Juliver

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Hi!

Got a question about subschools. How exactly does it work?

When taking for example the conjuration school, can I use only one subschool like teleportation? Or all of them?

And the second question - where can I find explanation for it?

http://www.d20pfsrd.com/magic#TOC-Conjuration I've found something like that but it doesn't explain how subschools work at all. How to use it, can I use everything from this list etc.


Hi!

One of my player decided to use that dirty trick, but honestly... what exactly it should do?

I know from my common knowledge that glass shards in eye is most of the time bye bye to eyesight and permanent blindness.

However I would like to make clear what it does. I don't know maybe some fortitude test? An if yes, what DC? Any idea guys? Without any test, glass becomes ultimate 1st lvl debuff for everyone.

Regards!


Hello!

Would like to ask a question about paladin's Divine Bond.

When adding special ability to the weapon, am I limited to use only enchantment's divine bond?

For example I've got magic sword +2 and I'm using divine bond with +3 enchantment bond having +5 total. Want to add some special ability, for example +4 brilliant energy.

Can I add this having total +5 enchantment bonus or am I limited to enchantment of divine bond (which is +3) when adding special ability? I know that pure enchantments stack but I'm not sure if I can draw from sword's enchantment in this matter


Hi everyone!

Wanna ask something. Gonna buy a module soon, but would like to ask first about your opinion and suggestion: which adventure module (already published) between levels 3-9 is the MOST DEADLY and character grinding?

I read some reviews but non of them answered my question. I know that no adventure is designed for killing and it's not my purpose, but still I would like to know which one is the hardest one, though!

Wanted to do "Tomb of Horrors" first but I've found similar topic here and it stated that 3.5 conversion just sucks and it's lame. I don't want to make a conversion from dnd 1.0 to pf too.

Thanks for answers, guys!


Hi,

How make a zen archer life between 1-5 lvl tough? The best way of making encounters challenging for him?
I partially went through monster manuals but did not find anything cool for archer fighting purpose so far. I know wind rules but it's not enough. I don't know, maybe there are some cool monsters which I missed? Or any cool traps, rules which I forgotten? Please advice, I'm out of idea here. I don't want to kill that guy of course, however I just have no idea how to fight with archers correctly. I played with him two games so far and as a zen archer, he just bashed my mobs away. It's clever guy who is using terrain and everything to gain advantage, I like that. However I'm sucks here, that's why I'm asking.

He is now creating the fourth character which is of course going to be an archer again. He is starting from priest or inquisitor (not sure yet) and will multiclass for what? Zen Archer of course :P

How to make encounters challenging for him? I'm using wind rules and terrain so far, tried to use surprise as much as I can but goblins and orcs just don't go well with him and he is killing everything I throw on him. Of course, I could throw a dragon or something but as I stated, I don't want to kill him without any remorse just for getting frag, what I want is to make him stop feeling like a damn God of War who is killing everything in his sight ;) Make encounters challenging again within the CR range.

Thank you guys for any advice, I will appreciate it!!