders, the shredskin controlling the ghoul’s actions shudders as the odds against its survival dwindle. But so fearsome is the hate that created the macabre cloak, it fights on!
Ghouls! Karl, Drogan, Phedron & Carver Note: Good call on the careful attacks. Normally damage to an enshrouded target is 50/50. I'll go 80/20 with those rolls.
Karl leaves the first undulating skin cloak pinned to the ground, dashing to Carver's rescue with his knife bared. His expert strike manages to cut into the rubbery cloak, earning a muffled cry of pain from Carver beneath.
Out of the forest emerges the half-elf Phedron, curve bad gleaming in the lunar light as he flays more of the abhorrent cloak from Carver.
Drogan manages to end the squirming of the skin claim pinned by Karl's sword. As he does so, his studies in the Iron Archives produce something of a identification of the monster under his blade.
Drogan Anvilsong:
A shredskin is a wretched undead creature created either when a humanoid is skinned alive to be preserved as a trophy or otherwise killed in a terrifying way that leaves much of its upper half unharmed, such as being dissolved feet-first in acid. A fragment of the creature's soul animates the skin and seeks vengeance on those who created it, all the while trying to find a comfortable body for it to use as it did when it was alive. A shredskin may attack on its own and try to squeeze the life out of a living humanoid to use it as a body, or it might control another undead such as a skeleton, zombie, or ghoul, covering it like a morbid costume. In either case, it abandons its borrowed body if it finds a better one or the old one is destroyed. A shredskin is usually recognizable by creatures who knew it in life.
As the battle prolongs, the remaining ghoul - undulating cloak still upon its shoulders - wrenches the cold iron arrow free. It shrieks triumph and plows into Drogan, poison drenched claws finding purchase in the dwarf's flesh. The poison seeps into him, seizing muscle and tendon and paralyzing the bard! (6 pts of Damage | Paralyzed 2 Rds)
As the other two heroes strove to keep Carver from further harm, the skin cloak squeezes him further.
Between Karl and Drogan, they give the ghoul its final rest. Carver seeks to do the same, drawing two arrows in rapid succession to finish off the one nearest him.
All that remains is the third ghoul, still writhing in pain but its clawed hand finally closes around the cold iron arrow, yanking it free in a squelch of tearing flesh. The effects of the metal begin to wear off.
For the fallen enemies, their unnatural green cloaks undulate with more intensity. One is pinned beneath Karl's sword where he'd run it thru. It begins to strain against the weapon holding it fast, a warbling snarl thick with fluids and hatred rises. Karl and Drogan watch as the cloak pulls itself away from the ghoul beneath it, and it raises its green head with hollow eye sockets and the rough appearance of a half-orc. Well, the skin of a half-orc!
"Aww, leave it out..." The forester calls. Opposite him, the green skin cloak has no such difficulty freeing itself from the destroyed ghoul. It floats upwards at an arming rate and surges at Carver, the upper half a fully formed orc, the lower half shredded and torn. A mass of undulating skin simply enshrouds Carver and his voice is quickly muffled and silenced as he's constricted!
Still pending Karl's post to close out the round, but let's get an update post for Mr Anvilsong...
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Drogan bursts into the clearing and finds a target quickly. Writhing on the ground are three, purple-skinned monstrosities hissing and flailing, claws tearing at the air and at their own flash as they attempt to extricate what looks to be arrows sprouting from their bodies.
Moonlight glints off of the keen axe blade as Drogan focuses on the closest target. He wades into the flailing claws and brings his weapon down. It should have bit deeper, but the wriggling monster presents a surprisingly difficult target.
As Drogan grazes the flailing creature, it lashes out blindly in its pain and frustration, but the wily dwarf is too quick and manages to move out of reach just in time. He sees the claws pass by his eyes and can smell the acrid poison dripping from them.
Karl Up! Be careful, these guys are like a whirling dervish of claws and teeth as they get frenzied by the Cold Iron!
Karl draws his blades and slashes across the monster's exposed back, cutting thru its macabre cloak and into the purple flesh beneath. Both blades score hits! Karl sets for his next strike and - in doing so - notices the ghoul's cloak undulate unnaturally as though it too has some form of life.
Carver staggers backwards trying trying to put distance between himself and the ghoul, pulling an arrow as he moves, blood running game freely from the two claw wounds along his chest. The ghoul lashes out but its opportune attack only rakes the air between them.
The forester launches a cold iron arrow into the enemy's shoulder, earning a shriek of pain as it collapses to the ground writhing and flailing.
