Shambling Mound

Villainous Plant's page

7 posts. Alias of stormraven.


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Know: Nature

Reminder on crit damage - your first die is maxed automatically, so you can write it is as [ dice]6+3[ /dice].

Jak leaps forward and instantly the ear-bleeding scream hits him with full force. Jak, Fort save, please.

Lyrica's charging slash nearly cuts the plant in half. Its nearly split body hangs by the roots as it continues to wail.

Round: 1

ORDER: Jak, Lyrica, Ezekiel (stun), Marcus (stun), BAD, Aerik, WORSE

MAP: Eat or be Eaten

A's HPs: 14|14
E's HPs: 10|10
J's HPs: 10|10
L's HPs: 13|15
M's HPs: 9|14

Effects:
Good Guys
Marcus/Ez - Stunned for 2 of 3 rnd
Marcus/Ez/Lyrica - Immune to Shriek for 24 hours

Bad Guys
none


Know: Nature

Our heroes stalk down the dark, dripping gallery, their boots sloshing quietly in the frigid and slowly deepening water. Marcus pushes ahead of the group. His eyes search the darkness while he ducks to avoid hanging rootlets and watches for loose stonework or treacherous footing on the algae-touched paving stones. Lyrica and Ezekiel follow suit, eyes trained on the darkness, alert to threats. Only Jak (Aerik made the roll but is out of LOS) spies the strange purplish mushroom tucked in an alcove in the ceiling. Marcus is nearly below it before they can shout a warning... unfortunately too late.

Holes open on the strange fungus and air whistles through it in a rising symphony of ear-drum shattering shrieks:
Wwwwowwowwwoooo eeeeeeeeEEEEEEEEEE EEEEEEEEEEEEYYYYEEYEEEEEEEEEEEE

The din is terrible and echoes down the hall to devastating effect. You can't imagine your ears aren't bleeding from the racket. Worse, it feels like flaming ice-picks are slammed into your skulls as the sound reaches deep into your minds. Only Jak and Aerik are able to clap their hands over their ears in time to prevent the worst of it.

Marcus, Lyrica, and Ez - Please make a FORT Save (sonic) and a WILL Save (sonic, mind-affecting, charm).
All - Initiative rolls, Please.
Also, the fungus continues to shriek. Jak and Aerik are not in the AoE, yet.

Stuff:
Stealth 1d20 + 4 + 2 + 4 ⇒ (8) + 4 + 2 + 4 = 18

A's Perception: 1d20 + 7 - 3 ⇒ (18) + 7 - 3 = 22 distance
E's Perception: 1d20 + 6 ⇒ (1) + 6 = 7 fail
J's Perception: 1d20 + 5 - 3 ⇒ (20) + 5 - 3 = 22 distance
L's Perception: 1d20 + 3 ⇒ (2) + 3 = 5 fail
M's Perception: 1d20 + 8 ⇒ (9) + 8 = 17 fail

Stuff#1 1d20 ⇒ 9
Stuff#2 1d20 - 5 ⇒ (13) - 5 = 8
Other 1d20 ⇒ 5
Other #2 1d20 ⇒ 5 mods deleted

BOOM:
Sonic - DAM 1d4 ⇒ 3 ; DURATION 1d3 ⇒ 3
Mind - DURATION 1d4 + 1 ⇒ (2) + 1 = 3 ; Reset 1d6 ⇒ 6


Know: Nature

Aerik leaps over the whipping roots that try to snare him but can't deflect the stone fangs that bury themselves in his calf. The Black Root chuckles and drinks the Druid's blood greedily.

Slam (20/2x) v AC:17
HIT: 1d20 + 5 ⇒ (13) + 5 = 18
DAM: 1d6 + 4 ⇒ (3) + 4 = 7

Round: 5

Next Up... Aerik

A's HPs: 7|14
E's HPs: 3|10
J's HPs: 7|10
L's HPs: 5|15
M's HPs: 14|14


Know: Nature

The Black Root lashes a knotty root at Aerik - attempting to break his knee. The Druid pulls his leg free in time to avoid the worst of the blow.

Slam (20/2x) v AC:17
HIT: 1d20 + 5 ⇒ (11) + 5 = 16
DAM: 1d6 + 4 ⇒ (5) + 4 = 9

Round: 4

Next Up... Aerik


Know: Nature

Black Root tries to tear into the Druid's leg with its gnashing stone-chip fangs. It only catches a mouthful of flaming brand instead.

Slam (20/2x) v AC:17
HIT: 1d20 + 5 ⇒ (9) + 5 = 14
DAM: 1d6 + 4 ⇒ (4) + 4 = 8


Know: Nature
Aerik Wynn wrote:
"Come then. You'll not find me easy prey!"

The twisted stump accepts the challenge. Rising on a half dozen gnarled roots, it scuttles like a spider across the rocky scree. The loose shale slows it. The Black Root cozies up to the Druid, branches reaching and stone teeth snapping.

The Black Root took a double move to close with you.

We'll start Round 2 after wrapping all of Round 1.


Know: Nature

Aerik...

Taking the lesson from the dying animals, Aerik backs away from the approaching tendrils of mist and sprints from the tree-line across a wind-blasted open scree. The black fog anchors itself to the thinning trees and, octopus-like, attempts to stretch itself across the open field of stone in pursuit of the Druid. The winter wind scours the fog, shredding it. The fog surges again and again but the wind is the victor. Those bits of the evil black mist that remain retreat back towards the tree-line then flow away – down valley. But its touch has left abomination in its wake. The trees appear black, twisted, and strange to the Druid’s eyes. And one of them, a long rotted stump from a noble oak, shows eyes full of malice, a twisted wooden sneer filled with sharpened stone teeth, and long, grasping roots and branches that pull it from the ground even as it reaches for Aerik...