Karl's shot screams into the clearing and lands with a solid thunk into the first ghoul's side! Immediately the wound begins to smoke with grey tendrils and the monster collapses in hissing pain. It scrabble at the arrow buried in its side, black blood pouring forth as its wickedly fangs gnash at the night.
Carver turns his bow to the second target of the three and looses. The arrow flies but only manages to tear I to the flesh of the second ghoul. Without the setting of the cold iron arrow head, it manages to turn aside the harmful effects!
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Initiative!
Drogan roars and whirls and stomps towards the Death Dog south of him, sending his arching axe into it’s shoulder and cutting so deeply that it loses use of its front legs!
Karl guides his horse towards the same target (not sure a 7 is enough to guide with the knees, but the first strike was enough on its own). Between his horse and the flash of his main sword, he finishes the beast!
Beckett rolls to his feet and slams his Lucerne Hammer downwards, blood fury in his eyes. But his massive strike is just short of the Worg, smashing the hardpacked earth instead.
Wounded by the Worg, Phedron manages to untangle himself from direct combat and jumps into the saddle of his warhorse. The massive animal does the rest, lashing out with its hooves as it rears up to challenge the Worg. But the fiendish lupine is far too maneuverable to be caught up by the display.
It’s Lavios, charging from within the circle of wagons and into the fray, that sinks his weapon into the mangy, worm-ridden fur of the Worg. The strike elicits a howl of rage and pain from the unnaturally intelligent creature.
Fending off two of the Death Dogs, Nosatrub stands tall in the saddle and brings down his gleaming sword. The masterfully crafted weapon plunges into the first skull of the Death Dog to his north. Then Trajen does the rest, flailing hoof crashing into the second head and stoving in its skull. The powerful tandem fells their opponent!
Desperate to close his wounds, Agidor casts a healing spell upon himself to ensure he doesn’t bleed out. At the same time, Linkah leaps over the recently killed Death Dog next to Drogan and lets his dagger fly at the Death Dog near Agidor. But his little blade pins itself into the ground where the Death Dog had been rolling with hideous laughter! The beast has regained its senses and begins to growl in anger at the human bard sheltering under a wagon.
But the Worg has sensed the ambush has utterly failed. Between Karl’s biting sword and remarks and the ferocity of the companions as they’re spurred on by Drogan’s battle ballad, the beast knows the fight is lost. It raises its massive maw and utters a series of chuffing barks and howls and disengages from the fight, green glowing eyes turning northward as it bounds off into the night.
The remaining Death Dogs follow quickly their master’s command, turning their paired heads in various directions as they too disengage from the fight and plunge into the darkness of the night beyond the campfires.
All: If giving pursuit, please provide me with a Ride Check for those mounted (DC 15) for guiding the horses in the dark of night. Those on foot, please provide a Perception Check to follow the black-coated lupines into the dark.
Nosatrub brings his sword to bear but his opponent is more maneuverable and slinks under the devastating blow!
Karl wheels his mount away, intent upon saving Linkah and match the flank with Lavios. As he exits the engagement with the Death Dog next to him, it lashes out with its left maw, taking the opportunity to tear into the old warrior’s side! (6 pts of damage to Karl Marsh) But his expert charge is worth it as he brings his blade across the spine of Lavios’ enemy. As his attack lands, so too does his mount’s bite into one of its necks. The combined ferocity of Lavios, Karl and warhorse is too much. The Death Dog falls!
Seeing his comrades kill the 6th Death Dog, Linkah leaps forward, dagger flashing out in an attempt to hamstring the terrible beast facing Drogan. But the enormity of the beast overwhelms the little halfling and he stumbles over a rock, missing the mark!
Agidor, pinned under his assailant manages to grasp a paper-wrapped bundle of fruit and squeezes it in his fist, slamming it upwards and calling out, ”Looks like your old man should have been neutered!” In response, the beast’s visage changes from murderous to that of an oddly sentient and hideously disproportionate state of laughter! It staggers backwards, both heads shaking back and forth and yipping in uncontrolled mirth. Agidor, bleeding severely, manages to crawl his way out from under the animal and make his way to
The melee continues, blood staining the night amid the howls of animal and man alike. The worg facing off with Phedron stumbles but maintains its footing, clearly weakened by the half-elf’s magicks! But it lunges forward, clearly intent upon killing the wizard before he can manage another spell of such magnitude. It’s massive maw sinks into Phedron’s hip! (8 pts of damage to Phedron) Behind him, Phedron’s mount arrives at his call and prepares to accept his rider.
Now freed of Marsh, the two Death Dogs surrounding Nosatrub dive in for the attack. One aims for the knight, while the second aims for his horse. Of the four attacks committed only one manages to pierce armor and flesh! Nosatrub receives a vicious wound to the thigh and calf as one of the Death Dogs’ mouths close down! (8 pts of damage to Nosatrub)
The last Death Dog faces off with Drogan Anvilsong, but between the deadly display of the dwarf’s axe and his own wounds, the animal is unable to connect with his target!
Worg Fort Save:1d20 + 5 ⇒ (2) + 5 = 7 failed!
Str reduced 4
Phedron's spell slams into the worg, arcane energies sapping its strength
Drogan's arcing attack cuts flesh and bone and earns a howl of pain from the Death Dog. It tries to leap away but nearly stumbles on its own entrails in the effort. (Still alive but severely wounded)
Lavios bravely places himself between a Death Dog and Linkah. His trident stabs deeply into its shoulder.
Beckett, knocked down by the massive Death Dog's onslaught, summons the power of his goddess for protection. His hands grip his Lucerne hammer, rage fueling his attack from the ground. As the steel impacts on the Death Dog, the hammer's head emits a burning glow along the runes etched into its surface. The weapon impacts on the beast's first head and smashes completely thru it, arcing into the second head and killing the animal!
Beckett: Check the spoilers attached to my avatar above for your perception results.
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Phedron attempts to daze the fearsome worg, but his spell is unable to grapple the intelligent creature's mind.
Beckett readies himself for battle and studies the party's array of enemies, searching for weaknesses. His perceptive gaze takes on the scene...
Nosatrub and Karl hit their saddles and ready their weapons. Their trained mounts loose their ties to the hitching post and tense for action! Karl let's fly a curious invective that causes the three death dogs near him to second guess their actions!
Drogan brandishes his keen dwarfish axe and bellows his a blistering promise of taxidermy across the battlefield, inspiring his comrades to courageous prowess!
Lavios spins his trident to the ready, wickedly barbed points catching the pinpoints of starlight above. In the distance a rumble of thunder can be heard.
Then the beasts leap into action! The pack leader worg lunges for Phedron, his jaws filled with razor sharp teeth, slavoring hatred aiming for the wizard's neck and shoulder. But the half-elf is too agile and spins to the side to avoid the monstrous bite. (If you want to whistle for your horse, you can do so as a free action. It's tethered over at the horse post where Karl and Nosa are located)
Beckett, unfortunately, does not fare so well. the deaf dog to his left, though shaken, still manages to bring its 2 Headed visage in close to maul the inquisitor terribly. The second head crunches down on his left leg and twists its worm-infested body and bears him to the ground! ( 9 pts of damage to Beckett | Knocked Prone)
Against Karl & Nosatrub, their respective death dogs charge forward despite their reticence, spurred on by the will of their pack leader. But their shaken nerves cause their bites to miss horse and rider!
Within the interior of the caravan circle, the full pack enter the camp with death on their minds! Agidor and Climber are the first to be savaged. But whereas Agidor is pulled to the ground and bloodied, Climber is able to keep his feet.
Drogan squares off against one of the 2 Headed invaders, axe flashing deadly in the night. But the animal is on face as its first head tears into the dwarfs forearm. but the second head is unable to grasp at his leg in an attempt to bring him to the ground. Drogan maintains his feet! (5 pts of damage to Drogan!)
The last Death Dog prowl its way towards Linkah and two of the drivers, diseased saliva dripping from its maw.
Phedron casts his spell, the arcane energies slipping over the creature's mind. But it fails to take hold. The enormous canine shakes it's head and locks its maw. "What does it sssssaaaay? Whaaaat am I? I aaaam your deeeeeath..."
Continue Round 1 - All Players Up Don't forget, I roll initiative for all, then compare the averages between each group. The players have one and go first.
Phedron and Beckett begin to retreat, edging their way back to the camp. Behind them, muffled preparations can be heard as Karl and the others rouse the camp thanks to Phedron’s magical missive.
”Where doooesss it gooo?” The hissing voice pleads. But deep within the consonants, there is a dark and animal nature. It’s next words alter from passably humanoid to discomfitingly inhumane. ”Doooessss it sssseeek…sssssaaaafetyyyyy?”
The only warning are the myriad glowing green eyes as they open and reveal their positions. Shadowed shapes burst from the darkness cast by night and terrain, and set upon the camp. Slavering jaws and the growls of Death Dogs bath the camp in terror and the promise of blood! The black-furred, two-headed dogs are as large as horses but move with the canine grace of their heritage.
It is only thanks to Phedron and Beckett’s warnings that the camp does not get caught off guard. But their heroism does not go unnoticed. The last shape to emerge is roughly the same size as the others, a wolf’s silhouette against the starry night, with a single head and glowing green eyes. But where savagery exists in the other beasts, these eyes hold a most terrible intelligence. It growls, lowering its head and focusing on Phedron and Beckett. ”There is no esssaaaape...I will feeaasssst upon your entrailssss!”
Knowledge (nature) DC 13:
This is a worg! Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds. This one is a bit bigger. 4 ft at the shoulder and roughly 400 lbs.
The map depicts the starting positions. Thanks to Phedron (and that blasted hawk) the Death Dogs and their leader lose their Surprise Round! All are up and ready for combat on both sides and the players have won the Initiative Rolls. The map below is set up with a general sense of scale and positioning. I’m assuming at Round 1’s opening, both Karl and Nosatrub are on their way to getting mounted.
(Active Effects: Inspire Courage | +1 to Att/Dam for everyone!!
The heroes surround the one-legged cyclopean intent on putting it down. But it is only Karl and Phedron who are successful in drawing more blood!
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Round 5 - Begins!
With its blade held high, towering 10 foot frame arching for the strike, the horror brings the weapon down on Drogan Anvilsong! It doesn't have the creature's full strength, but the impact alone cuts deeply. Then it lunges forth to sink it's double row of teeth into the dwarf's side! (14 pts of Damage to Drogan!) The bard's lifeblood sprays across the area.
Round 4 - Results Those making the charge attack, don’t forget the -2 hit to AC till your next action...
With the first two monstrosities sent to hell, the band of heroes focuses on the last enemy as it reaps its way through the caravan members. The first to attack is Phedron, elven curve blade slicing through the night air. But his strike is turned aside by the fearsome opponent’s ax!
Karl, although wounded, manages to outpace the armored paladin and quickly joins Phedron in the fight, sword cutting a furrow in the monster’s calf.
Nosatrub, charges forward and is ready to put his sword to test once more.
Drogan and Beckett close the distance with last horror and prepare to engage it in close range.
Agidor, skirts to the side and begins the slow chanting drone of an old Taldan song. (Activates Inspire Courage | +1 to Att/Dam for everyone!!
The monster howls in fury and whirls its deadly ax at Marsh! But the weapon misses, as does the creature’s attempt to bite the ranger. Blood pours from the many kinds on the beast, but the wake of destruction behind it seems to only fuel its continued onslaught!
Round 3 - Results When the GM wants him some epic, he gets him some epic!
Karl and Nosatrub maintain their coordination, blades drawing viscera and life from the first monstrosity. Between the two, their target hops once to attempt retreat, but can’t even get off the ground. Scores of blade wounds paint bloody rivers across its already hideous form. The roar of battle fills both men’s veins, days gone by where war was their art burn in their memories and embolden them to press the fight!
Beckett a deep gash stitched across his frame, whirls with astonishing speed and agility. The second horror attempts to finish its victim but only succeeds in burying its ax head into the dirt. The Inquisitor makes good his escape, his own mind’s eye harkening to a stark training yard, 30 feet between himself and Lord Bromathan, bruises dotting his younger self where the man’s practice sword had scored hits. ”Well, done, my apprentice. You’ve learned to not press the fight even with the battlelust in your heart. This will serve you well on and off the field of war…”
Free of the monster’s paralyzing fear, Phedron steps forward and calls upon the arcane energies surrounding his aura and channels them forward at the second foe fighting Jabral and Auran. Unfortunately, the beast spins on its single foot and the beam of enfeebling energies misses the mark!
But the maneuver costs the single-legged killer positioning as Auran whirls forward with his spinning scimitar gouging deep lines of crimson into its back. At the same time, Jabral reloads his trusty crossbow and lets fly another bolt. This one strikes true in the beast’s titanic thigh!
Then, from across the field of battle, Drogan Anvilsong stomps forward, bellowing his challenge and setting his footing. Waves of sonic fury cascade from the dwarf, a barrage of his rich baritone and high pitched wails of an otherworldly source in waves of oranges and reds and bright white. The energies flow upwards, angling for the upper torsos of the 10 ft tall monstrosities and crash into them with unrelenting fury. Both creatures drop their weapons, single hands going to one of their ears while the other, bulging tympanic membranes burst in gushes of green and yellow fluids.
The two villains fall to their knee and collapse, inaudible screams of rage and pain dying with them as their last breaths escape their lungs!
Round 4 - Begins!
Across the camp the last horror hops its way to another victim, tearing into Ukhlal with a fury as echoes of Drogan’s mighty shout reverberate.
Positions
》Karl & Nosa & Auran & Jabral 60 ft from 3
》Drogan & Phedron & Beckett 60 ft from 3
Karl and Nosatrub combine their efforts, tearing into their target with unrelenting vigor. Beckett, his Lucerne Hammer a whirling shield of defense, turns aside blow after blow and activates his healing wand to bring get life energies back to Marsh.
Nosatrub, attempts to further exacerbate the first momster's wound but his mighty swing sails harmlessly under the enemy's chin.
Round 2 - Begins
The twin terrors gnash their teeth and try to renew their attacks. They swing their singular appendages, one at Nosatrub, and the second at Beckett!
Nosa's opponent wields ax and tooth, both attacks are rebuffed by armor and shield.
But the second horror, enraged beyond measure by the Inquisitor's interference in its attacks on Marsh, turns its fury upon Beckett. First with ax, an overwhelming overhand chop the tears into the Inquisitor! Then with tooth, the ax attack brings its hideous maw at Beckett, vise-like bite clamping down on his shoulder and rending muscle and tendon. (22 pts of damage to Beckett!! sorry)
The third monstrosity leaps from the bleeding body of Climber as several of the camp's members attempt to surround it. Landing next to Horne, it slashes him with its ax!
Jabral reloads his crossbow and raises it to his shoulder, dwarven eyes narrowing down the iron sights. He pulls the trigger and the bolt flies true, striking the second brute in the shoulder blade!
Auran spins into action as well, maneuvering into a better position in order to strike out with his scimitar. The curved blade carves a bloody line in the foul villain!
Agidor levels his aim and looses another shot that lands at the feet of his target. "B%&@@s!! He shouts. Then he turns to Drogan, "Bugger all, you hairy cuss! Snap out of it!!" Agidor gives Drogan an slap across the face. "C'mon, mate! Time to get your bloody arse in this fight!"
High above, Caster wheels on the wing and dives straight for Phedron! Swooping in low he comes up directly in front of the Andoran wizard and let's fly a shriek of prodigious proportions. "Arise! Arise!" he calls along the link shared with his companion..
Drogan, Phedron, you're back in the fight!!
Nosatrub:
..
If you dive in on this, you've got a +12 on attack and a +7 damage vs monster 1.
But your lay on hands might be necessary for Beckett or Karl since your armor is allowing you to effectively tank these guys.
Positions
》Karl & Nosa | Flanking Beast 1
》Beckett, Auran | Flanking Beast 2
》Karl & Beckett | Back 2 back (bulwark)
》Drogan & Phedron | 30 ft from 1 & 2 / 60 ft from 3
Karl's sword cleaves thru muscle and rib. The horror in front of him roars in pain and hatred as its own blood colors the night sands. It stumbles but maintains not unerring balance!
Karl maintains his footing after the devastating onslaught, but his own response is off the mark.
Nosatrub charges forth, longsword flashing in the night, bellowing his goddess' name. A golden nimbus emits from his sword and shield and armor as the paladin strikes true! Dark viscera erupts from the long gash in the monstrosity's side! (Activates Smite Evil on Baddie 1)
In the light of Drogan's magic stone, Beckett leaps to Marsh's side, whirling his Lucerne Hammer in sweeping arcs to provide additional cover for his comrade. (Extend the Bulwark - Karl AC 21) The canny Inquisitor begins dispensing the knowledge he's gained observing the beasts, alerting the team that sound appears to be a weakness.
Jabral and Auran, both unarmored, charge forward. The former pulls up short and raises his crossbow. The latter, scimitar and shield in hand, whirls in low against the second cyclopean.
Round 2 - Begins
The single-legged beast in between Nosatrub and Karl attempts to jump over the paladin and bring its ax down upon him. But the knight is too quick, his own steel striking out to nearly hamstring the beast and prevent his leap!
With Karl's back turned to it, the second rage monster attempts to leap away from Beckett and his two new comrades to try and land a finishing blow on the ranger. But the massive ax is turned aside by Beckett's hammer! Frustrated, rending rows of teeth open to tear away Karl's arm but once again, Beckkett's hammer turns him aside, teeth clamping down on the haft of the mighty weapon. (Wow, extend the bulwark saves Karl's bacon!)
The camp is fully awake now, the monster carving its way through them. Veko's unconscious form is cast aside as it looks for more prey, growling rage emitting from its bloody jaws.
Auran and Jabral launch their attacks against the second monster as they work to flank with Beckett. But both are unaware to land bolt or blow.
From the wagon behind Drogan, Agidor jumps to the dwarf's side and fires off a short bow arrow. He misses and calls to Drogan. "Linkah's out of it, mate. Looks like it's you and m.e." He glances at the dwarf and is crestfallen to see the look of unrelenting fear upon him. "Ah b#@~@%@s..."